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M Winther wrote on Thu, May 18, 2006 05:55 PM UTC:
Joost, you have a strong point there. There is an immense number of
interesting possibilities. A piece could be a rook in its fight mode, but
it can in an instant turn into some kind of long-leaper, for instance. Why
it works is because it costs a move to return it to its rook-state again,
which is necessary, because it cannot capture in its long-leap state. The
Harpy was implemented so that it must return to fight state before being
again able to move like a Flying Harpy. But it's also possible to
implement the double mode piece so that it can remain in the
transport-mode, and make several non-capturing leaps in that state. It
depends on the game context which is best, I suppose.
--Mats