Same as FIDE chess.
You also need a deck of cards four each of numbers 1 to 8.
Same as FIDE chess; pieces must be marked whether or not a diagonal move has been made yet (including pawn and king, but does not needed for rook and knight). There is also upside-down rook (none initially on board), which move/capture as the Xiangqi cannon.
Same as FIDE chess, except as following:
- Each player is dealt two cards at the beginning of the game. It is not allowed to see opponent's cards.
- If a piece makes a diagonal move, that piece can no longer make a diagonal move for the rest of the game. Knight moves do not count as diagonal.
- Promotion is only allowed into pieces that have been lost; if into a rook you choose at that time if it is right-side-up or upside-down (don't change it afterward, except cards).
- A piece gained through promotion regains the ability to move diagonally once.
- Instead of moving, you may play two cards from your hand. Select one card for rank (1=your first rank) one for file (card 1=a=queen's rook's file), and discard them. It must be a square containing one of your own piece other than a knight. If it is a rook turn it rightside-up or upside-down. If it is not a rook it loses or regains its diagonal ability (which still becomes lost once used).
- After you capture, promote, or give check, if you have less than three cards in your hand, and there are some more cards remaining in the draw pile, draw a card. (If you do more than one, you can pick up a card for each until you have three.)
- Turning a rook does not count as moving for the purpose to decide if castling is OK.
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By (zzo38) A. Black.
Web page created: 2012-12-13. Web page last updated: 2013-12-10