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This page is written by the game's inventor, JT K.

Full Cavalry

The piece called Lancer (also from 8-Piece Chess) replaces each Rook. It will allow for a player to use almost any piece early in the game, while Standard chess tends to allow for rook moves mostly in the end-game.

Setup

The setup is similar to standard chess, except that Lancers replace the Rooks. Each lancer begins the game aiming horizontally toward the king:

/membergraphics/MSfull-cavalry/Full Cavalry.png

Pieces

All Standard chess pieces, except there are no rooks in this game. Lancer: The lancer must move in the direction it is aiming, and after the move, the player may turn it to any of the major directions (8 total directions if it's in the center of the board, 5 directions on the edge, and 3 available in the corner).

A Lancer can jump over any number of friendly units, but it does not necessarily have to jump over anything to move or capture. It cannot jump beyond the first enemy unit in the direction it is facing (it can capture that first enemy piece and can't go any further during that move). A lancer must move, like all other pieces; it cannot re-orient on its current square as a move in itself, with the exception of when a pawn promotes to a lancer (can re-orient during the promotion move).

Rules

Same basic rules and objective of Standard chess, with these differences:

- pawns can only promote to a non-king piece from this variant, so you cannot promote to a rook. If you promote to a lancer, you may then re-orient the lancer to an available direction to complete your turn/move.

- castling is legal, under similar restrictions as standard chess. One small difference: Regarding queen-side castling (using White as an example), there can be a friendly unit on b1 such as a White knight, and the queen-side castle would still be legal, assuming c1 and d1 are empty. This is based on the fact that lancers can jump over friendly pieces.

Notes

The value of a lancer is very similar to that of a rook in Standard chess. Each lancer is worth about 4.75, and a single lancer can force checkmate (with its own king) against a lone enemy king.

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By JT K.

Last revised by JT K.


Web page created: 2020-09-10. Web page last updated: 2020-09-10

Revisions of MSfull-cavalry