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Matthew Montchalin wrote on Thu, Jun 16, 2005 07:02 AM EDT:
Oh! Thanks for pointing me to that footnote on Renaissance. Insofar as species of Baroque with Pushers and Pullers go, those kinds of pieces can be deceptively treachorous. I've seen the game played both ways, but I think that Pushers and Pullers were supposed to be able to affect all pieces, not just enemy pieces, the only hard part is bringing them into position to do so. Although Pushers and Pullers move like Queens, they had to start out adjacent to the piece they were to affect. For one thing, although they can't really capture pieces directly, they could get other pieces to do their dirty work for them. For instance, under the right circumstances, a Pusher could drive a friendly Pincher into a position that pinches enemy pieces, and a Puller could pull a friendly Withdrawer away from an enemy Immobilizer, thereby removing (capturing) the Immobilizer. If two Kings are frozen in place by one another's Immobilizers, but are fortuitously adjacent to each other, there are positions where a friendly Pusher could drive its King into the square of the enemy King, and win the game. Similarly, a Puller that was adjacent to a Coordinator (Vaporizer), might step back a square and bring a Coordinator into a 'coordinating' position to bring about a capture or two. <p>Naturally, regional rules tend to evolve as time goes on, and household rules tend to admit to all kinds of variants, and I see nothing wrong with that, so I was wondering how Jesse Plymale's Pushers and Pullers worked. I tried to go to his Link, but the Link appeared to be broken. <p>As for the game of Rococo, devised by Peter Aronson and David Howe, the Pushme-Pullyu piece looks much more powerful than the Pusher and Puller of Renaissance. <p>Do you know if there is a chronological history of 'computer championships' for Baroque or Ultima somewhere? Are computer tournaments for these games held every couple years or so? I'm still exploring this website, so it's possible I haven't stumbled on the right place yet. <p>Regards, <p>Matthew Montchalin <br>[email protected]

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