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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2005-11-27
 By Gary K. Gifford. Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on 2005-11-28 UTCExcellent ★★★★★
looks pretty good, you didn't say what rank pawns promote did you? .. 8th rank sounds cool to me :)

Gary Gifford wrote on 2005-11-28 UTC
Christine Bagley-Jones correctly pointed out that I neglected to state what rank pawns promote in. They are to promote in the last rank in this game. I will add that information at this time and give you credit for pointing out the oversight. Thank you for that and your overall comment.

Michael Nelson wrote on 2005-11-28 UTCExcellent ★★★★★
A very worthy effort. The game concept seems to allow a great strategic and tactical depth. Threats to transmitters on offense and defense will be key.

J Andrew Lipscomb wrote on 2005-11-28 UTC
You also failed to allow Wazir Kings to move in any of the actions. Presumably they should move instead of a pawn/drone/engineer?

Gary Gifford wrote on 2005-11-28 UTC
Yes, J Andrew Lipscomb is correct. Wazir King movement should be, and now is a part of Action 'C' as was intended, but left out as an oversight on my part. I have given Mr. Lipscomb credit in the rule notes, in the form of a special thanks for finding the omission.

Gary Gifford wrote on 2005-11-28 UTC
I have just created a game courier pre-set (non rule enforcing) for Transmitter Chess at this link: /play/pbm/play.php?game%3DTransmitter+Chess%26settings%3DTransmitter Although I did not find an existing set of pieces to 100 percent match those in the rules, the ones used are still easy to identify.

(zzo38) A. Black wrote on 2005-11-29 UTCGood ★★★★
Good game, but I think even blank Drones should be able to move, maybe like pawns but cannot promote.

Gary Gifford wrote on 2005-11-29 UTC
(zzo38) A. Black stated 'Good game, but I think even blank Drones should be able to move, maybe like pawns but cannot promote.' I appreciate the comment ; and if desired two players could agree to play that way using the pre-set. But I do not like the idea of a double-pawn fence that would result from having Drones with pawn movement at the initial setup (as it currently stands). I personally like the idea of mindless, remote controlled blocks that need an initial radio transmission to trigger their movement, and can change with additional transmission commands. I also like the idea that when a transmitter is captured, the Drones [with its image] shutdown and require another trigger. As it stands now, with moveless 'block' drones, there is real incentive to use transmitters to the utmost and take down your opponent's transmitters.

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