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gnohmon wrote on 2002-06-06 UTCExcellent ★★★★★
Or maybe just good because it needs a King.

If you look at my 'chess for any number of players', you will see that
there is specific attention played to the problem of multiplayer stalling
-- that is, keeping all your pieces safe until the other players have been
weakened by fighting among themselves.

However, the scoring system of this game implicitly rewards the fighter and
penalizes the use of Fabian tactics; that is extremely new and clever, I
think.

But it needs Kings.

Even without Kings, I can foresee that there will be some highly
interesting situations where, for example, two different players are on the
verge of being eliminated. Let's say that player A is all set to win if B
is eliminated first and player C can win by eliminating player D first.
Suddenly it becomes possible for player D to attack player A with impunity!
A dares not capture a piece belonging to D, because it would bring C that
much nearer to victory. This can get pretty exciting, don't you think?

I still think it needs Kings, and checkmate.

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