[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Earlier ⇧Reverse Order⇩ Later The Pattern Game. Missing description (12x12, Cells: 144) [All Comments] [Add Comment or Rating]Fergus Duniho wrote on 2008-11-21 UTCThe diagram is too large to fit on my screen. Do you think you could reduce its size? Larry Smith wrote on 2008-11-21 UTCAre you referring to the webpage or the implementation? I'll go ahead an upload a smaller picter for the webpage. Fergus Duniho wrote on 2008-11-21 UTCThe webpage. Larry Smith wrote on 2008-11-21 UTCHow's that. I tried to upload the reduced size using the old file name but the server would not overwrite the original file(or maybe there needs to be some form of update before it shows). So I renamed it and sent it again. Fergus Duniho wrote on 2008-11-21 UTCLet me point out that the Alfaerie set has more accurate images for some of the pieces you're using than the images you are using. Your piece name is given after the image, and the Alfaerie image description is given in parentheses. Alfil (Elephant) Daba (War Machine) Elephant (Elephant + War Machine) Fergus Duniho wrote on 2008-11-21 UTCThe board is at a good size now. It fits within my browser window. Larry Smith wrote on 2008-11-21 UTCI choose the particular images for their appearances. Yes, I know that I used the Vao and Pao icons. But these more visually relay their potential movement in this game. And the player needs all the help they can get. I freely admit to taking license in this regard, but I believe that the benefit far outweighs the crime. ;-) And since Elephants are the goal pieces in this game, it really wasn't very good to have more of their images on the field than was necessary. The player didn't need the distractions. Fergus Duniho wrote on 2008-11-21 UTCWell, I'm not only in the position of being used to these pieces as the Vao and Pao. David Howe based these designs on the Vao and Pao images I designed for my Abstract set. So I'm more hardwired than most to see them as Cannons. Larry Smith wrote on 2008-11-21 UTCWell, I apologize for any confusion. But I think you'll find the graphics helpful while playing. I had thought to create my own piece graphics. But my Muse isn't talking to me with concern to this game. After cobbling together the initial Zillions implementation, the images just seemed to fit nicely to the play. But if you are using the implementation, you can swap out the images for your own use. And maybe later on, when my Muse is feeling interested, I might change the look of this game. Maybe something like I used in the alternate images for Ki Shogi. Larry Smith wrote on 2009-02-07 UTCI've updated this page with new graphics. Also, the Zillions implementation. 10 comments displayedEarlier ⇧Reverse Order⇩ LaterPermalink to the exact comments currently displayed.