1st Email Championship Chess with Different ArmiesChess with different armies is a chess variant, invented by Ralph Betza. In 2001, a championship will be held, where the games will be played by email.
- Results and other information.
- ZRF for Version of Chess with Different Armies for 1st Email Championship Chess with Different Armies. By Peter Aronson. File you can use if you agree with your opponent to use Zillions-of-Games to play the game.
ParticipationSigning up for participation is no longer possible.
PlayingThe precise format depends on the number of participants. Games will be played by email, but participants may agree to play the game by meeting in person, or playing it on-line in one session. Participants will play approximately three games simultaneously, and have three days thinking time per move average. If players exceed this time, their game will be declared lost. Player may and should declare a win when their opponent has not completed 5 moves in 15 days thinking time, or 10 moves in 30 days thinking time, etc. For verification purposes, emails with moves should be cc-ed to a special email address for the competition, that will be only announced to the players.
If players of specifically different strengths sign up, it may be decided to have different sections.
In addition to the thinking time allowed, players may pause some weeks playing when they are on holiday. They must announce this before they go on holiday.
Different Armies rules
- Players must select an army from the following list:
- The Fabulous FIDE's: the standard chess army.
- The Nutty Knights.
- The Colorbound Clobberers.
- The Remarkable Rookies.
- First black decides which players makes the first selection. That player then chooses from the list of these four different armies.
- Then, the other player selects a army, but it may not be the same army as had been chosen by his opponent.
- Then, white makes the first move.
- Except for piece movement and rules, detailed below, the rules of (FIDE-)chess are followed.
- Castling is as usual, except for the Colorbound Clobberers: pieces that start the game on a1, a8, h1, or h8 can castle like a rook in FIDE-chess. The only difference for the Colorbound Clobberers is that when castling Queenside, the king moves three squares and the BD moves two squares.
- When a pawn promotes, it may be promoted to any type of piece that was present in the opening setup, but not to a king or a pawn. E.g., when the Fabulous FIDE's play against the Remarkable Rookies, a white pawn reaching a8 can promote to a white Rook, Knight, Bishop, Queen, R4, WD, HFD, or Chancellor.