Chu Seireigi
Chu Seireigi (中精霊棋 chu seireigi, "middle spirit's game") is a Shogi variant that is essentially a version of Chu Shogi that is playable with drops (or rather, an attempt to make one thereof). Because of this, most unpromoted pieces have a forward bias in their movements and are quite weak, and the Lion lacks multi-move capabilities. It was conceived from wanting to make such a game that also had the promotions from normal Seireigi. It took quite a bit of work, but I was successful.
Rules PDF and Cutouts for playing Chu Seireigi over-the-board
Play Chu Seireigi with others or against an AI via the Ludii Player
Play Chu Seireigi with others or against an AI via Jocly
- Jocly implementation by François Houdebert and H. G. Muller
Play Chu Seireigi against others via Game Courier
Setup
An interactive diagram has been provided (The Javascript source code was written by H. G. Muller) to make it easier to understand how each piece moves. The Mnemonic pieces are enlarged versions of H. G. Muller's Mnemonic pieces. The Shogi pieces used in the diagram and the Pieces section are from Eric Silverman's 1kanji set, which were originally made for use in Stephen Tavener's Ai Ai. The Chess-like images are from Bob Greenwade's graphics set for the Seireigi games.
Only the location of the pieces of one side are mentioned below. The setup for the other side can be obtained by rotating the board 180 degrees. The promotion and XBetza notation of each piece has been included for easier reference. Lines below can be clicked to see how the pieces move: |
First Rank
|
Second Rank
|
Third Rank
Fourth Rank
|
Pieces
The following table shows the moves of the pieces (XBetza notation is included for easier reference) and the picture below shows the piece promotions (Pieces promote to the piece on the square directly above them, if present).
Piece | Promoted Piece | ||
King 王将/玉将 ōshō/gyokushō |
The King moves one space in any direction, but not into check. (K) |
The King does not promote. | |
Queen 奔王 honnō |
The Queen moves as it does in Chess - it slides orthogonally or diagonally. (Q) |
The Queen does not promote. | |
Lion 獅子 shishi |
The Lion can jump anywhere within a distance of two squares. (KNAD) |
The Lion does not promote. | |
Rook 飛車 hisha |
The Rook moves as it does in Chess - it slides orthogonally. (R) |
Dragon King 龍王 ryūō |
The Dragon King moves as it does in Shogi - it can move as a Rook or as a King. (RF) |
Bishop 角行 kakugyō |
The Bishop moves as it does in Chess - it slides diagonally. (B) |
Dragon Horse 龍馬 ryūma |
The Dragon Horse moves as it does in Shogi - it can move as a Bishop or as a King. (BW) |
Phoenix 鳳凰 hōō |
The Phoenix jumps to the second square in any diagonal direction, or moves one square in any orthogonal direction. (WA) |
Rook 飛車 hisha |
The Rook moves as it does in Chess - it slides orthogonally. (R) |
Kirin 麒麟 kirin |
The Kirin jumps to the second square in any orthogonal direction, or moves one square in any diagonal direction. (FD) |
Bishop 角行 kakugyō |
The Bishop moves as it does in Chess - it slides diagonally. (B) |
Great Elephant 大象 taizō |
The Great Elephant slides diagonally forward. In addition, it can move one square diagonally backward, sideways, or directly forward. (fBbFsfW) |
Teaching King 教王 kyōō |
The Teaching King slides vertically or forward. In addition, it can move one square sideways or diagonally backward. (fBvRbFsW) |
Running Wolf 走狼 sōrō |
The Running Wolf slides vertically. In addition, it can move one square sideways or diagonally forward. (vRfFsW) |
Free Boar 奔猪 honcho |
The Free Boar slides sideways or diagonally. (BsR) |
Great Leopard 大豹 daihyō |
The Great Leopard slides orthogonally sideways. In addition, it can move one square diagonally forward, or directly backward. (sRfFbW) |
Flying Ox 飛牛 higyū |
The Flying Ox slides vertically or diagonally. (BvR) |
Strong Bear 強熊 kyōyū |
The Strong Bear moves one square diagonally, sideways, or forward. (FsfW) |
Whale 鯨鯢 keigei |
The Whale can slide diagonally forward or directly backward, move one square diagonally backward or directly forward, or jump one square sideways and then one square diagonally backward. (fBbRbFfWbsN) |
Gold General 金将 kinshō |
The Gold General moves as it does in Shogi - it moves one square orthogonally, or diagonally forward. (WfF) |
Great Elephant 大象 taizō |
The Great Elephant slides diagonally forward. In addition, it can move one square diagonally backward, sideways, or directly forward. (fBbFsfW) |
Silver General 銀将 ginshō |
The Silver General moves as it does in Shogi - it moves one square diagonally, or directly forward. (FfW) |
Running Wolf 走狼 sōrō |
The Running Wolf slides vertically. In addition, it can move one square sideways or diagonally forward. (vRfFsW) |
Copper General 銅将 dōshō |
The Copper General moves as it does in Chu Shogi - it moves one square vertically, or diagonally forward. (fFvW) |
Great Leopard 大豹 daihyō |
The Great Leopard slides orthogonally sideways. In addition, it can move one square diagonally forward, or directly backward. (sRfFbW) |
Flying Swallow 飛燕 hien |
The Flying Swallow jumps to the second square in any forward direction. (fAfD) |
Golden Bird 金翅 kinshi |
The Golden Bird can step one square in any vertical or forward direction, jump two squares along any sideways or backward direction, or jump one square diagonally forward and then one square orthogonally outward. (fFvWfhNbAsbD) |
Knight 桂馬 keima |
The Knight moves as it does in Shogi - it jumps one square forward and then one square diagonally outward. (fN) |
Heavenly Horse 天馬 temma |
The Heavenly Horse can step one square in any diagonal or forward direction, jump two squares along any forward direction, or jump one square backward and then one square diagonally outward. (FfWbNfAfD) |
Running Rabbit 走兎 sōto |
The Running Rabbit slides in any forward direction. (fBfR) |
Prancing Stag 踊鹿 yōroku |
The Prancing Stag slides sideways or diagonally forward, or step one square vertically. (fBsRvW) |
Ram's-Head Soldier 羊兵 yōhei |
The Ram's-Head Soldier slides diagonally forward. (fB) |
Treacherous Fox 隠狐 inko |
The Treacherous Fox can slide vertically, step one square sideways, or jump one square vertically and then one square diagonally outward. (vRsWvN) |
Lance 香車 kyōsha |
The Lance moves as it does in Shogi - it slides directly forward. (fR) |
Free Tiger 奔虎 honko |
The Free Tiger can slide sideways, step one square vertically, or jump one square sideways and then one square diagonally outward. (sRvWsN) |
Pawn 歩兵 fuhyō |
The Pawn moves as it does in Shogi - one square orthogonally forward. (fW) |
Tokin と金 tokin |
The Tokin moves as it does in Shogi - as a Gold General. (WfF) |
Rules
All rules, unless stated otherwise, are identical to those of standard Shogi.
Board Style
The board may be either a traditional uncheckered Shogi board, or a checkered board with a dark square at each player's left-hand corner.
Promotion Zone
The promotion zone is the farthest four ranks of the board.
Promotion and Drop Restrictions
These rules are the same as in standard Shogi. However, the ones that do not specifically apply to Pawns apply to a different set of pieces, specifically to the Pawn, Lance, Ram's-Head Soldier, and Prancing Stag on the last rank, and to the Knight and Flying Swallow on the last two ranks.
Impasse
This rule is the same as in standard Shogi, except that the minimum number of points needed to not lose is 56. Each Queen, Lion, Rook, Bishop, Phoenix, or Kirin, promoted or not, scores 5 points for the owning player, and all other pieces except Kings score 1 point each.
Notes
Similar Games
Backstory
Chu Seireigi was initially conceived after deciding that I wanted to make a version of Chu Shogi that was playable with drops, while also incorporating the promotions from normal Seireigi. I experimented with this idea and eventually came up with a first draft. I eventually replaced the placeholders there with sideways-and-forwards-only versions of the Side Mover and Vertical Mover. However, Edward Webb had some good points in his critique, shown below.
This looks good. You could remove the Side Movers as they make the game too defensive, and the Coppers that promote to them at the same time. Lances that promote to Great Tigers cover at least the same movement capability as Side Movers.
Knights could move to where the Coppers are, allowing them to move freely in the opening.
The Drunk Elephant could also be removed as its promotion to Crown Prince would drag the game out needlessly.
A defender is needed for the second pawn (in particular) and second-to-last pawn. The Dragon Horse can capture and promote without being captured otherwise.
At that time, I had already finalized the Copper General's promotion to Great Leopard, and was in the processing of finalizing the name for the promoted Lance. However, after some more experimentation, I made a new iteration with the Side Mover and Vertical Mover present in only a single copy, and limited ranging pieces in place of the initial Side Mover and Vertical Mover pairs. After that, I decided that the limited range was too irregular and that there were too many moves to remember, and went through another experimentation phase, and after that an overhaul phase because I wasn't happy that the Lion was an exception to the consistency of the simple move set of sliding, steping, jumping, and Lion (originally stinging) moves. Eventually I found a solution that worked, arriving at the current, final form. However, this also necessitated that the Lion be made weaker, as the area jump was too strong, even without Lion moves. To fix this, I removed the Lion move and replaced the King step with a Bishop move, making the Lion comparable to the Queen without sacrificing balance.
Thoughts on the Pieces
The Lion
The Seireigi Lion moves as the Chu Shogi Lion but lacks its multi-move capabilities (aka the Cazaux Lion), making it significantly weaker than its Shogi counterpart. However, this piece is no joke, as it is significantly stronger than almost any other piece in the game, with the only real exception being the Queen. In fact, this piece is even more dangerous than its Shogi counterpart in some ways, as it has the ability to be returned to the board, which the Shogi Lion lacks. The Lion is also the only piece in Chu Seireigi that can checkmate a King by itself, despite only being able to do so at close range. Overall, while it is weaker than the Shogi Lion, the Seireigi Lion is still a force to be reckoned with, and should never be taken lightly.
Lion Trading
Unlike in Chu Shogi, in Chu Seireigi it is perfectly legal to trade two Lions off the board. Because the drop rule ensures that no piece goes entirely out of play, including the Lions, such trading restrictions are useless.
Balancing
The multi-move ability was initially kept in order to spice things up, but was removed when the army was made weaker in order to preserve the game's balance.
The turn-skipping ability was removed from Chu Seireigi to prevent players from abusing it in order to force a draw. Chu Shogi solves this by banning repetition, which allows the turn-skipping ability to escape a zugzwang, or even force one on the opponent. However, Chu Seireigi uses the repetition rule from standard Shogi (repetition is a draw except perpetual check loses) along with the drop rule, which makes the ability to skip a turn useless.
The Promotions
Initially, unlike in Chu Shogi, none of the pieces promoted to something that appears in the initial setup. This was done to allow the promoted pieces to be highlighted red in Ludii using the system found in that program's Shogi ludeme. I wanted to include Falcon and Eagle pieces with multi-move abilities, but the Dragon Horse, Dragon King, Queen, and Lion were already taken, so I slapped these two promotions onto the Kirin and Phoenix instead. After deciding that there were too many moves to remember, I removed the Falcon and Eagle from the game, rearranged the promotions so that the majority pieces promote in three-piece promotion chains, and made it so that no piece promotes to Lion.
The Great Elephant replaces the Drunk Elephant in this game, as the latter's promotion to Prince would drag the game on needlessly, as the Prince is a royal piece. However, without this special status, the promotion to Prince has no impact on the game, and thus it made no sense to include it here. To compensate, the Great Elephant combines the Drunk Elephant's move with that of the Ram's Head Soldier. At the suggestion of Bob Greenwade of including a promotion for the Great Elephant, I added the promotion to Teaching King, which I got from the fact that elephants are often seen as symbols of strength and wisdom, and the fact that the piece's kanji translate to pope when put into Google Translate.
This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By A. M. DeWitt.
Last revised by A. M. DeWitt.
Web page created: 2023-10-07. Web page last updated: 2023-10-07