Ratings & Comments
Thanks, Joe!
The next release of ChessV will have "Bent" removed from the names and the updated promotion rule.
Thank you, Greg!
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Does anyone know games which are using Alfil/Dabbaba/Threeleaper/Tripper. Musketeer Chess has it as an Hawk. Is there other games, and how they call this piece?
I don't know of anything else using this piece. Team-Mate Chess uses a "Mortar" which has AG moves, but not DH. That is the closest I know of.
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Despite the nice geometric move pattern this piece seems to be unemployed before Musketeer Chess. I can understand why: It creates triple forward forks into the rank behind the pawn line and is a very dangerous attacking piece. Creating a playable game with this piece is definitely a challenge (I haven't examined Musketeer Chess in this respect).
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Okay, Greg, you are welcome. The new link does work. I see that you have added 12 variants including 2 invented by Vitya Makov: Chess 9x9 and Cardinal Chess. Those interested in seeing how ChessV handles these 2 variants take a look at the following YouTube links:
Congratulations and thank you for such a commendable work you do!
This is true.
Well, although I'm not sure it is so bad if the board is large enough.
Greg, What is chess with jokers supposed to be? To me it looks like regular chess!
In Chess with Jokers, the queen piece is a joker. I used this for developing and testing the joker piece. It seems I never updated the graphic used. I'll fix that now.
Thanks, Duplex Chess is a very good game that I need to get posted. It is my attempt to make a double-move variant that isn't too overwhelming. No piece moves farther than two spaces. A few notes: the same piece cannot be moved on both moves - except for the king. He can make two moves, including two captures, making him the most dangerous piece. But, if you lose him, the game is over. Also, there are three ways to win: capture your opponent's king, capture all your opponent's pawns, or move your king to the last rank.
Impressive work, Greg!
I really appreciate implementing my 2 games: Apothecary chess classic and Apothecary chess modern as they were quite a challenge. I can hardly wait for the source code once you post everything from the official release.
Kyoto Shogi style switchbacks could be interesting. But there is a problem: the instant a Pawn or Drunk Elephant moves, it would be forced to promote, which boosts defense early on and makes the game less interesting in my opinion. Of course, this can be easily solved by including exceptions to this rule for those pieces, and providing some sort of visual cue to match. But to me, the condition that promotion/demotion only happens on captures makes more sense, as you would need less visual cues for it.
Yes, definitely some of the promotions would need to be changed to make Kyoto-Suzumu playable. It could be interesting to follow Kyoto Shogi's lead, and change the promoted sides of the Pawns/Drunk Elephants so that the pieces swap between long-range and short-range roles, rather than being defensively strong in both (and it's probably sensible to scrap the promotion to Prince entirely).
Probably most of the promotions/demotions would benefit from changes, really; I agree with you that having no exceptions to the rule would be preferable, so the whole thing would have to be carefully tested. I'd be inclined to have most pieces promote/demote to pieces that don't share most of their moves, so that players have to cope with each piece having two distinct personalities from move to move. In any case, these sorts of questions are what intrigues me about the idea -- it'd be quite a design challenge :)
Thanks for reintroducing the two different colours to Hanten! That's a helpful little mnemonic for players new to the switchback-capture idea.
I wrote this page 24 years ago and I included this:
A variant
Even the Martians have variants on their own type of chess. According to Burroughs, the older version of Jetan had Odwars instead of Fliers that could not jump over intervening pieces.
I can't find where I had taken this information. It is simply wrong. Burroughs did not write this, actually he wrote that the Odwar and the Flier have the same power and move. It is just a different name for the SAME piece.
Letting this wrong information is confusing a lot of people. I cannot modify this page myself, so I beg an editor to simply remove this small paragraph which is incorrect. Thanks
Ok, this change has been made.
Is there a way to use the alfaerie many graphics from the diagram designer and game courier in the interactive diagrams?
The generated code has variables for updating the image format, folder, and filenames for each piece, so I see no reason why this should be an issue.
The Classified Encyclopedia has an entry for Quantum Chess, but it's a different game (seemingly the one described in Variant Chess 17); did this game appear in the original Encyclopedia and get replaced/removed in the new one?
How can I do it? I see only the default images. I need to somehow use the names for the other images.
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No problem. While I was looking over the rules yesterday, I saw that and considered removing it, but got called away from the keyboard and never did it.