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This is an interesting variant, but it is weakened by the fact that similar pieces on a side start on similar 'colours'. A way of solving this while keeping close to the original would be to increase to ten files to match the ranks, with 4-file-wide palaces. The general could replaced by a standard King and a capturable Wazir, both still confined to the fortress. Both middle files would have Chinese pawns. A further improvement would be allowing the elephants to capture en route.
Could you please tell the point value of each piece. Such as in Western Chess were the queen is worth 9 points and so on.
Travis: what happens if no one knows them? anyway, Xiangqi is a pretty nice classic game.
I believe sombody has to know the point values, because Chinese Chess is the oldest form of chess.
Hue liako gojuik ask mail [email protected] . Kopta liu ertunduji eh djd Zdeno. Chess ji playing long time. [email protected]
I do not play for a very long time. That is why I rated myself poor.
The Cannons are the most interesting and difficult to use pieces in Xiangqi, and add much to the tactical potential of the game. The earliest versions of Xiangqi did not have the Cannons (gunpower was not invented back then), which made them much less tactically interesting than modern Xiangqi. Without the Cannons, one's attacking potential is a lot smaller. Cannons improved Xiangqi in a similar way to how the increased powers of the Queen improved Chess. Cannons were added to Chinese Chess during the Song Dynasty (960 - 1279 AD) when gunpower based weapons were first used. The Cannon is a great Chinese invention (both on and off the Xiangqi board!). The Cannon as a chess piece is unique to Chinese Chess and variants derived from its lineage. (Such as Korean chess) If the primary European contribution to chess games is the invention of the powerful Queen, and the Japanese contribution is the invention of rules which allow one to use captured pieces as his/her own, then the Cannon, I believe, is the major Chinese contribution to the chess family of games. This piece combines the long-range mobility of line pieces and the penetrating power of leapers. It can strike at the opponent's positions from a distance like a Rook and penetrate through defensive lines to attack pieces behind them like a Knight. Rooks have long-range attack ability but can be obstructed easily with well defended pieces in their line of sight. Knights can 'see through' the opponent's defenses but can only attack from close range, where itself is often vulnerable. The Cannon combines the advantages of both line pieces and leapers in its attack. Tactically speaking, the interesting thing about the Cannon is that it is the only chess piece that can pin TWO pieces at the same time. This also means discovered attacks involving the Cannons can be more unpredictable. Two pieces in front of the Cannon have the potential to move off for the Cannon to strike at the opponent (With other chess pieces, only one piece would have this potential). When the Cannons double up to form a battery, their advantage over the Rooks is that they can directly strike two positions at once, with the Cannon at the rear using its companion in front as its screen, where the doubled Rooks can only attack one point.
Very interesting comments. I have to admit that I have not easily adapted to cannons, but your observations will make me take a fresh look at them. Thanks, Chen.
It's pretty good. Do you have the rules of Chinese Chess that Korean people play with? If you do, that'll be great!
How to Download the game Xiangqi
You discribe the stuff very good.
can i copy the texts here to my homepage? i will claim the texts are copied from 'www.chessvariants.com' in my HP ng goi ar.....
Thanks, John! This is from another source I can use this and your reference to know of Chinese chess notation. >>From what I remember Lau just used a straightforward translation of >>the Chinese move notation which has been used for a long time. If you >>have in Chinese language books you can verify this. > > > I don't have Chinese books (as I unfortunately don't read Chinese); but > Lau used a pure algebraic notation. The standard notation uses a > system with the symbols +, -, = to denote moves forward, back, or side- > ward. Lau's notation is actually easier to follow but no one else uses it, > so the student has to discard it and learn the standard notation later. He simply uses english characters to represent the same thing. From what I could tell his notation is easily translatable into [WA]XF by replacing f,b,t with +,-,=. I may have the characters wrong, but in general he uses the Chinese notation with english characters just as [WA]XF uses chinese notation with mathematical symbols. You should learn the characters needed to read chinese notation. Its really only a few symbols more than the pieces. You have front, back, side, and the numbers 1-9.
It is a good start for beginners in understanding one of the greatest game, in my opinion, ever created. As to the question of Seongmo Yoon, the website with those free e-books on Chinese Chess requires a program called Adobe Acrobat to view. You can find the software free to download almost anywhere on the internet, just search for the program through google or you can probably find it on Download.com. It was a great site for would be chinese chess players...highly recommended: http://wxf.hypermart.net/eg/index.html Thanx Seongmo Yoon. hopes this comment helps.
IS there a way for you to include link to the online multiplayer 3D Chinese chess game I created? http://chess.hanamifx.com/
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