Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Mon, Jan 14, 2008 03:41 AM UTC:VR Parton's Alice Chess is a classic abstract strategy board game, one with a very unique twist. It's played on 2 adjacent boards, and pieces, when they start a move on one board, must involuntarily transfer to the other board, into the corresponding square they stopped on, which must be empty, or the move can't be made. Definition: Parton Destination - the square on an adjacent board a piece making a move must end its move. The piece makes a full, normal move on its starting board, and must then shift one board 'sideways' to the corresponding square on an adjacent board, which is its final, or Parton, destination square. The Parton destination square must be empty at the beginning of the turn for the move to occur. In the original version, the Parton destination square is forced, or involuntary, because there are only 2 boards. And the knights become oddly colorbound, because the forced transfer allows any particular knight to attack squares of only one color [different] on each board. You can change this by adding a third board which is mutually connected with both other boards. Now, a piece may have a free choice of which other board to make its Parton destination board. And the odd total number of boards allows the knights to attack all the squares on each board. I don't know if this has been discussed before. As this post is getting longish, I'll develop the idea more in a later post. ;-) Enjoy Edit Form You may not post a new comment, because ItemID Directed Alice does not match any item.