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This page is written by the game's inventor, Billy Haynie.

Haynie's high power fairy chess 64

Billy Haynie invented the following chess variant.

Rules

The game is played on an 8 by 8 chess board. Some pieces are replaced by others: rooks are replaced by intrepids, knights by amazons, bishops by wazirs, and queens by chimeras. I: Intrepid: has combined moves of ferz and rook. A ferz moves one square diagonally.

A: Amazon: has combined moves of queen and knight.

W: Wazir: moves one square orthogonally.

C: Chimera: has combined moves of queen, nightrider, camel, and zebra. A nightrider can make one or more knight moves in the same direction, only the last of these possibly capturing. A camel makes a stretched knights-jump, going three squares in one orthogonal direction and one in the other (a (3,1)-jump); and a zebra makes similarly a (3,2)-jump.

All other rules are as in usual chess. Pawns move as usual, but promote to intrepid, amazon, wazir or chimera.

Comments?

Billy Haynie welcomes comments on this variant. Contact him at (email removed contact us for address) mail.com.
Written by Hans Bodlaender, based on email of Billy Haynie.
WWW page created: June 28, 1999. Last modified: September 9, 1999.