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The one thing I would correct is that in bughouse, you must press the clock before you pass the piece. Because your turn is not effectively completed until you press your clock you could still do something else (as is the case in blitz when touch-move is not in play). I have seen more than once what happens when in over-the-board someone takes a piece and then doesn't press his clock: the opponent may try to move but the player could claim, 'But I haven't pressed my clock yet.' Of course, in over the board play, if you press your clock you don't necessarily have to pass the piece...especially if you are playing with 5 people and the loser is out! Otherwise the page looks good! -LittleKarpov (Rated 2005 on FICS)
Hi! Good page, but the links are a bit outdated. Check out: thebugboard.net, bughouse.info for some good links and software to download. Also if you want to play bughouse or crazyhouse online The freechess server freechess.org is the place to be! the link http://www.bughousechess.com/ mentioned on the page does no longer exists.
Good bughouse websites are hard to find. Here's a collection of essential links for bughouse chess. Rules and General Information http://www.bughouse.net http://www.bughouse.info http://www.chessvariants.com/multiplayer.dir/tandem.html http://mujweb.atlas.cz/sport/holandany/CompleteBughouseRules.htm Strategy http://www.freechess.org/WWWhelp/bughouse_strat.html http://personal.atl.bellsouth.net/f/e/ferrantc/chess http://www.geocities.com/Paris/Metro/1324/bug-strategy.html Internet Chess Servers http://www.freechess.org (Free Internet Chess Server = FICS) http://www.jinchess.com/thief & http://www.knighttour.org/thief (Thief Interface for FICS) http://www.nettank3d.com/ubd (Ultimate Bughouse Database for FICS) http://www.mydomainnameisbiggerthanyours.com/bughouse (Records for FICS) PlayByEmail server http://www.gamerz.net/pbmserv/ BPGN viewers http://bughouse.net/ftp/bpgn21.exe (BPGN Viewer) http://bughouse.net/ftp/bugassistant02.zip (Bug Assistant) Engines http://sunsetter.sourceforge.net (Sunsetter) http://sjeng.sourceforge.net (Sjeng) http://users.wpi.edu/~bdean/deepbug.html (Deepbug) Games http://www.pathguy.com/chess/Bughouse.htm (Java) http://www.nonvi.com (Double Chess Demo) http://www.rocler.qc.ca/netblitz/index.htm (NetBlitz) Zillions of Games http://www.zillions-of-games.com/games/BughouseChess.html (Bughouse) http://www.zillions-of-games.com/games/crazyhouse.html (Crazyhouse) Discussion Board http://www.thebugboard.net Links http://home.planetinternet.be/plotpro/ http://dmoz.org/Games/Board_Games/Abstract/Battle_Games/Chess/Variants/Bughouse_Chess/
I play on the freechess.org server, and I wanted to add your information is solid ecept bughouse.net and thebugboard.net are dead links as are the deepbug.html link for bdean., chess engine. I want to invite all the Las Vegas Nevada, March 20, to March 24 , 2003 at the Gold Spike Hotel 7th Floor, we are holding a bughouse gathering 24/7 on the top floor of the Downtown Hotel, rooms are just 22.00 per night it is older hotel but it serves us well and we have about 30 to 40 buggers from all over the world. log into www.freechess.org and register talk to sgs or zap about the gathering, or finger sgs for more information Nitemove rated about 1200 to 1300 on freechess.org cheers !!! ie in bughouse .... lol
The way that I have always played Bughouse is that: A. Drops can only be done on your half of the board, B. No dropping as to check the king, C. First player to mate and his partner win. Rule A seems to take a little of the potency of drops away, but it's not that hard to move to the other side of the board.
http://cashton.homeip.net/ubd/
Bughouse has many regional rules, but most of the rules given on this page do correspond to the international and widely accepted ones. For tournaments you need to be a little more precise about the handling of some potential problems, but here I would just add that : - I never heard about 'serious' bughouse played without a clock or at a time control exceeding 5 minutes per player and per move. - Verbal communication between partners is always unrestricted, and is the absolute spirit of the game. So you can advice (or flame) your partner. And I advice everybody to keep an eye on the publishing of Georg's book, which will probably be the definite saying about bughouse !
This site unfortunately is getting out of date, it for example still links to my old d2d4.de page which doesn't exist anymore for years now. I have mailed months ago about this.
Bughouse is an excellent 4 player variant that can be played with a different number of players, or (as a Bughouse variant) even a greater number of boards & sets than just two, if desired. Fwiw, I've seen on internet chat sites talk that Bughouse is hard for engines, as there are two boards & sets + drops, multiplying the possibilites compared to standard chess. If ever one of the two boards has a player sitting (refusing to move), however, the computer may then have an advantage if playing against a human on the remaining board (provided that person doesn't already have a big advantage).
From the wiki entry on Bughouse: "A valuation system, first suggested by FICS-player Gnejs, often applied to bughouse is pawn=1, bishop=knight=rook=2 and queen=4."
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