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Ben Reiniger wrote on Sun, Sep 17, 2023 01:55 AM UTC:

Can I assume the corner cells are deleted so you don't have to work out what to do with the diagonals there?

If a pawn or spear find themselves on an Open face, there are two (or all four, on faces 6 and 19!) directions that are "toward" the enemy Home face; how do they move then?

Playing on the 2d surface has the nicety of rook lines still actually restricting the enemy king into one side or the other. What does mating material look like here?

I tried to work out (but without paper) how many squares a rook attacks on an empty board. There are 12 faces that it reaches in each direction, but those overlap, I think four faces in common? So it should be 5*12*2-4-1=115 (that last being the rook's current cell)? What about the bishop, or nightrider?... Oh, I guess bishops aren't colorbound?

Is there a reasonable way to flatten this for displaying on a table/screen? (I suspect not, because of the forking of paths.)

Does the setup section's use of "clockwise" actually make sense?

Why alternate ordinary and berolina pawns? Doesn't that hurt pawn structures? (Does it just not matter on this wacky board?)


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