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This page is written by the game's inventor, Modest Solans.

Below, you find the text of the booklet, coming with Heraldic Chess, as written by Modest Solans.

Heraldic Chess Games


Cards and Dices

To chess lovers,
especially for all who,
although liking chess, never dare play it.

Modest Solans

In bilingual Spanish-English version, these pages ­ directions for use ­ are a summary of Chess games with cards and dice, of various articles published in the magazine Wadi-as and especially of Battler King and other chess games... (ISBN 84-604-7017-2)

Translation to English: Theresa Liddle

Illustration: Alphonso I the Battler,
statue by Jose Bueno, in Zaragoza.

Printed in Spain
Graficas Zaidin (Granada)
Deposito Legal GR-7-1994
Copyright 1993, by Modest Solans
9, Dr. Oliva Street - 18500 Guadix, Granada, Spain

Under Berne and Universal Copyright Conventions

infinite game,
which crosses the history
of humanity illuminating it,
has covered its same path,
from the mists of the myth
to the calculated
of computers,
and like Man,
has enjoyed and suffered
reductions and developments,
and also successive rules.
God moves the player, and the player, the piece.
Which god behind God begins the weave?

Jorge Luis Borges

Right from the start there is a game of possibilities
and probabilities, of good and bad luck,
which appears in every thread of the weave,
thus of all the branches of human activity
War is that which most resembles a card game.

Carl von Clausewitz
Of war (Book I)

Breiskol says that chess and card games correlate. In his view, the card game retained not more than half the pieces of the chess game: King, General, Elephant, Horse, Dromedary, Pawn, converting the Pawns into single cards consecutively numbered.

Cesare Cantu
Universal History

In favour of
Reunited Chess Games
It is by accident that within the development of normal chess our attention has been distracted by a thousand years, rather more that sufficient, away from other varieties of chess. In times to come, Ordinary Chess will settle back naturally to its logical place as a particular kind of chess in the midst of an infinite number of others.

Thomas Rayner Dawson
The Chess Amateur

Chess, the king of games and, in earlier times, the game of kings, has gradually, by sheer intellectual prestige, stopped being a game, especially in the Western world, to be converted into, lets' call it, something else. Which, if correctly viewed, deprives de facto the great majority of people from enjoying one of the great creations of the spirit. But the question `Shall we have a game of chess?' has hundreds of replies if one has available all the necessary components. A few of these replies allow one to enjoy games which are as entertaining as any other, and of a singular beauty. In these games ­ and without strategic intelligence having to renounce from standing solidly on the board ­ the fact that chance, adjustable, intervenes, endows risk and boldness with wings, two qualities which are inseparable from any worthwhile game.

Applied Heraldry

Scuta lectissimis coloribus distinguunt

De moribus Germanorum

Heraldry has occasionally been associated with chess, although always in an ornamental sense, for historical reference or evocation. Here we propose its use and claim its original functional character ­ a system of signs in, of insignia; a language, in fact ­, which is applied to the individualization, with a new effect, of the pieces of those games so¸called table games, which simulate or reproduce a strategic combat, and especially of the most illustrious and most widely¸divulged of them all, chess, in any of its variant forms, known or yet to be known, so that the system of signs of the pieces is referred back to cards (or dice), of which the possession (or position in which they fall) determines to a greater or lesser degree the way the pieces are played and their luck on the field.

How to play using cards

All games go by rules which are commonly accepted, rules which may be varied at any time ­ before beginning the game of course ­ in accordance with the players. Moreover, the joining of these two games, cards and chess, both of which have a great deal of history and variations behind them, allows such an amount of game modalities that the variations here announced are merely indicative ­ and are open to changes, as well as any other possibilities preferred and agreed on. The standard pack of cards consists of sixty-four playing cards (each piece is depicted on four cards) and eight jokers for optional use. It is left to players' decision whether or not to add a second pack. On the one hand, the increase in the number of cards widens the uncertainty; on the other hand, it avoids having to shuffle again if the game is prolonged.

Playing by drawing cards

This is the simplest way to play using cards, and although it may seem rather uninteresting, it may be useful for learning, for patience, and also for some games where the player is obliged to move according to the card drawn. In each turn, the player draws a card from the pile and has to move the piece which is represented on it. If he cannot move it or no longer has that piece, the turn goes to the next player. Castling is done by the King. The main inconvenience of this system lies in the fact that in the first few movements of the game, if it is played starting in the usual established positions, there are many pieces which remain immobile. The beginning can be speeded up by agreeing on freedom to position each piece, or placing all the pawns, or some of them, on the third line, before starting.

Cards in hand

At the start of the game, the cards are dealt out (a minimum of six and a maximum of sixteen is recommended per player) and the remaining cards are left on the table for drawing or, when appropriate, for replacing the discarded ones. Having seen which cards he has, the player whose turn it is to start, decides which piece, of those displayed in the cards he possesses, he wishes to move. He places the card face upwards on the table, moves the corresponding piece, draws a card and the turn passes on to the other player. The latter goes through the same procedure, and so on, until one of the players manages to achieve the capture or surrender of the opposing King. If one of the players does not have in his hand a card which allows him to move a piece at any point in the game or as a result of successively losing pieces, he will then put down any card without moving any piece, draw a card and the turn goes to the other player. If this happens, and it may do so frequently if the game carries on for a certain length of time, it is suggested that specific rules be agreed upon before the game is started, such as discarding and replacing various cards with or without losing a turn or other rules which may be agreed upon. If the cards for drawing run out, they should be shuffled again and the game continued.

Two moves for each card

Another interesting way of playing chess with cards is exactly the same as previously explained, except that each card allows the piece it represents to move twice. For the first move, the player must place the card of the piece to move face upward in a predetermined place on the table for each player, and to make the second move ­ which may by delayed to the convenience of each player ­ the card must be placed in the area where both players put their discarded cards. In this variation of the game, a card would only be drawn when the one previously put down had been definitely got rid of, that is, after the second movement. Two other ways of playing are possible ­ and we do not want to be lengthy stating the possibilities ­ if the game is played as previously stated but instead of drawing a card when one is discarded, the cards are only replaced once all of them have been used up. Other ways of playing are establishing multiple discarding of cards at any time during the game, by mutual agreement, at the request of one of the players, with or without losing a turn, etc.

Free strategies

If the players agree to place the pieces on the board after dealing out the cards, each player can lay out his pieces according to a strategy based on the cards dealt out to him and every game will be a different battle even before the first move. Placing the pieces on the board should be done in turn, if observed by both players, otherwise a separating board can be placed in between to prevent the players from seeing each other's deployment (secret movilization).

Compulsory moves and mixed forms

All the mentioned ways of playing, and other possible ones, can be played establishing every x moves one or various rounds of free play ­ that is, thinking and playing without needing to have or draw the card. Also vice versa, playing basically the ordinary way. It is even more interesting, due to its unforeseeableness, when it is hazard which, by some means, imposes said obligation; or when it is the opponent ­ to this end both players have available a quota of orders per game ­ who compels his adversary to move using a card or throwing the dice, when appropriate. A quaint mixed form is one we could call progressive release or detaching mode. It consists in each piece being played freely from the moment in which a player possesses one representative card, two or a number established prior to starting the game. The piece in question should be marked (or unmarked, if detachable insignia) with for example unstickable labels or badges of office, in order to show that it is being played freely. Another way of playing is the so-called with a combat card. The chessmen moves freely, but the player has to have the representative card of that piece in order to be able to take piece. To do this, the player has to put down the card face¸upwards and take another card from the pack.

Non-heraldic games with cards or dice

Using ordinary chess sets ­ without individualising ­ we can also be played with cards or dice: any Pawn card represents any one of the eight Pawns, a Knight card either of the two Knights, etc. Chess has been played with dice in a similar way in India from time immemorial.

How to play using dice

Playing with dice implies that chance intervenes to a greater extent in the game. The ancient Hindus played a game called Chaturanga (a primitive variation, or perhaps the original chess) for four players, using elongated dice to move the pieces. In the illuminated codex Book of the Chess¹ Games, Dice and Boards (Seville, 1283), edited by Alphonso X the Wise, the author relates the use of dice with eight and seven sides to play Grand Chess, similar to that known as, The Tamburlaine' Chess and Chess of the ten squares, respectively, so that the play is `amas ayna', which means quicker and easier. Now in this game we are not taking about dice with numbers or marks in the various sides represented in unequal proportion of dice to pieces, like in the abovementioned game, but instead, we mean dice on whose sides all the pieces in the game are represented in exact proportion, individually. The individualization of the pieces ­ especially by heraldic fields of one colour, like in this edition ­ and their representation on the cards, is applicable to the dice, substituting the cards for the faces of the die, although the limited number of existing regular polyhedron shapes, five, will condition the possibilities for the ordinary chess set of sixteen chessmen per side. We consider that four-sided or tetrahedron dice are of no use here, since their excessively-angled sides and virtual incapability of rolling over makes them impractical, as well as the fact that four of them would be needed. The complete game of dice is composed therefore of one icosahedron, two dodecahedrons, three hexahedrons and two octahedrons, thus enabling the players to practise numerous variations by using different combinations, as well as mixed forms with or without cards, with a combat die, intercalating compulsory moves or turns, etc. (In this second edition: only the three cubic dice).

Some ways of playing

If we decide on the regular icosahedron (twenty-sided solid), we dispose of twenty triangular faces, which means that once all sixteen pieces are represented, there are four faces left over which could be used as jokers which allow the player to move any piece he wishes. Another possibility consists in using two regular octahedrons, one for example, for the eight main pieces, and the other for the pawns. Once the dice have been thrown, the player chooses which one of the two pieces represented on the dice he wishes to move. Or, if it is agreed to play two pieces per turn, and both pieces are on the board, then to move both of them. The use of two dodecahedrons allows the game to be played as with the octahedrons, but moreover each dice has four free faces left over, which can be occupied with jokers, allowing free moves if one or two jokers turn up on the dice. On the eighteen faces of the three cubic dice, or hexahedrons, there is room for the sixteen pieces and two jokers. The way to play is obviously similar to that mentioned for the octahedrons and dodecahedrons.

Variations into pieces' way

At midday the King put on is armour and placed his men in four corps or squadrons, which contributed to the victory.

Jose Maria Lacarra

Alphonso I the Battler

King Battler

The King Battler moves and takes pieces at any distance diagonally, vertically or horizontally, that is, in the same way as that of the Queen from the latter part of the 15th century (until then named Alfferza: Ancient, Ensign, Standard-bearer, which moved only one square diagonally). Obviously, some limitation have to be imposed on this King, so quick and strong, otherwise he would be practically invulnerable upon the board. When checked, the King Battler, on fleeing, he can only move one step or square in any direction, the same as the Classic King, unless he decides to take a piece, whether it be the one threatening him or another one. In any case, in his following turn in the game, all his strength for moving and taking is recuperated, unless of course he is checked again.

Said limitation is unnecessary, optional, playing with cards or dice. Note also that, when playing chess with cards, the player whose King, Classic or Battler, has received check, can ­ risking a great deal, and more so if jokers are being used, or turning his necessity into boldness ­ sustain the threat speculating on the possibility that it is a bluff, and that his opposer does not have the card necessary to carry out the checkmate. It is even possible to win ­ and of course to lose ­ King against King, face to face.

Manoeuvring Bishops and Rooks

In 1948, Ejnar Kristensen proposed a variation in the Bishop's move, which consisted in the Bishop being able to move, without taking any piece, to an adjacent square perpendicularly; this manoeuvre constitutes the player's move and allows the Bishop to play over all the diagonals on the board. We have tested this variation, which is interesting in itself, in chess with cards and dice, and do not doubt about recommending it, since the Bishop's game is made much more agile in this way and at the same time is more powerful. This manoeuvre without taking can be extended to the Rook, in relation to the contiguous diagonal squares.

The Pawn's mobility

As for the Pawn, and in order to avoid its being immobilised, we think it should be allowed to move and take pieces as it does normally and moreover to move freely to the two squares which at present it can only occupy by taking a piece. Going a little further, we propose that the Pawn should move a square in any direction and take pieces diagonally. If this variation is chosen, its queening on reaching the 8th horizontal line can be left out, since its moves in any direction allow it to continue playing as such. In the same way, the Pawn's way two steeps forward in the column is optional at any time from any square of the first and second lines of his camp, even though he has been moved previously; likewise it is consequently possible to be taken en passant by an enemy Pawn in the immediately following move.

Light cavalry

The ever dangerous Knight is converted into a fearsome piece ­ quite fearsome! ­ if it is agreed to add to its peculiar move that of moving to any distance, both perpendicularly and diagonally, without taking or jumping pieces: a true light horse.
And always and always and again
like those heroes of Walhalla
to the board return the chessmen
to revive anew into the battle

Printed in Spain
Graficas Zaidin (Granada)
Deposito Legal GR-7-1994
Copyright 1993, by Modest Solans
9, Dr. Oliva Street - 18500 Guadix, Granada, Spain

Under Berne and Universal Copyright Conventions

Text by Modest Solans. Some errors may be introduced during the conversion to html-format by Hans Bodlaender.
WWW page created: June 17, 1996.