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Has anyone actually attempted to play this?
This game is played not by individuals, but by two competing monasteries, deep in the Pazomian hills, where monks devote their lives to the study of Shogi and its variants. The first (and so far, the only) game was started over 600 years ago, and each monastery has been making two moves a year (with interruptions for crises such as famines and wars); one delivers its moves on the equinoxes, the other, on the solstices. Books have been written analyzing the status of the game; novices study the thinking of the players who have gone before them for years before their opinions are sought for current moves. Most experts feel that they are nearly finished with the opening now. Anyway, it's a nice legend, I think. Course, I did make it up myself.
The 'legend' is very creative indeed. Maybe its 'true'. It harkens to the appeal of games in the first place, as models of reality which can serve at many levels, simple enjoyment, mechanics, history, philosophy.... It reminds me of Hesse's 'Magister Ludi'.
This is a message to everybody: Please, don´t try a computer implementation of this game. I don´t think the Monks in Pazomian hills are interested on. Neither I am. How many moves are needed for finish a game?. I have not an stimation of the media number, but, gross thinking, it would be more than 20.000 moves, perhaps much more.
Here goes my ranting: I wish I has a way to 'see' the way the pieces move. I could write up the zillons file, but where would i get the graphics for the pieces? I would like to know if this is at all playable! Or is it going to take a week to finish a resonably thought out game? I didn't think tenjiku would be, but I was proved wrong. There's a lot of pieces to sift though here. Are there any pieces that direct the game? (like the lion in chu?)Is George H. planning on selling sets now that there are rules? My carpet needs to be replaced. :)
I somewhat doubt that George H. will sell sets for this one, since the rules presented here contradict the rules he published for Tenjiku Shogi at a couple of points. First, under Hodges' rules, the ranging pieces could not capture or leap over pieces higher in the heirarchy, while as presented here the ranging pieces may not leap over higher pieces, but may capture them. Second, this document sort of re-ignites the Lion Hawk controversy. George Hodges' rules let the Lion Hawk leap to any square within two spaces, but when Colin Adams published his book on the Tenjiku Shogi opening, he noted that it made more sense if the Lion Hawk (a promoted Lion), had full the full doublemoving Lion power. This translation says 'The Lion Hawk, as in Tenjiku Shogi, may move like the Lion or leap to any square which would be attacked by the Lion.' 'move like the Lion' is Colin Adams' interpretation, while 'leap to any square which would be attacked by the Lion' is George Hodges...
i don't know that this game necessarily ignites any controversy for previous games. there are a lot of pieces in this that are different from the pieces of the same name in other shogi variants, so nothing in this game helps prove anything one way or another. <P> i began making a set a couple years ago but i lost interest because of uncertainties in the rules and because it seems to be mostly a collection of pieces from other variants thrown together with little new. <P>
I see no reason to consider this chess variant intimidating to play when considered alongside modern board wargames, some of which have maps using maybe ten thousand hexagonal cells, involve the deployment of literally hundreds of pieces, and require hundreds of hours to play. I believe a veteran wargamer (or 'grognard') would quickly devise a good abstract system to aid in identification of the abilites of each piece and play 'Ultimate' Shogi with no difficulties.
A small omission in the description of the Running Horse, it should read: 'Running Horse steps 1 backward orthogonal, leaps to the second backward diagonal, slides forward orthogonal or forward diagonal' My apologies but with a document of this size there are bound to be a few errata. Hopefully, they are few.
I have not read all of the pieces, and don't claim the ability to remember
them, but I believe there is another way to play the game. Adrian king
created a visual representation of the moves of a variety of pieces, it
should be possible for someone to do the same thing here.
<p>I’m not sure if anyone has that much free time and patience, but the
possibility does exist. The promoted picture would be on the other side
and you would flip when promoting.
Some sources note that the ranging move in Taikyoku can involve the capture of each and every piece, both friend and foe, which the ranging piece leaps. And believe it or not, there are a few individuals in Japan actually attempting to play this game.
How come two pieces seem to have the exact same move? Long-Nosed Goblin diagonal hook-move Capricorn diagonal hook-move Or are there lots of duplicates and I just haven't noticed since they're hidden among the masses of different pieces? Heh, I'd like to see a zillions implementation of this.
The basic difference between the Capricorn and the Long-Nosed Goblin is the potential promotion. The Capricorn promotes to the Hook Mover, an orthogonal hook-move piece and more powerful piece as it is no longer bound to a diagonal pattern. The Long-Nosed Goblin does not promote. The promotion potential is what often differentiates pieces of similar initial types of moves. This allows for particular tactics during play, obviously making the promote-able piece more desired than the non-promote-able. And this applies to pieces with similar initial moves which promote to different potential promotions.
There is a flash version of Taikyoku out there... Anyone interested in the link or do you all already have it? Kind of a late comer...
Here we go... This is the link to the 'big' version... Click on Taikyoku.swf beneath the board to play on a smaller version if you need to... Clicking (i think it's right click) on a piece will show you the move set in the upper right of the board area... etc.. ENJOY! http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html That's the bigger board.... AFAIK there's no AI though.... Or none that I could find.... http://taikyokushogi.hp.infoseek.co.jp/taikyoku.swf this is the smaller version... ENJOY I SAY!
there are too many pieces.
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