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George Duke wrote on Mon, Jan 10, 2011 07:22 PM UTC:
CDA Contest to submit by 1 May 2011. Chesss Different Armies is to be
up-slotted from #30 at NextChess.  Included are all 8-10 established Armies by Betza, Aronson's Fighting Fizzies, and Lawson's Pizza Kings
under one banner. Several more Armies by any author, if close to 31.0 piece-value total, will be included fulfilling:
(1) Unremarkable Rookies may reach an edge/corner square only by a
one-step, interiorly 6x6 the same as usual.  Add feature to reclaim total
back to 31.0, and clarify whether Knight/D/A-component ever reaches an edge.
(2) The Walkie-Talkies are calcified low tech and either walk or talk.  Walk is regular move, and talk is flip of Jacks & Witches' Cannon/Canon. 
(3) The Colourbound Clubbers whereever they end each time, push all pieces one step away along the arrival file up and down. They are to be rather kin to Ultima-alternate Repeller who omni-directionally captures that sort of way.
(4) Fuddy-duddy Knights and Pawns are immune to capture mutually.  They just block each other.  Keying off the Nutty Knights of Betza, decide how many types should have the quality and how to assure near-31.0 points.  
(5) Trifling Trojans are pitting a rifle piece constantly missing the mark, 
http://www.chessvariants.org/d.betza/chessvar/missmark.html.  Fulfill the complete rules-set.  
(6) Stingy-Wingies are Betza Avian Air Force, 
http://www.chessvariants.org/piececlopedia.dir/ideal-and-practical-values-3.html, that disable any adjacent opposite in whay way?  Again, equlibrate weakening this time back down to 31.0 points. 
(7) The Sinister Ministers are to be all well-known ecclesiastics each of a different religion/order.  Make rules that novitiates play right away. 
(8) Open-and-Shutters pre-specify the say 2/3 of future moves they are subject to check/mate.  A counter-balance to get needed 31.0 might be that the other 1/3, any check the other way is Mate. If those are off, find and justify the center of gravity of such two opposing features. Or vary some similar format for most any ''same'' Different Armies where the rules for check/mate make the ''difference'' between them, instead of the piece-types' doing so.  Basically, bring the two differing checking-rules into balance, a la Betza/f.i.d.e. 31.0, somehow so it is a fair game Black-White.
(9) The Thunder Wonders move by sound not sight; finish the rules, noting this was begun before by John Smith,
http://www.chessvariants.org/index/displaycomment.php?commentid=22352.
[JSmith is answering '2' and '8' at the same time from: 
http://www.chessvariants.org/index/displaycomment.php?commentid=22344. Number '8' there becomes Number '9' here for C.D.A.]

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