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Variants with Queens

Rules

These are some variants (of FIDE chess). When a pawn promotes to a queen, it promotes to a queen as it was in the starting of the game (as the variant). Most other rules are as FIDE chess. Not all of them are ones I make up myself, but some of them are.
  • Virgin chess: The queen cannot capture anything (or deliver check or checkmate), but any piece adjacent to it (of any color) cannot make a capture either when starting from a square adjacent to the queen.
  • Edgehog chess: The queen must move to or from an edge.
  • Max-distance-queen chess: Whenever the queen moves, it must move the maximum distance in whatever direction you choose to move.
  • Mamra-queen chess: The queen moves and capture only one space (like a king does), but it cannot be captured except by pawns and by promoted pawns.
  • Negative relay queen chess: The queen cannot capture, but any opponent's piece it sees (like as if it could capture it, it attacks it), gains the ability to make a capturing move as a normal chess queen does (this includes even the opponent's queen).
  • No-again-queen chess: You cannot make a move with a queen if the opponent's last move was with a queen.
  • Andernach-queen chess: When the queen captures, it changes color.
  • Queen-absorbant chess: When the queen captures another piece it changes into the kind of piece that it capture.
  • Nice-queen chess: The queen cannot give check (or capture the king).
  • Amazon chess: The queen gains the added move of the knight.
  • Pawn-making chess: If the queen is on the first rank and the space ahead of it is vacant, you can place a pawn of your color on that space (it gains initial double step), unless you are in check and it would not put you out of check. If this kind of move is possible, normal queen move isn't possible (but other moves that aren't with the queen are still possible).
  • Revive-queen chess: Whenever you capture the opponent's queen, you must move that queen to any vacant space on the board (but it is still your opponent's queen). Pawns cannot promote to queens.
  • Queen-line chess: No pieces can move into vacant squares that are threatened by queens of both colors.
  • Castle makes queen chess: If you castle, the rook that you castled turns into a queen.
  • Rifle-queen chess: The queen captures without moving.
  • Queen-defending chess: The queen that you start with cannot be captured if it didn't move yet.
  • Queen-dice chess: Every time you move the queen, after it moves, if it isn't adjacent to a king of either color, then you have to roll d10 and if you get 9 or 10, nothing special happens. If you get a number 1 to 8, count that many clockwise from forward direction and destroy whatever piece (of either color) in that direction adjacent to the queen that you moved.
  • Deposable queen: If a promoted Queen crosses or lands on its side's second rank, it turns back into a pawn.
  • Queen-switching chess: If you make a move with a queen, then after it moves the queen that moved must switch places with opponent's queen. If opponent doesn't have any queens then you don't have to switch, and if opponent has more than one queen then you can choose which one to switch with.
  • Queen-blinding chess: Any move that causes queens of opposing colors to see each other (in a horizontal, vertical, or diagonal line, with no pieces of any color in between) is an illegal move. (This also means sometimes a pawn will be unable to promote to queens)
  • Breath-recovering queen: It is not permitted to move the queen if you have moved the same queen on your previous turn (if you have more than one queen, you are still allowed to move a different queen than last time).


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By (zzo38) A. Black.
Web page created: 2007-11-16. Web page last updated: 2011-03-17