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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ingrid Lael wrote on Thu, Jan 12, 2006 03:22 AM EST:
Hi, me again...

I've got just one more question (for the moment at least), it regards
Ghasts and the compulsion to flee them.

Let me see if I got it right.

Consider this 'diagram':

+---+---+---+---+---+
| 5 | 4 | 3 | 4 | 5 |
+---+---+---+---+---+
| 4 | 2 | 1 | 2 | 4 |
+---+---+---+---+---+
| 3 | 1 | G | 1 | 3 |
+---+---+---+---+---+
| 4 | 2 | 1 | 2 | 4 |
+---+---+---+---+---+
| 5 | 4 | 3 | 4 | 5 |
+---+---+---+---+---+

Whilst fleeing the Ghast, a piece in any of the numbered squares can only
move to a higher-numbered one, right? Now, suppose this particular piece
is a rider (a Wounded Fiend actually, since Zombies fear not the hideous
Ghast), can it approach the Ghast (by riding through a lower-numbered
square) if it ends its move past the Ghast's influence? or should it
ride
in the direction indicated by higher-numbered squares only?

(for example: can a Wounded Fiend in a '2' square ride horizontally
through the '1' square ending its move past the '4' square, or must
he
flee in the opposite direction?)


Thanks in advance for your time.

Cheers...
...Ingrid.


PS: I hope this 'thread'/game/whatever (I dunno how to call a series of
follow-ups on comments) is not dead but just a bit dated, I'd really
love
to play this game!!