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ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Jul 6, 2004 06:51 PM UTC:Excellent ★★★★★
Greg, <p> Thank you for making this excellent program available, and under an open-source license. It has been annoying struggling to get Zillions to work under Wine; and Zillions' weakness in the chess opening annoys even a patzer like myself. <p> - Sam

📝Greg Strong wrote on Sun, Jul 11, 2004 01:01 AM UTC:
New version posted. Now also plays Extinction Chess, Berolina Chess, and Kinglet Chess. Also added and corrected numerous little things.

📝Greg Strong wrote on Thu, Jul 22, 2004 01:14 AM UTC:
<p>ChessV version 0.4 posted to sourceforge:<br> <a href='http://sourceforge.net/projects/chessv'>http://sourceforge.net/projects/chessv</a></p> <p>Added support for the following games: <ul><li><a href='http://www.chessvariants.com/diffmove.dir/switching.html'>Switching Chess</a></li> <li><a href='http://www.chessvariants.com/boardrules.dir/cylindrical.html'>Cylindrical Chess</a></li> <li><a href='http://www.chessvariants.com/historic.dir/chaturanga.html'>Chaturanga</a></li> <li><a href='http://www.chessvariants.com/historic.dir/shatranj.html'>Shatranj</a></li> <li><a href='http://www.chessvariants.com/historic.dir/courier.html'>Courier Chess</a></li></ul></p> <p>Added many user-interface features, including changing colors of the board squares and the pieces, and selecting from multiple piece sets. Support for <a href='http://www.chessvariants.com/graphics.dir/abstract/index.html'>Fergus Duniho's Abstract Graphics Set</a> has been added. Also, settings are automatically stored, and on a game-by-game basis, so if you like to play Chaturnaga on an uncheckered board with old-world pieces, but not other games, it will save it that way automatically. Additionally, right-click on any piece in any game, select properties, and it will give all kinds of information. In addition to a movement chart, it gives statistics for average mobility, average squares attacked, average directions attacked, and average number of safe checks on a board of the given size.</p> <p>Finally, many bugs have been fixed, most importantly the problem with it freezing during computer thinking.</p>

🕸Fergus Duniho wrote on Thu, Jul 22, 2004 04:37 AM UTC:
The last I noticed, ChessV was already using the Alfaerie set before it began to also support my Abstract set.

Roberto Lavieri wrote on Thu, Jul 22, 2004 01:57 PM UTC:Excellent ★★★★★
This program plays very well, it is a very good challenger!. Thanks Gregory, excellent job. I have seen a litlle detail, after a 3-times repetition playing Switching Chess, the program could not end properly. Why?.

📝Greg Strong wrote on Thu, Jul 22, 2004 04:00 PM UTC:
<p>Some known bugs do exist (and perhaps some unknown ones). I'm not sure exactly what you mean, but there is a problem with resetting after a game concludes. You might need to just close the window and start over after each game. I have a list of about ten issues I'm working on before the next release, and this is an important one. Version 0.5 will probably be out in about 5-7 days! <p>And thanks for the bug report; please let me know if I'm not understanding the bug you describe, or if you notice anything else! (The fact that the move list doesn't scroll is also a known problem.)

Anonymous wrote on Fri, Jul 23, 2004 06:03 AM UTC:
This may be a silly question, but what are the 'Andromedan Invaders' in the CWDA of this program? How do they work? All I know is that they start with only King, Queen, and 8 pawns...

📝Greg Strong wrote on Fri, Jul 23, 2004 10:54 AM UTC:
<p>The Invaders are just a test army with very bizarre pieces I created just for the purpose of testing different functionality of ChessV. The other pieces probably aren't appearing because they have custom bitmaps I forgot to include in the distribution. <p>I may make an actual army out of them in the future, though. I have had a couple of ideas recently...

Matthew Paul wrote on Fri, Jul 23, 2004 11:40 AM UTC:Excellent ★★★★★
Thanks for answering my question (I forgot to sign my comment). The pieces don't seem too bizare, actually, the 'Greater Knight' is a very logical piece and seems reasonably powerful. The program is very nice, I can't wait until it can play more variants.

📝Greg Strong wrote on Wed, Jul 28, 2004 03:39 AM UTC:
<p><b>ChessV 0.5 released</b>. This is mostly a maintenance release, but it does fix several important bugs. A couple of nasty bugs were allowing illegal moves to be made under strange situations. The move list now scrolls. Restarting games should also work correctly now in all cases (I hope.)</p> <p>The only new variants added in this release are Archchess (historical) and Polymorph Chess, which is a new game I just invented. I will be uploading a page shortly, but basically it's normal Chess, but you can transform a Bishop into a Knight or a Knight into a Bishop instead of making a move. I also added Switching Chess variant João Pedro Neto suggested, disallowing switching of royal pieces.</p> <p>Enjoy!</p>

Roberto Lavieri wrote on Tue, Aug 3, 2004 10:33 PM UTC:Excellent ★★★★★
How difficult should be the implementation of Grand Chess as a variant in CHESS V -?. This variant is widely played around the world (The number of fans is not very large, of course, but it is not so little, I can say it is perhaps the most played large variant of Chess, apart from some classic regional variants).

📝Greg Strong wrote on Tue, Aug 3, 2004 10:43 PM UTC:
<p>Thank you for the query! Actually, Grand Chess is quite easy to implement, and I've got it about 75% done! I hope it will be in version 0.6, but I am waiting for permission. I have e-mailed Christian Freeling, but have not received a response yet (I only mailed him earlier today ...)</p> <p>I also hope to have support for Omega Chess in the next version; I've already written the code for the extra 'hanging squares' on the corners. I contacted them for permission yesterday, and haven't heard from them yet, either.</p> <p>On the other hand, Gothic Chess will probably NOT be supported, ever, unless the patent is found to be invalid (which by all rights it should.) Please don't ask why I don't license it; it's too long a story ...</p> <p>Also, everyone may feel free to request variants! Most variants I can slap in pretty darn quickly. Only a couple of things that are problematic: (1) No support for hexagonal or circular boards YET, but that is comming by version 1.0 at the latest; (2) No support for 3-D or multiple boards, and not planned for version 1; (3) No support for wierd turn-orders like doublemove chess and unlikely in version 1; (4) games with drops (like shogi) could be supported fairly easily, but the level of play would be much lower than the other games; maybe not even any better than Zillions (at least not without a lot of work.)</p>

Peter Aronson wrote on Tue, Aug 3, 2004 11:33 PM UTC:
It might be nice to add some of the Ultima family of games, such as <a href='../other.dir/ultima.html'>Ultima</a> itself, or <a href='../other.dir/rococo.html'>Rococo</a> or <a href='../dpieces.dir/maxima/maxima.html'>Maxima</a> or <a href='../other.dir/fugue.html'>Fugue</a>, since Zillions doesn't play them particularly well. <p> <hr> <p> As an aside, you can assume that you have permission to add any of my games.

📝Greg Strong wrote on Wed, Aug 4, 2004 12:05 AM UTC:
<P>Ahhh ... Ultima! I was afraid someone was going to ask for that! :)</P> <p>Actually, there's no technical reason that Ultima can't be implemented, but it would take somewhat more time than a normal variant, because I have to teach it about: withdraw capture, pinching capture, coordination, etc. Still not tooo bad. There is another problem, though ...</p> <p>Unlike Zillions, when I add a game, I need to not only teach it the rules, but I also specify quite a bit of information about how pieces and board positions should be evaluated. This is the primary reason why ChessV plays more intelligently. Unfortunately, I'm but an average Chess player, and probably below average at variants. Thus, to make ChessV play <i>really</i> well, I will need strategical help from more experienced members of the community. In the case of Ultima, I don't even have a guess at the most basic things, like what the pieces should be worth. If anyone has any ideas on this, please post them on the <a href='http://www.chessvariants.com/other.dir/ultima.html'>Ultima page</a>.</p> <p>P.S. Thank you for the blanket permission; that makes life much easier!</p>

Roberto Lavieri wrote on Wed, Aug 4, 2004 12:56 AM UTC:Excellent ★★★★★
Ultima and variants!, that should be great!. I think Ultima must be the first of the family to be implemented, and progressively it would be much more easy the insertion of excellent variants like Rococo, Maxima and Fugue. I think I´m not an expert, but I´m an (more or less) experienced Ultima player, and I can give you a hand about evaluations, openings and tactics (well, I repeat, I´m not an expert, but some things about that is better than nothing). I suppose you are going to need some time for making the skeleton of the game, when ready, you can e-mail me or add a comment, and I´m going to give you a hand on it.

Roberto Lavieri wrote on Wed, Aug 4, 2004 01:05 AM UTC:
You have permission to add any of my games and graphics!

📝Greg Strong wrote on Sun, Aug 29, 2004 04:16 PM UTC:
<h4>ChessV 0.6 released</h4> <p>Added support for: <ul> <li><a href='/large.dir/freeling.html'>Grand Chess</a></li> <li><a href='/large.dir/janus.html'>Janus Chess</a></li> <li><a href='/large.dir/unicorn.html'>Unicorn Chess</a> and <a href='/play/pbm/presets/unicorn_great_chess.html'>Unicorn Great Chess</a> </ul></p><p>Also supports <a href='/large.dir/chess-with-ultima.html'>Chess with Ultima, Rococo and Supremo Pieces</a> with the following pieces: <a href='/piececlopedia.dir/withdrawer.html'>Withdrawer</a>, <a href='/piececlopedia.dir/advancer.html'>Advancer</a>, <a href='/piececlopedia.dir/coordinator.html'>Coordinator</a>, and the <a href='/piececlopedia.dir/longleaper.html'>Long Leaper</a>. Full Ultima support isn't too far away now, and should be available in the next version.</p><p>This version also includes many small feature and user-interface improvements, and many, many bug fixes. <a href='http://sourceforge.net/projects/chessv'>Download from Sourceforge.net here</a>.</p>

Roberto Lavieri wrote on Tue, Aug 31, 2004 02:30 PM UTC:Excellent ★★★★★
This excellent program is growing fast, I have tested Grand Chess and Chess
with Ultima and Rococo pieces, 10 seconds of time for the computer
(Advancer Chess, Long Leaper Chess) yesterday night, and I enjoyed it a
lot. I have lost my two Chess-With-Ultima games, but I won in my
Grand-Chess game, in a very nice and difficult end of game.
Congratulations, Gregory!, this is a great program!. I want to see how it
plays Ultima, when ready, I expect soon!. For a while, it plays
Chess-with-Ultima and Rococo pieces very well, at least for me, perhaps
I´m not very strong playing these variants, the computer won without great
effort, regardless I used the 'take-back' trick a few times, after
clearly weak moves I made. This afternoon I am going to test some other
new variant added. I like ChessV !.

📝Greg Strong wrote on Tue, Aug 31, 2004 09:56 PM UTC:
Thank you, Robert.  

Actually, there is something that you (and others) can do to help.  If you
beat it (as you did in Grand Chess), and if it's obvious how you did it,
that information could be helpful to me.  It should be possible to tweak
the evaluation function to fix strategical weaknesses, provided we can
identify those weaknesses.  A save-game file could be helpful to me, too.

Of course, I realise that often a win is achieved by staying slightly
ahead throughout the game, and not by exploiting some weakness, but if you
(or anyone else) does identify some specific weakness, I would like to
know about it!  In any event, if anyone beats ChessV in a game in which it
is able to calculate to a reasonable depth (depending on time and speed of
your computer), I would appreciate it if you could e-mail the save-game
file to me!

Jaap van der Vrek wrote on Tue, Sep 28, 2004 04:23 AM UTC:
ChessV seems weak or buggy I think so. Sorry for my English is not all too goodly but software is lost 7 games of 8 and other one I quit because boring to me.

📝Greg Strong wrote on Tue, Sep 28, 2004 05:48 PM UTC:
Thank you for your feedback, and I sincerely do appreciate it.  May I ask
which game you were playing?  ChessV is better at some games than others. 
It would also help me if you could tell me which operating system you use. 
I seem to have problems with Windows 98/ME that I don't have with 2000/XP.
 Also, save-game files of any game in which you win are helpful.

Thanks again!  If you are having problems with bugs, please wait for a
couple of new versions.  I am about to stop adding new games, and
concentrating on fixing all bugs.  When I feel it is a stable as possible,
I will release version 1.0

Roberto Lavieri wrote on Tue, Sep 28, 2004 09:16 PM UTC:
ChessV plays decently many variants, but it should seem relatively weak for some very strong chess players when the selected game is, precisely, Chess. Subjectively, I think Chess V, 10 seconds per move in Pentium4 2.1 GHz, plays with ELO around 2000-2100, it is good for many players, including me, but it may be considered relatively weak by a few others. If you are one of these people, you can try the last version of Fritz, or perhaps the ultimate Chessmaster version may appear not so weak for you.

Roberto Lavieri wrote on Tue, Sep 28, 2004 09:18 PM UTC:Excellent ★★★★★
What about ULTIMA?. I´m a bit anxious to see it in Chess V

📝Greg Strong wrote on Wed, Sep 29, 2004 03:27 PM UTC:
Sorry for the delay, Roberto, I've been distracted by a couple of things
...  I will have version 0.7, Ultima-enabled, posted either late this
evening, or tomorrow.  Of course, I'll make a post here when it's up.

Thanks for your continued interest!

📝Greg Strong wrote on Sun, Oct 3, 2004 06:01 PM UTC:
<h3>ChessV 0.7 Released</h3> <p>Adds support for the following games:<ul><li><a href='/other.dir/ultima.html'>Ultima</a></li><li><a href='/large.dir/grotesque.html'>Grotesque Chess</a></li><li><a href='/play/pbm/play.php?game%3DLions+and+Unicorns+Chess%26settings%3DLandUChess'>Lions and Unicorns Chess</a></li></ul></p> <p>Enhances <a href='/large.dir/chess-with-ultima.html'>Chess with Ultima, Rococo and Supremo Pieces</a> by adding support for <a href='/piececlopedia.dir/immobilizer.html'>the Immobilizer</a>, the Swapper, <a href='/piececlopedia.dir/pushmepullyu.html'>the Pushme-Pullyu</a>, and the Mimotaur.</p> <p>Also added support for couple of small features, and numerous bug fixes.<br><a href='http://sourceforge.net/projects/chessv'>Download from sourceforge.net here</a><br>Enjoy!</p>

🕸Fergus Duniho wrote on Tue, Oct 5, 2004 12:02 AM UTC:
Unfortunately, ChessV doesn't work well on my computer. After my first move, the spaces and pieces all turn the same color, rendering them invisible. I have 256 MB of RAM and a Pentium III.

📝Greg Strong wrote on Tue, Oct 5, 2004 04:25 AM UTC:
Roberto:  I have found a couple of bugs in the function that decides when
the King is in check (the problem responsible for the Kings being
captured.)  I will e-mail you a new program file shortly ...  There could
still be additional bugs with this, though ...  Check-detection in Ultima
is *really* ugly!  But when these problems are solved, I bet it will
immediately play a much smarter game.

Fergus:  Ick!  I have heard a similar report from a Windows 98 user.  I
assume you are using Windows 95/98/ME ...  Which is not to say that the
problem is with your OS, and not with my program; it's just that this
problem is extra-tricky for me to solve...  The new versions of Microsoft
Developer Studio do not run on Win 95/98/ME at all, which means that I
cannot use the debugger to help me track this problem.  Still, I need to
come up with some way to find and fix this.  And, if you are running
Windows 2000/XP, then my problems are even worse than I thought :)

🕸Fergus Duniho wrote on Tue, Oct 5, 2004 04:33 AM UTC:
I'm running Windows Me.

Roberto Lavieri wrote on Tue, Oct 5, 2004 09:05 AM UTC:
Yes, I did an mental exercise and I think you are right about the
difficulties to write the code about when the King is in Check. One
possible solution is changing the objective of the game to the
capture-the-King rule, as in Zillions.
Chess V is a relatively good player in open positions, because the program
can calculate many tactical moves, it is not easy for a human do it in a
good manner in this game, due the great mobility of pieces and
combinations. The program is less abile in closed positions, because it
does not understand well positional concepts, in fact, it is not designed
using positional evaluation functions, but I agree with Greg, the program
should be smarter if the Check condition detection is well solved, because
part of the responsability of the bad play in some instances is the
incorrect evaluation of the King vulnerability.

📝Greg Strong wrote on Tue, Oct 5, 2004 10:49 PM UTC:
<p>Ok, I think I have got all the Ultima problems taken care of.</p> <p>Roberto, (and anyone else who's interested,) you can download the updated program file <a href='http://gregstrong.com/ChessV.exe'>here</a>. Just save this file on top of the old copy, and all should be well. I expect it will play much better now.</p>

Roberto Lavieri wrote on Wed, Oct 6, 2004 03:08 AM UTC:Excellent ★★★★★
Uff!, what improvements!. Greg, I have played my first test game, and Chess V won, playing very, very well. I have not used a lot of thinking time for my part (computer: 10 sec. per move in Pentium IV 2.1 Ghz.), but I think I played well too. I can say you that Chess V is now a very good contendor, at least for me, the problems have been fixed, and ChessV has now much more power. At this moment, I´m playing the second test, I have used the 'take-back-last-move' trick three times, after clear blunders or weak moves made by my part (well, it is a test game, so taking back last move a few times is permissed), Chess V mantains slight material advantage, but positional advantage is mine (this was my strategy, playing a closed game and taking relative positional advantages). I´m going to play the end thinking carefully each move, because I think I can win, but it seems it is not going to be easy. Once finished (I suppose tomorrow, the game can be very extense), I´ll send to you the saved game.

Roberto Lavieri wrote on Wed, Oct 6, 2004 03:10 PM UTC:Excellent ★★★★★
With the help of my son and a friend, we finished the fever caused by the
fifth test game with a victory over Chess V after 6 titanic hours of a
very disputed game to complete near 85 moves (we played White, and Chess V
used 10 sec. per move in Pentium IV, 2.1 GHz.). The program played really
well, it attacked and defended strongly, but this game is very
instructive, it puts on the carpet the way of taking positional advantages
in this kind of closed positions, and shows why this is a game which
sometimes favours defense over attack. See and enjoy it!:

Ultima
f2f4 g7g5 e1g3 a7a4 h2h5 b7b5 g3g4 c7c4 g1h2 h8c3
 e2e3 d7a7 g4g3 d8d4 e3f3 f7f6 h2g1 d4e4 !c2 e4g6
 c1c2 g6f7 d1c1 h7h3 g1h2 g8h8 g3h4 c8g4 h4h7 f8h6
 h2g3 g4h3 g3h2 h6h4 f4e4 f7d5 h1g1 d5b7 g1e3 h3h1
 e3d4 b8g3 f1d1 g3e3 d4b4 h4d4 a2a3 e8d8 b4b3 h1h4
 g2g1 h8g7 b2a2 b7d5 c2c3 e3e6 a1b2 d5g2 c3g3 g7g8
 b1c2 d4d6 g3g7 g8g3 d1f1 e6e5 a2a1 a8g2 c2h2 h4h1
 b2h2 a4h4 f1h3 e5c3 c1d1 d6d5 d1e1 f6h6 e1f1 d8c8
 f1g2 d5f3 g2h1 h4f4 b3d1 h6e6 d1f1 e6e4 h2g2 f4h4
 h1h2 c3e5 g1h1 b5b4 h2g1 e4e2 g1f2 e5f4 h1h2 f4e4
 f2g3 e2f2 g3f2 e4b1 f1d3 b1g6 g2a8 c8d8 h3e3 g6h6
 e3e5 h4f4 h2h1 h6a6 f2f3 a6a5 e5g7 a5a2 f3g4 f4e4
 g4h5 e7d7 h5g6 d7d6 g7f8 e4f4 g6f6 a2e6 f6g7 e6a2
 g7g8 a2a3 f8f7 a3a2 a8b7 d6d7 b7c6 b4c4 g8f8 c4b4
 f7e8 d8c8 c6b6 c8b8 e8d8 a2c2 f8e8 d7d5 e8d7 f4f8
 d7e8 f8f3 b6b5 d5c5 b5d3 f3f4 d3b3 f4e4 a1a5 c5d5
 d8b6 d5d1 e8d7 b8a8 d7c7 a7b7 a5a7 !c2 b6b7

Roberto Lavieri wrote on Fri, Oct 8, 2004 04:41 PM UTC:
Greg, I tried to load the 5th. test ULTIMA game, saved file, and I found an
illegal move saved (the saved game couldn´t be loaded, by this reason),
number 9, it shows !c2, and the same move is saved as the last move of the
game. You can see it in the list of moves I sent as a comment on the game,
or I can send you the saved file, as you prefer. I don´t remeber what move
I made as 9th., but it was surely legal, and I can´t understand what !c2
means. 
As for the program, I finished the 6th. test game yesterday night, and I
Chess V won. It is now strong enough, I think, I used the 'take-back'
facility a lot of times, but the program beated me playing with great
force. Would you tell me what changes have you made in the program?.
Excellent improvements!

📝Greg Strong wrote on Fri, Oct 8, 2004 05:13 PM UTC:
Yes, I see the bug you mention.  The move !c2 is a suicide move
(immobilized piece on c2 kills itself.)  Apparently, it is not reading the
sucide moves back in correctly.  I will post a fix shortly.  

About your question, what changes I made ...  I fixed several bugs ... Not
just the check-testing bug, which allowed the King to get captured, but I
also found a couple of others where things were not being evaluated
correctly.  The program now functions (hopefully) exactly acording to the
evaluation function previously described.  In other words, the bad play
you experienced was entirely caused by bugs.

Thank you for testing, and reporting these problems!
Greg

📝Greg Strong wrote on Sat, Oct 9, 2004 06:19 PM UTC:
<p>I have posted an update which corrects the load-game-with-suicide-move problem. This update also re-activates the Transposition Table, a feature which speeds things up considerably, which I disabled long ago due to a bug. I pretty sure I've got that fixed now, too, so it should now be about 25% faster at all games. On the other hand, if you have less than 128 Megs ram, it's not likely to function well at all. You can download the updated executable here:</p> <p><a href='http://gregstrong.com/ChessV.exe'>http://gregstrong.com/ChessV.exe</a></p> <p>I will post a full update to sourceforge soon, with the version number 0.71. The disappearing board problem on Win 95/98/ME won't be fixed in this version, though, but hopefully the next; still trying to get a handle on that one ...</p>

Andreas Kaufmann wrote on Fri, Oct 15, 2004 09:16 PM UTC:Excellent ★★★★★
Good job! I used ChessV to produce nice pictures for Wikipedia article on
Capablanca Chess, see http://en.wikipedia.org/wiki/Capablanca_Chess.

Wish List:
* Would be nice if settings made in 'Options / Board and Pieces...'
would be kept between program starts.
* I use 800x600 screen resolution and games with 10x10 board, e.g. Grand
Chess doesn't fit on my screen. Would be nice if the board is scaled
automatically when window size changes, like in Arena.
* Pieces are flashing when you make a move. This can be fixed e.g. by
using double-buffering technique.
* Can we have Three Checks Chess in ChessV (see
http://en.wikipedia.org/wiki/Three_Checks_Chess)? Zillions plays it quite
pure.

Thank you for development of this nice program!

📝Greg Strong wrote on Fri, Oct 15, 2004 09:51 PM UTC:
<p>Thanks for the feedback! Regarding your requests: <blockquote>Would be nice if settings made in 'Options / Board and Pieces...' would be kept between program starts.</blockquote> Actually, it should do that already. Be aware that those settings are game-by-game; in other words, if you change settings in one game or variant it should be saved, but only for that variant. There is currently no way to change these settings for all games. If your settings are not even being stored for a specific game then I will need to look into that; if this is the case, please let me know what OS you are running. <blockquote>I use 800x600 screen resolution and games with 10x10 board, e.g. Grand Chess doesn't fit on my screen. Would be nice if the board is scaled automatically when window size changes, like in Arena.</blockquote> Yes, this is a problem. I have a partial solution underway that will be available in the next release. I am creating a 'small' piece set for use with larger games and/or smaller monitors. These new icons I am creating are derived from the Alfaerie set, but not by reduction - that leads to blurry or poor-looking images; I am tweaking these pixel-by-pixel. As for zooming the board, since the pieces are bitmaps, any scaling would probably look rather bad. <blockquote>Pieces are flashing when you make a move. This can be fixed e.g. by using double-buffering technique.</blockquote> Yes, this is a known problem, and your proposed solution is exactly what is needed. At present the problem isn't too bad with a fast video-card and modern video driver (on my computer it isn't even visible) but still needs to be fixed. Sadly, graphics program isn't something I know much about ... In the meantime, please make sure you have the latest video driver for your video card. This can make a big difference. <blockquote>Can we have Three Checks Chess in ChessV?</blockquote> Ok. This is simple, so it will be in the next version.</p>

Andreas Kaufmann wrote on Sat, Oct 16, 2004 08:06 AM UTC:Excellent ★★★★★
Yes, now I noticed that color settings are stored per specific game type. I
think, it would be nice to have possibility to apply the color changes to
all game types (may be with an option to apply only to one game type as
now). By the way are there any reason to restrict the number of available
colors to 48? With more available colors it is easier to find a nicer
color scheme.

I also found a bug in Bird's Chess. ChessV castled out-of-check in
position after:

d2d4 f7f6 i1h3 g7g5 g2g3 g5g4 h3i1 h8g7 f2f3 i8h6 f3g4 h6g4 h1f3 e8g6 i1h3
d7d6 e2e4 c8d7 e1e2 e7e5 d4d5 f6f5 b1c3 h7h6 h3f2 g8j5 f3g2 j5i6 f2g4 i6g4
g2f3 g4f6 c1d2 g6f7 d1f2 j8g8 f1c1 f5e4 f3e4 j7j5 h2h3 b8a6 g1j4 a6c5 e4g2
i7i5 j4i3 f6i3 f2f7 d8f7 j2i3 g7f6 j1j5 g8g3 d1f1 c7c6 j5j8

ChessV played 0-0-0 here, despite King being in check by rook on j8.

📝Greg Strong wrote on Sat, Oct 16, 2004 02:58 PM UTC:
There is no good reason for limiting the colors; I just haven't gotten
around to adding the color-picker dialog yet.

There are several reasons why it would be problematic to make global piece
& color settings.  For one thing, not all piece sets are supported by all
games.  Right now only the Standard set supports all, but the Abstract set
is pretty close.  Also, although right now all boards are 2-colors, the
boards for some games will be 3 or 4 colors.  Finally, I wanted to be able
to provide default settings for games, like Chaturanga, for example, always
appears for the first time on an uncheckered board with the Old World
pieces.  If you could provide global settings, then it wouldn't appear
right by default - it would have checkered squares.

Thanks for the bug report!  Someone had reported this on sourceforge, but
didn't provide me with an example, so I couldn't reproduce it.  Now it
should be easy to track down ...

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