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Charles Gilman wrote on Mon, Feb 13, 2012 06:44 AM UTC:
My next overwrite will be this page, whose original variant has long gone. The variant was dropped because I had abandoned the piece names inspiring it.

Two variants that I might have got rid of by the same means I appear to be stuck with. One, Great Herd, is a pre-PYO, and I'm having enough trouble persuading editors to post my updates to pre-PYOs where the variant itself is not changing. The other, I'm a Wazir..., of which I have reservations on account of the name's tasteless origins, has had an implementation posted so logically it should stay.

Given the illustration that the latter variant gives of how judgment varies I decided to look back on my past variants and put up some that I find, in retrospect, less inspiring for replacement. Here are the ones that I am considering, with the nature of their awkwardness, and I would welcome thoughts on which of these are least popular or any that anyone is especially fond of. Please alert me to any implementations that I may have overlooked. In some cases I compare them with better variants, for which I provide no link here to avoid confusion.

3 to the 5, now a complicated showcase of Gnu compounds compared to the more recent (and straightforwardly 2d) Overkill Ecumenical Chess.
Anglis Qi modified to add Cannons and Arrows, which makes for quite a cramped 8x8 board.
Crooked Board Chess, covering ground dealt with by other people's older variants.
Emperor's Nobility 3d Latrunculi, a not very Chess-like 3d variant with a complex chain of promotions.
Epping Forest Chess, a one-off microregional with complex treatment of edges and corners of squares. Overwriting this variant would also allow me to save on the memory used for it, which is unusually lrge for a 2-player variant of mine.
Flight and Ferry, a one-off microregional that was fairly comprehensively slammed in its original form and has taken some fairly desperate fixes.
Gateway Chess, a one-off microregional with as rotating interpretation of 'forward'.
Half Shoxiang, a variant that was fairly comprehensively slammed in its original form and did not inspire positive comments for its fixes and second variant.
Intrusive Squares, covering ground dealt with by other people's older variants.
Kamil Crater Chess, a one-off topical-theme variant involving board topography. Overwriting this variant would also allow me to save on the memory used for it, which is unusually lrge for a 2-player variant of mine.
Maharajah's Well Chess, a one-off microregional on a very awkward-shaped 3d board.
Partnership Mitregi, an 8x8 promotion-free Shogi variant.
Pawn the Brain, a divergent variant of Take the Brain, for whose pieces I recently dropped distinctive names in favour of a common prefix to the Take the Brain pieces' names.
Sextuple Besiege Wellisch, a hex version of my Quadruple Besiege variants and hard to illustrate.
Sultan's Elephant Chess, a one-off topical-theme variant that some people mistook for a satire on gigantic variants in general. Overwriting this variant would also allow me to drop the defintion of Sultan's pieces now that I have a (3d) piece actually called the Sultan.

So let's have your feedback on this rogues' gallery. Which should be the next to go and are are any of that lot worth keeping?


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