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Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Wed, Feb 16, 2005 02:46 AM UTC:Excellent ★★★★★
My, you are a barn-burner!
[Fast, too.]

You seem to clearly understand what you have undertaken and introduced. 
For the test purpose you have in mind, my preliminary assessment is that
your assortment of games are above average to excellent.

Are you hoping for a collective interest and effort which will get enough
of these games adequately playtested within a reasonable time to prove
and/or disprove one of our competing, mutually-exclusive hypotheses?

Perhaps, it will happen.
I hope so.

Best of luck and my compliments for your remarkable initiative!

By the way, you may have invented a great game today (which you will
someday be remembered for) even if doing so was merely incidental to your
main purpose.

Mark Thompson wrote on Wed, Feb 16, 2005 04:24 AM UTC:
If you really want to go for the ultimate in symmetry, I would suggest we
need to do away with the notion of a square board. A square has only eight
symmetries: reflection NS or EW, 180 degree rotation, or any (or no)
combination of these. Indeed, the ultimate in symmetry would be to do away
with the board's edges: the board should be infinite, hence giving it
translational as well as reflectional symmetry. And we should do away with
the notion of cells within the board: the most symmetrical 2-dimensional
object being the entire Euclidean plane, in which any point is equivalent
to any other. Then we have complete rotational symmetry, about any point,
as well as translations and reflections.

But since we're pursuing symmetry as the ultimate goal here, we need to
embolden ourselves to take the next vital step as well. To do away with
the last vestiges of ugly asymmetry, we must also abolish the pieces: for
once pieces are introduced into our pristine continuum, they render the
game asymmetrical again, by causing some points and directions to have
more importance than others: in particular, the points pieces occupy, and
the directions they would need to move to attack other pieces, would have
special importance. Our ultimate, perfectly symmetrical chess must
therefore consist of an infinite plane with NO PIECES AT ALL.

It might be objected that without pieces it will be difficult to state
rules of movement, capture, initial setup, and object. But clearly, since
we desire a perfectly symmetrical game, we must abolish these notions as
well: because the perfectly symmetrical chess game must be symmetrical in
time as well as in space, and therefore it must have no beginning, no end,
and no change: the state of the game at any point must be the same as its
state at any other point. 

And so, at last, we have our perfectly symmetrical game: no cells, no
pieces, no goal, no players: is not its perfect, chaste serenity a thing
of beauty? Have we not achieved true theoretical perfection? And can we
not get back to discussing real chess games now?

🕸💡📝Fergus Duniho wrote on Wed, Feb 16, 2005 02:37 PM UTC:
My reflection on these games has led to the conclusion that Symposium
Chess, named for a story told in Plato's Symposium, is the variant that
most closely approximates Chess while having perfect bilateral symmetry.
Almost any Game of Chess can be played as a game of Symposium Chess. So
can almost any game of Sinister Queens Chess. A game of Symposium Chess
could also play out as the mathematically equivalent mirror image of
either Chess or Sinister Queens Chess. White's first move cannot
determine which of these the game will be played as. After White's first
move, all four possibilities remain. So each move White can make gives him
about four times as many possible games as the first move in Chess makes
possible. But half of these are mathematically equivalent to the other
half, and it turns out that half of White's moves lead to games
mathematically equivalant to what would follow from the other half. If we
consider only the moves available to White on one side of the board, say
the left side, each possible combination of King and Queen remains
distinct, so that each move leads to four times the possible games as a
move in Chess does. And if we consider the moves available on the other
side, the same will be true, but each game in one set will be paired with
a mathematically equivalent game in the other set. So White's first move
let's him choose from only about twice as many possible games as he has
to choose from in Chess. If White had 40 opening moves to choose from, he
would have more control over the course of the game on his opening move,
but with only ten mathematically distinct opening moves available,
White's first move exerts less control over the course of the game than a
first move in Chess does.

Besides taking away some of the control White has on his opening move,
Symposium Chess gives more control to Black. Both players have the power
to differentiate their Monarchs into King and Queen. This gives players
power not only over the course that the game will take from there but also
power over the significance of previous moves.

Now, although most games of Chess can be played as games of Symposium
Chess, an actual game of Symposium Chess would probably play out
differently than a game of Chess, because it does change the dynamics of
the opening game. Until a player differentiates his King and Queen, his
opponent doesn't have a clear target for his attack, and if he does pick
one Monarch as the focus of his attack, that just increases the odds that
this Monarch will be the Queen and not the King.

Overall, it would seem that Symposium Chess puts White and Black on a more
equal footing, so that White gains less of an advantage from moving first.
But questions remain to be asked. How great a difference is it? What
significance does it make? Will the difference be seen only by
statistically comparing game scores of top players? Does this difference
make Symposium Chess the better game? If so, how much better?

My inclination is that it makes only a slight difference, and that if it
is the better game, it is not better by that much. I would not presume
that Chess is junk for being asymmetical while Symposium Chess, which is
not that different from Chess, is so much greater for being symmetrical.

Doug Chatham wrote on Wed, Feb 16, 2005 04:24 PM UTC:
In your version of Bachelor Chess, the Bishops can only reach half the squares --- they both start on the same color. Is this a bug or a feature?

Peter Aronson wrote on Wed, Feb 16, 2005 04:39 PM UTC:Good ★★★★
Assorted comments: <ul><p><li> Symposium Chess looks a bit like a more restrained version of <a href='/play/erf/Identifi.html'>Identific Chess</a> or <a href='../other.dir/potential.html'>Potential Chess</a>, with the ambiguity restricted to the King and Queen pair. I'm wondering if the Potential Chess rule that a piece left in check becomes known not to be a King would make sense in this game. <p><li> The setup for Sinister Queens Chess is found in a number of historical variants. Curiously, I seem to recall that several commentators felt this setup <em>increased</em> White's advantage. Certainly it has been universally abandoned for the current setup. <p><li> A leaperless combination of Bigamous Chess and Episcopal Chess with RBBQKQBBR would probably be closer to Derek's ideal, I would think, and avoid the 'all Bishops on one color' problem of Bigamous Chess. <p><li> You have a missing /DL tag at the end of the 7x8 section. </ul>

Joe Joyce wrote on Wed, Feb 16, 2005 06:50 PM UTC:Good ★★★★
Fergus; some thoughts on Bachelor Chess.
	I  went to bed swearing I would not get involved in this, but I woke up
thinking about geometry and Bachelor Chess. I believe the geometry of the
board is a key factor in any game, the first factor to make or break a
game. So, I set up and played your first variant a bit. First, I assumed
the board is a checkerboard, with a white square on the white player's
right corner, so I covered the original 'A' file and set the pieces up.
Both white bishops are on white squares, both black bishops on black; an
interesting asymmetry. The white king starts on a black square; and the
black, on a white, as are their castling squares. Here are two openings I
played:
1)	d4		d5
2)	f1-e3		e6 rather than c6, allowing check
3)	e1-b4		f1-d2 white attempts trade of B for N, black   
declines, but N placement blocks Bs
4)	b3		b7
5)	c4		c5
6)	Pxc5		Pxc5
7)	b4-a5 check	e7-b6 if 7) ... d8-e7, 8) PxP PxP 9) NxP check
8)	BxN check	PxB
9)	PxP		PxP
10)	NxP		a8-a6
white may continue by castling or by c1-g5 check, with much the better
game
The way this played out, I felt black should not directly contest the
center of the board with 1) ... d5
The second opening:
1)	d4		e3 
2)	c1-f4		b8-c6
3)	c3		d5
4)	b1-d2		b6
5)	e4		c8-b7
6)	PxP		PxP
7)	f1-e3		c6-e7
8)	BxP check	KxB probably a serious blunder on white's part
9)	c3-c4		a8-d8
10)	PxP		NxP possibly better if ... BxP
11)	NxN check	BxN
12)	O-O check	e8-c6 white has a passed pawn that is going nowhere fast for
a lost bishop

As I am not the best of players, and cannot play chess against myself,
these openings are not of the highest quality - the B sacrifice, in
particular, was poor, as it could not be followed up. White may actually
have an edge in this variant, but I am certainly not good enough to 
tell, only to suspect this is the case.
However, I do get some clearer impressions of this variant. I think the geometry
is important, as I feel these games are not as subtle as FIDE chess. Two
of six non-royal pieces can never directly interact*, yet they attack the
two most likely squares the opponent's king will occupy. Checks appear to
be easier in the opening. I always had the urge to trade one of my bishops
for the 'opponent's' knight, believing this is advantageous. I think
the openings and patterns of threats are considerably reduced, and less
subtle, because of the geometry. The game gives me more the feel of a
bludgeon than a rapier. This could be because of my style of play,
however. I do believe the knight is worth more than the bishop, and I'd
definitely prefer to have 2 knights and 1 bishop against 2 bishops and 1
knight. I would also think this admittedly very preliminary analysis has some
relevance for your other 7x8 variants and the 58 square variants, 
as the geometry is basically similar. I would suggest a variant of this
game on a 7x9 board, but I wonder if the draw potential goes up. For what
my opinion is worth, I think this is an interesting variant, but FIDE
chess is better, and better because of its' geometry. The 8x8 board
allows better pawn moves in the opening and balances the bishops.
*This would seem to increase the subtlety on the surface, but that's not
the impression I got moving pieces.
I see Peter Aronson** and Doug Chatham anticipated a couple of my observations. 
To Doug, I believe the answer to your question is: 'yes'.
To Peter, I'm real new at this, could you direct me to your sources? Thanks. 
**My error on confusing Spinster queens and Sinister queens - 
apparently Mr. Aronson does not confirm my suspicion that white has 
the advantage in the 7x8 variants, as Sinister Queens is 8x8.

Doug Chatham wrote on Wed, Feb 16, 2005 09:43 PM UTC:
I wonder how Bachelor Chess compares with <a href='http://www.chessvariants.org/42.dir/bachelor.html'>Bachelor Chess</a>. :-)

Joe Joyce wrote on Wed, Feb 16, 2005 11:19 PM UTC:
Doug, after looking your version over, I think I can safely say that Bachelor Chess is probably better than Bachelor Chess. :-) I played over the Zillions vs Zillions illustrative game. Loved the humor although it hurt my head so much it took me two tries to play through the game. It made me feel much better about the two Joe vs Joe openings. I did push the pieces around some afterwards - is there any decent opening other than 1) e3 c4 ? On a serious note, I think the geometry conspires against the pieces here, and again I suspect white has the best of it. I'd need to find someone other than me as an opponent, though.

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