Enter Your Reply The Comment You're Replying To George Duke wrote on Thu, Jul 24, 2008 05:08 PM UTC:Ignoring PGN logs, we notice infrequent castling both g1 and h1. Over 600 games' 54% to 46% shows remarkable equality. Whoever first loses a R or F indicates whether R>F or F>R per side maybe 80% of the time. Also Standings tell whether it is odd or even game, as to which is F>R and R>F. In value, Rook is to Falcon as Bishop is to Knight, apparently. Characterize N,B & R as interacting. Likewise, N,B & F interact. Whereas opposites Falcon and Rook contrast, rather than interact. Even same-side R&F, keeping their contrasts, are hard imaginatively to try to get to ''interact.'' Orthogonal Rook's and multi-path Falcon's different ways are at each other's throat ever on opposite sides. The programs cautiously avoid mid-term Falcon forks in fear of logic of intervening blocks, that fail to materialize in real-world calculation by opposite number. Also, point-counting human player would tend to grab unprotected Pawn oftener, using personal 1.1 or more for the Pawn. [ Und deines Geistes hoechster Feuerflug Hat schon am Gleichnis, hat am Bild genug. --Goethe ] Edit Form You may not post a new comment, because ItemID CV demo matches does not match any item.