The Chess Variant Pages
Custom Search



Enter Your Reply

The Comment You're Replying To
Kevin Pacey wrote on 2016-01-25 UTC
H.G. wrote:
"...Note that size is not the exclusive determining factor. The large Shogi variants are all designed to have a few 'boss pieces' in them, which are capable of massacring weaker pieces at high rate. Even when the latter flock together in dense crowd where they mutually protect each other. Because pieces like Lions and their ilk have rifle-capture modes that thwart protection. And often there are rules that prevent them from being traded out of the game. Without such features the games would quickly degenerate into a tedious and boringly slow shuffling of all the weak pieces, with large probability for a stand-off. Tenjiku Shogi (2x78 pieces) did enjoy quite some popularity amongst western players a decade or so ago. But this is unique amongst the historic Shogi variants for having ultra-powerful Fire Demons (2 per side) which can capture up to 8 pieces in one turn, and greatly shorten the duration of the game (even compared to the much smaller Chu Shogi, where a typical game lasts 200-300 moves)."

Thanks for your reply H.G. I've played standard Shogi many times, and I've tried Chu Shogi once (though my opponent and I had to abandon the game in the opening phase due to time constraints, as we were not using a clock, plus we were unsure of some rules, or at least my opponent was unsure how to react to my moving my Lion many turns in a row, I seem to vaguely recall).

[deleted some paragraphs]
...

Fwiw, I once was at the Ottawa home of a player of games such as Go and Shogi, and watched a documentary from Japan, where for an exhibition a huge board was made for a unique one-time Shogi variant between two players, with a few thousand pieces per side used. The game lasted something like 4 days, and the players naturally took breaks, including a whirlpool break together (more than the viewer needed to see or know, IMHO).

Edit Form

Comment on the page Dai Dai Shogi

Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.