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🕸Fergus Duniho wrote on Tue, Nov 12, 2019 05:17 PM EST:

I have added an Advanced section to the Edit form. This includes a couple options that can be checkmarked. One of them was already included in the Edit form. The new one is the option "Do Not Include Moves in Code." For most games, this option should not be checked. And for unprogrammed games, it should never be checked. It's useful if you handle the execution of moves within your code. What this does is stop Game Courier from automatically adding the moves in a game to the code it generates for the game. If your game is not programmed, the result is that moving pieces will not work.

I added this option, because when I castled in Marseillais Chess and then tried to move the Rook that had just castled, it wouldn't let me, giving me the error message that the Rook was not on the space I was trying to move it from. I realized this was happening, because it would automatically execute all the moves before evaluating any of them. But I didn't need to include that in my code, because my code for Marseillais Chess would normally undo the latest moves, then replay them individually. Given that it was already doing that, I could just remove the moves it was undoing. So, I added the option to remove them.


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