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Anonymous wrote on Fri, Mar 26, 2010 04:49 PM UTC:
LLC suggested game with rings. So, i can suggest variant with emeralds! 7 emeralds are placed randomly on empty squares(use draughts). Any piece can go trough it as it where empty. When piece lands on square with emerald, it gets it. Pieces moves to squares with emeralds with thier non-capturing moves: pawn takes it with orthogonal move, after emeralds placed randomly at least second time, king and rook can get them at same turn if castling. As you get emerald, you must remember, wich piece have taken it (just don't remove draught). One piece may have several emeralds at same time. If piece with emerald(s) is captured, capturer will get it. Depending on number of emeralds your army total have, you can use different special moves. These moves don't take separate turn, they can be used during turn. After special move is used, army losts emeralds, and they are placed on empty squares randomly again. If player used special move wich requirs less emeralds, than player have, not all emeralds are 'lost', player mus choose, wich emeralds to leave. But i'm sorry that i didn't decide, which special moves this game have... Any suggestions? I have only two ideas: when player have all 7 emeralds, player can promote any piece expect king to Amazon (Q+N) - 'Super Sonic'. If you think that it's not really worth to collect all emeralds, you may change rules and promote piece compound of Queen and Knightraider. Another idea - 'Chaos control': player may make 2 turns in one. Capturing King is illegal. Emeralds are on board again AFTER second turn. Any other ideas? I think, something like 'capture any piece expect king and queen without moving...' or another anusual capture? Also, need to decide, how many emeralds requirs different special moves...

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