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George Duke wrote on Sat, Mar 27, 2004 06:52 PM UTC:
A Comment says that comparing Games is like apples and oranges. The analogy
speaks for itself:  we know that biochemically, Apples and Oranges (trees)
are mostly alike sharing 95%+ of their 30,000 (60,000?) genes,
partly-sequenced basis to compare. So, Chess Variants compare strict
equality or not in board size, pieces, and Power Density, Piece-type
density. piece Gradient, Event Frequency, if one cares to try  other
than entirely subjective approach, and also not to dwell on the extreme values
where theory less effective. Clarity and Depth alone seem too
general unless something measures Clarity-Depth, besides opinion poll.  After all
topic of interest is Game Design not Preferences.

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