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Comments by GlennOverby
<p>Looking at Peter's questions...
<ol>
<li>What is the maximum height of a stack of stones? With Eaglet promotion it is possible to get more than 8 stones on the board -- can a stack contain more than 8?
<ul>
<li>I favor an 8 stone limit as well. I did not vote for the rule that won precisely because of its interaction with the Towers.
</ul>
<li>Are the pieces of the Tower of Hanoi allowed to both break apart and merge with others in the same move? Or are the breaking moves and merging moves separate?
<ul>
<li>I favor break-or-merge, but could live with break-and-merge.
</ul>
<li>And should the Tower be allowed to make capture moves when breaking apart?
<ul>
<li>I see no reason why not. Only one 'piece' is moving.
</ul>
</ol>
<p>Just my $.02...Glenn
I apologize for not making the second round vote rules more clear. There should have been a third clause: 'Entrants may vote or not vote under the same rules as all other voters.' Now I'm glad that I posted the finalists a few days early. :)
I have no objection to modifying the official Luotuoqi rules to use king-capture instead of checkmate for victory. If a majority of contributors concur, let it be so. ===== Entrant 3, the second to propose the Separate Realms Rook (under a different name), has withdrawn that entry in favor of Entrant 2's earlier independent submission. I'll make the change in a few minutes.
The eight finalists are now posted to the site. Congratulations to the survivors, and a big thanks to all who entered and all who voted. The finals round of voting runs from 15 July through 15 August. Glenn
One question, one plea: Question: Will any two Towers trigger the new promotion rule, or only two Towers of the same height? (I recommend the latter.) Plea: ZRFers out there, the time is upon us. We need someone to take up the formidable challenge of coding The Cube. Everything else appears to be moderately straightforward. If you can code The Cube for an otherwise standard game of chess, let me know. We'll beg and plead to let us put it into a Camel Chess ZRF. :) Glenn
Hi, folks. Thanks for the good suggestions. I am over my computer difficulties, and will be back up to speed very soon. There are three entrants who have not yet voted. All voters who mentioned voting in this thread have their ballots in. I am allowing until midnight CDT on Sunday, July 6th for those voters, or any others, to get in their ballots. Existing ballots may also be changed up to that time. I'll count votes on the 7th. Glenn
::waving Hello:: My computer was down temporarily. I'll be up to speed Real Soon Now. Promise. ;)
In a very divided vote, the winner is the Diagonal Bypasser. A different method of counting votes might have given either the Sliding Bishop or Chaplain the nod. I'll add this to the page over the weekend. Thanks to everyone who has voted on New Rules so far; that poll closes on the 30th.
Thank you, gentlemen, both for the support and the critique.
The poll results are on the site. I don't have the link handy, but clicking on Polls on the sidebar of the What's New page should get you in the right place. Any number of voters is more input than simply letting the editors pick. Our primary say comes in determining what gets on the ballot from public suggestions. We also break ties. Offhand, I could easily have nominated Tamerlane, Alice, or Hostage without a second thought. The field was tough, as was picking ONE to vote for.
One of the recurring challenges of life, when building up any organization to fulfill a given purpose, is to build something which will last beyond the interest or ability of the founder to continue. Hans has done that, and has in the process established himself as a great modern contributor to the history of chess. Well done.
Thanks for bringing this to everyone's attention.
<p>No, this idea hasn't died. A revision to the selection criteria has been floated to the staff for comments. The remark of Antoine Fourriere here is particularly on point, that a player ought not be able to win this by knowing only four games.</p>
<p>I seek inputs on a different issue:</p>
<blockquote>
If you were going to recommend up to five variants for listing in a championship tournament, <b>other than Recognized Variants</b>, what would you recommend and why?
</blockquote>
<p>I don't have five on the tip of my tongue, although reflection might give me two dozen. But <i>Hostage Chess</i>, <i>Rococo</i>, and <i>Alice Chess</i> strike me as three good starting points.</p>
<p>(I expect the revised selection method to involve lists dominated by Recognized Variants, with a few others mixed in for variety.)</p>
The finals jury will be Glenn Overby, John Lawson, and Peter Aronson. This provides one judge from each preliminary group, and all judges from the CVP staff. To the judges of the preliminaries: Thank you for stepping forward at a difficult time to ensure that the contest could go on.
The 12 finalists have been announced. I do not have entries in competition, so I will probably be putting my competitions editor hat back on to organize the finals jury. A further announcement may be expected in a couple of days. Good luck to the finalists!
I left the King unpromoted for two reasons. One was the notorious difficulty of checkmating more mobile royal pieces. The other was the influence of Shogi itself, where the King is one of just two pieces that cannot promote. But there are potentials for promoting the King, and a case could be made that if it survives to get out 7 ranks it deserves to be harder to kill :)
Two groups have finished judging. The third has been corresponding with me about their overall progress, and I expect they will be done this weekend. I would therefore expect the finalists to be posted within a week.
<p><i>John wrote: The selection for options 2 and 3 should be limited to variants posted at the time the contest is announced.</i>
<p>I concur, for the reasons you stated.
<p><i>Antoine wrote: I would suggest to draw randomly the games for 'choice 1' among all the recognized variants.</i>
<p>I think that some recognized variants are clearly superior for purposes of the competition, and others clearly less than suitable. But a random draw between 20 or so games <i>might</i> be OK.
<p><i>Antoine also wrote: I don't believe a player should have to be skilled in only four variants to win the Championship.</i>
<p>I agree. But I also believe that as we <i>require</i> each player to know a greater number of games, we also reduce the number of players who may be willing to enter.
<p><i>And Antoine asked: 'No player may use a machine for active assistance in analysis.' Does this mean we cannot use Zillions at all, or simply that we may not have Zillions search the better move...</i>
<p>You can use Zillions as a record keeper. You cannot use Zillions as an advisor. (Enforcing this, as with all rules about outside aid in correspondence play, is of course largely a matter of honour.)
William: I have no objection to an entry fee of zero. However, it is perhaps appropriate to note that open championships in virtually every competitive discipline routinely charge entry fees. Roberto: The choice of games for list 1 is certainly something I would want discussed. I would not want to see list 1 larger than three or four games, as one of the perceived difficulties with the multivariant concept is being =required= to learn a whole bunch of variants to compete. On the list 1 suggestions: I looked for games that broadly sample the different directions of chess variants, while being recognized for excellence in their own right. CWDA brings many different pieces into play. Extinction provides a different way to win. Grand is a modern great or extended chess, a thousand-year tradition. Progressive is the quickest multiple-move variant. There are certainly other candidates. On the philosophical question of Shogi and Xiangqi as variants: I would avoid both on list 1, but would look at variants of either. (Five-Minute Poppy Shogi comes to mind.) As for a player listing Shogi, Xiangqi, or Western chess on their personal list...that's fine with me.
On the naming of combined leapers: I developed a family of combined leapers for Beastmaster Chess. Positing the Horse's move as three squares including a turn (another way of describing a 1,2 leap), I used pieces with four, five, and six square moves including a turn. The colorbound Roc is (1,3) + (2,2), Camel+Elephant. The colorchanging Pegasus is (1,4) + (2,3), Giraffe+Zebra. The colorbound Wyvern is (1,5)+(2,4)+(3,3). None of these names is in =common= use elsewhere. Pegasus found its way into ximeracak. as well.
Voting instructions have now been posted above. Just send an email to the address listed, listing up to 15 games in order of merit and including your name. Entrants MUST vote for at least 10 games, and MUST NOT vote for their own at this stage. Glenn
Actually, there's a great deal going on. At work. :) I expect to post the voting instructions later this weekend. Glenn
Selecting a royal piece might be an interesting addition to Luotuoqi II. I can think of more than a few ideas. :)
I have been informed that Group B has also reached a decision. So it looks like a finals list is at least possible by mid-May.
Just two days left for the voters to pick a new Queen! If you want in on the remaining three polls (Bishops, the second New Rule, and Rooks) then send in a suggestion for one or more of them. :) I am also starting to look at ideas for how to organize Luotuoqi II, possibly without the limitation of the standard set. Given the long history of chess on somewhat bigger boards, here's my first idea: The game is for a 10 x 10 board. First ballot selects three 'doubled' pieces (two of each in setup), and a fourth- through seventh- choice as possible extras. Second ballot selects three 'single' pieces (one of each in setup), and a fourth- and fifth choice as possible extras. Third ballot selects a pawn to be used, including oddities such as promotion and multiple step. Fourth ballot selects three extra rules, with a 100-word limit instead of 50 words. Fifth and final ballot selects a setup. This would include three to seven 'doubled' pieces, three to five 'single' pieces, a king, and the row of pawns (which may be staggered on more than one rank, or have holes). Assuming a full row of 10 pawns...which is not mandated, although it is likely...this makes for 20 to 30 pieces per side according to voter preference. Your comments are invited.
The judges of Group A have reached a unanimous recommendation on four finalists for that group. I am awaiting permission from Hans or one of the other editors-in-chief before that result is released. They may well wish to wait until all judges from all groups have reported.
I am working on the page for the last competing entry (Diminuendo) which will make 15. There is also one more set of changes to an existing entry which is on time. All competing entries will be ready for your votes by the announced date of May 1st.
Jared: No, I'm in my mid-40s; my =son= is well over twenty. But my nephews are 19 and 12. I helped raise them to be gamers, and they taught me Triple Triad and Dragon Ball Z CCG among others. As for the RPG thing, I'm old-school tabletop myself (I started with D&D in 1975), because you can simply do so much more and be sociable to boot. But the continuing advances in PC/videogame technology make those games better all the time.
Jared, the 'obvious' is untrue. I have played Triple Triad a number of times, and found it enjoyable. But my nephews no longer live nearby, so I haven't done so in a while. :)
Comments about the Queens (11 days to vote!) Fiend: It might work on the 12x12 board for which it was designed, but that long leap for an Immobilizer on 8x8 may have problems. Killer Immobilizer: This feels like too many rules. Tower of Hanoi: The objection to this creative piece is its use of sixteen checkers in addition to the usual pieces. But the idea has worthwhile potential anyway. Queen+Lame Camel: Does Camel Chess need a camel? If so, this is a reasonable choice. Queckers: A multi-moving Queen scares me. :) Ancestral Dragon: Knowing what a simple knight relay does, the relay power of this piece seems over the top. The S~Pawn~ing Queen: I wish the proposal had not allowed for up to 12 pawns on a side. That's a lot. I'm not sure which way to go. But I'm looking forward to the Bishops next month, which have some really cool ideas.
Yes, but Shogi has a whole bunch of generals. The promotion in rank is necessary to avoid falling from sight :)
That's also how I would interpret the proposal...one of the eight squares adjacent to a S~pawning Queen would need to be vacant to receive the created Pawn.
I would like to thank my fellow staff members for picking up the slack for me during a time of recent personal upheaval. I believe that all entries which have been submitted are now posted and linked. Contestants, thank you for your patience. The voting instructions will be posted soon after the April 15th entry deadline, but after the last of any last-minute entries is posted. I'm enjoying your creativity so far.
I can only speak for the Group A judges, but we have exchanged a couple of rounds of comments. I think the judges are unanimous on three of the four, if I understood my colleagues rightly, and are in the same ballpark on the remaining contenders. Further I cannot go until results are ready. :)
Five of the fifteen tournament games have finished. Standings are: Peter Aronson 2.0/3 Michael Howe 1.0/1 John Lawson 1.0/3 Michael Nelson 1.0/3 Tony Quintanilla 0.0/0 All players are playing six games. Aronson defeated Nelson at ximeracak. and Lawson at Rococo. Howe defeated Nelson at Cavalier Chess. Lawson defeated Aronson at Grand Chess. Nelson defeated Lawson at Chess on a Longer Board. Glenn
Mr. Martin: We have received your Diplomat Chess entry. We are experiencing problems with mail forwarding at the moment; if the situation is not cleared up in 48 hours or so I will mail you an alternate address for your submission. Glenn Overby CVP Competitions Editor
Comments on the field of Pawns: Eaglet -- Straightforward yet novel. Novice -- Curious. Is it stronger or weaker than a standard pawn? Left/Right Pawns -- Possibly tough to track. Rapid Pawn -- Another straightforward and appealing entry. Checkers -- These could be quite powerful. Is this hybrid good? Militia -- Rifle-pieces always introduce questions. Nickel -- Imaginative. Piece of Eight -- Alone, not so hot...if the Tower of Hanoi wins, :)
The January poll is done. Email to our 14 entrants for the February poll will go out later tonight. Suggestions are open for everything except the Pawn (which is being voted on now). Zillions programmers have six months or so to figure out how to program the Cube. If it can be done. :)
John, I'm glad your memory is better than mine. :)
I believe that David Short had expressed his willingness to judge as well, for whichever group he doesn't have an entry in.
I had withdrawn myself from consideration to judge earlier. Given the shortage of judges I am willing to consider judging Group A if necessary. My pre-deadline involvement with Group A designs is limited to one playtest game of Lions and Dragons Chess with the designer. Hans, feel free to assign me if you need me. Glenn
I have votes from seven of the nine entrants as of January 1. The four new people will be eligible to vote in the remaining 6 polls beginning in a couple of days. The new rules section will re-open for suggestions on Saturday, after the deadline for the current voting passes. The list for Pawns will close for good at that time, as the February poll will pick the Pawn. Also, two more suggestions have been posted.
Ow. Zillions did that to me once in a test game. :) Like the fool's mate in orthochess, once you've seen it you avoid it in the future. Thanks for the compliment. 'Beautifully treacherous' almost sounds like ad copy.
Thanks for the catch. I did get it backwards. It is fixed now; the notation on the page is really the Crab. :)
An excellent summary, indeed. Just to establish the futility of trying to get a standard name out of all this, I noticed that my Thronschach calls the piece a Cardinal, and my ABChess later the same year calls it an Archbishop. :) History is on both sides, and for Princess as well. But I also like Fergus's reasoning for Paladin.
I think that outward is the default usage within square brackets; the Rhino is simply z[WF]. I don't know about [nWF] for the Horse. Does nW make sense? I'm still mulling over how to define a long leap, short of using up more of the alphabet. The curly brackets are possible. Or parentheses. And I think the comma would be optional in that context.
Okay, I put up a page. We can continue the discussion over here. :) Question: How would some of you try to unambiguously describe the Horse of Xiangqi in Betza notation? nN is not perfect, because the Horse can be blocked on the orthogonal but not the diagonal. It's a question that has likely been solved, since the notation provides for things like p for the cannon. But I have not run across the answer.
I have written a summary of the notation as it stands, including the extension introduced for the Rhino. It is a bit more organized than Ralph's earlier notes, but probably could use some enhancement. It will be up soon. I didn't intend to start an animated debate, and I apologize for doing so.
I think that's pushing it. :) Defining moves alone (with a provision for divergent pieces) is hard enough. Note that Betza Notation doesn't begin to define castling, promotion, or en passant...just to name 'powers' of the orthodox pieces. And to attempt to do so would make it less useful, not more. My $.02, of course.
Thanks, John. I have z in my list of modifiers. While compiling my notes, I was thinking about compound notation for such pieces as bent riders and Xiangqi horses. I have an idea involving () and &, but wonder if other solutions exist. Defining y as a modifier for 'away from the square of origin' (a common enough limitation in these moves), we might have: (W&yF) for the Xiangqi horse F(F&yR) for the Gryphon. I also considered extended notation for leaps greater than (3,3). Since there is an indefinite number of such leaps, the possibility of something like [14] comes to mind in lieu of another hard-to-remember letter for a (1,4) leaper. [17][55] for the Root-Fifty Leaper. I don't know what other extensions may be in existence or proposed.
<p>I have reread Ralph's summary of funny notation. It is on a page that isn't tied into the comment system, so I'm starting a thread here.
<p>Question: What needs to be added to this page to reflect later developments? I'm prepared to edit a Funny Notation 2003 (I think we should call it Betza notation!) page, but I want to make sure it's up to date...especially if we begin to actively promote its use.
<p>The page is <a href='http://chessvariants.com/d.betza/chessvar/pieces/notation.html'>here</a>.
I think the solution is education and encouragement, not some sort of unenforceable faux compulsion. To this end, I think that encouraging the use of a slightly tightened Betza notation on a widespread basis has clear merit. I also think that designers for their part would be well-served by some modest research before they jump to publication--and their games are in fact better served by forging their links to the family tree with good naming.
I haven't settled on nominating another game yet, but Hostage Chess is quite possible. It's an outstanding modification of the idea of drops to fit a standard chess set. David Pritchard called it the variant of the decade for the 1990s; he may well be right.
Zillions also overvalues dramatically the Teleporter in my ABChess. That's a divergent piece which can move anywhere (outside Xiangqi-like fortresses) to a space of the opposite color, but captures only as a Wazir (including into or within a fortress). ZoG makes it worth about 1.5 Queens on an 11x11 board. I figure it for perhaps half that, and that may still be high.
I prefer Marshal (one l, Freeling's usage notwithstanding) in part because there are a lot of piece-names that start with C and I often strive for unambiguous English notation. I also tend to use Archbishop instead of Cardinal for the same reason. I'm not sure there is a consensus for Chancellor or Marshal, but I would use neither name for any other piece-move. Both names seem to be strongly associated with the specific R+N combination.
Comment withdrawn; I answered my own questions. Reading is wonderful; I should try it more often. :)
The deadline has passed. Unless David has a last-minute entry that has not been forwarded (the entries route to him because of the fee), my pairings are complete and will be emailed this weekend. Good luck, gentlemen.
I absolutely agree. But I note several practical difficulties. 1) Which variants? This also invites subquestions...how is a variant recognized for official play, how is the list determined for a championship series, how do we develop laws which cover the wide realm of variants... 2) Should games such as shogi and xiangqi (or Western chess!), with their own firmly established organizations, be considered as variants? 3) Should tournaments utilizing only one variant be counted, or only events involving two or more? 4) How does one balance the variants in issuing ratings, given that player proficiency is certain to vary across the spectrum of games? 5) Is there enough of an audience of variantists (who play more than one or two games with some proficiency) to be credible or worthwhile? Certainly as the contest guy here, I'm keenly interested in the idea you raise. But we'd have quite a road in front of us... Glenn Overby
Douglas, that's a problem that can't be solved easily. The best answer I can give is simply to enjoy each game for what you get from it, and know that those who rely on a computer to win are cheating themselves. Also, playing variants helps (yes, I know that you're still new to regular chess), because many of the programs available are a lot weaker. Next, don't always trust everything you hear over IM--I've seen my share of false accusations in my time. Finally, over time you can find opponents you can trust. Good luck to you! Glenn Overby CVP Competitions Editor
Just over 24 hours to go, in my time zone. Let your spirit of adventure thrive! Some of these games are really both quite good and not well known.
Robert: I sent email to each entrant on 2 January outlining how polls are conducted. (Only entrants are eligible to vote.) Each month I will send email to my list of all entrants with the current month's polling instructions. The following is excerpted from that email. ---begin excerpt--- To vote: Send me an email ([email protected]) voting for as many or as few nominees below as you wish, in order of preference. I will use Single Transferable Vote counting to establish the winner. While you have all of January to vote, if I hear from all nine entrants sooner I will announce the result ASAP. ---end excerpt--- Also included was the text from the webpage recounting the nominees. If you or anyone else was an entrant as of January 1, and did not get this email from me, please confirm your email address to me. Anyone who has entered for the first time in January, as well as prior entrants, should hear from me around February 2. Glenn
A tenth entrant has just had five suggestions posted. Keep 'em coming!
I didn't bother to write a no computers rule because I dislike setting rules that are by nature unenforceable. (Would that lawmakers felt this way!) Peter also makes a good point...the availability of competent engines for several of these games is limited to non-existent. That's one advantage of a multivariant event with widely different stuff.
We have nine people who have entered so far. Surely there are others with cool ideas to throw in! All six categories are still open for suggestions, subject to the limits outlined on the <a href='http://www.chessvariants.com/contests/luotuoqi.html'>rules page</a>. (Any <i>new rules</i> suggested during the active poll will be held in waiting until that poll ends.)
Remember, as long as you make at least one official suggestion you get to vote in all remaining polls.
On to the politicking...
<ul>
<li>I like #1, although I don't know if I prefer #1 or #7. Those two would mutually conflict.
<li>#2 is indeed weird but playable It would certainly have potential to open things up.
<li>#3 is an interesting twist on double-move variants. (I wonder if Zillions can handle it...but if Peter thinks it can, it probably can.)
<li>The thought behind #4 is noteworthy, but will it slow up the game excessively?
<li>I don't know how much #5 would add even if a drop-chess rule were added.
<li>I can see #6 adding some nuances to play.
<li>#7 is the quirkiest of the lot. However, it's a quirk that appeals to me. It's interesting that we have both #1 and #7 proposed as one-shot rules.
</li>
Fergus, should I add this to the 43 squares contest page? If so, is it a competing or non-competing entry?
I for one appreciate Sam's interest in upgrading the ZRF of this deserving game. I hope that when the upgrade is finished it will be made available here, as my original was.
This one won't be in anybody's pool (more's the pity) as it would have been Tony's third entry. Also, Peter has been in semiretirement from contests. ;)
My ability to take up additional games right now is very limited. But in the interest of seeing Orwell Chess (a three-player design) get evaluation games I am willing to play by email, using Zillions for recording, against pairs of judges who want to play. (I can play Beastmaster, too, but the three-player game which is harder to fill gets priority.)
The ZRF is done, except for debugging the King/Tetrarch escape-swap. It should be ready by the time judges are assigned.
I have designs in Groups B and C, and am a credited playtester on a game in Group A. A simple playtest credit would not ordinarily keep me from judging, but given my multiple status as a new editor of the CVP and an entrant as well I am being extra-cautious. I have notified Hans that I cannot judge. But the system seems reasonable to me.
Two questions: 1. May a piece which promoted move out of a citadel, move back in on a later turn, and promote again? There are three possibilities for this: Firzan--Eagle--Queen Vizier--Lion--Warlord Guard--Champion--Supercav 2. Let's see if I understand promotion zones: A. Either citadel on the enemy side may be used by any piece which has a level to which to promote. B. A bishop may also promote on the square orthogonally adjacent to an enemy citadel. (In other words, a colourbound bishop still has two promotion spaces.) C. A pawn may also promote on b2(b7) or k2(k7). 3. The ZRF is barely started, but if you want to send me your email addy (mine is on the feedback page) I can send you a screenshot or two of the graphics I did for this. I went with an unchequered board to supplement your historical feel.
Just posting a comment to let everyone know that I'm working up a ZRF for this one, so efforts don't get duplicated in the push to get ZRFs for the contest.
I'm shaking my head in bemusement. Had the contest run by its original plan, before Life intervened for its organizer, we'd be less than three weeks from being done. (Albeit with many fewer entries, and that includes some good ones.) Now, with the prospect of two or even three rounds of judging by a pool still unknown, we may be looking at June. I suppose this is partly the price of success...33 entries is really quite a fine turnout for this contest. My suggestion is to slow the pace of suggestions, and let Hans work through what he wants to do.
Thirteen entrants (16 designs) have participated in prior contests. A rough familiarity factor, computed by adding the number of prior entries to the number of judge recognitions (prize or special mention), shows: Aikin 6, Neto 6, Quintanilla 5, Overby 4, Bell 3, Cazaux 3, McComb 3, Short 3, Thompson 3, Bruck 2, VanDeventer 2, Forsman 1, Greenwood 1. Messrs. Cazaux and Greenwood certainly are well-known for other contributions as well. Ten entrants (18 designs, including two joint-entries) have two games. These are Campos, Fourriere, Knappen, A Newton (1 joint), P Newton (2 joint), T Newton (1 joint), Overby, Overington, Quintanilla, Short.
I think David's remarks are right on target...a sort of 'guided randomness' to balance the pools is probably in order. Certainly splitting the entries of multiple-entrants is reasonable in round one, and while I hadn't thought about board style or other factors his suggestions are rooted in good thought. Fergus's earlier comment about picking five from each initial pool instead of three is also a good observation.
Robert's idea makes sense. As each rule/piece is adopted, it supersedes any previously adopted proposal to the extent of any conflict. When it's all over I expect to edit the whole as a consistent rule set in any case (standardizing description formats, clarifying conflicts, etc.).
Since this comment is for a page that has not been published yet, you must be signed in to read it.
They're working hard on making everyone whole. This is a brief excerpt from a long explanatory message apparently sent to subscribers in general... ---begin excerpt--- Any timed-out tournament and non-tournament games since midnight Thursday will be restored automatically. Also, we will suspend tournament timeouts until midnight on Tuesday. If you are a current member, we will add 2 days to your membership. Please email [email protected] from the email address registered on your account, and we will take care of this for you. Please allow a few days for us to get to this request, since we are frantically trying to address all the issues relating to this downtime. ---end excerpt---
I confirm Ken's statement...with the added note that those of us who play fast (28-hour) tournaments saw every game time out. :(
My usefulness is limited, since I have two entries in my last contest before joining the editorial staff. But I'll judge other games as long as I am eligible.
I'm as much in the dark as Ken is...I play a few games there (ItsYourTurn), and have had no trouble until this extended outage. If I hear anything reliable I'll mention it here. Glenn Overby Editor
The key in answering Daniel's question is that the King may be left en prise--you don't have to move out of check. So any time a King is 'checked' but not 'mated' by traditional rules, that King could be lost by simply failing/forgetting/declining to protect it. There are some mild tactical potentials as well, since the capture of a vulnerable King is mandatory...
I would certainly be willing to help judge under the conditions Hans describes (11 games in first round, 6 in finals, no judge evaluates any group including their own design at any time). It seems the best way to manage the rather large field. For the newly-opened 43 squares contest I have gone to a two-round preferential voting system, as the task is getting quite large for one or two judges. This contest was also originally slated for voting, so a jury of the public is a reasonable return to what Fergus originally conceived.
'Tis fixed. :) Looks like a promising game, too.
Thanks for the information. A 'false friend' possibility is exactly what I was wondering about. Ah, well. It took me a while (and a fudge or two) to get an English list that fit.
A xebec is a small three-masted ship with both square and triangular sails. One of my dictionaries suggests derivation from Arabic via French chebec. I don't know if the usage is archaic or inappropriate, but I have seen 'Oberstecher' equated to Overtaker in descriptions of an old German card game (the name of the three of trumps in Karnõffel). As for the Dragon and Murray Lion, I don't know if either has a customary German name, but Hund strikes me as potentially appropriate for either move. I'd like to see the list when it is done. :)
Luotuoqi is intended to be playable with an ordinary board and pieces. I don't see a big deal with entries that differentiate one rook/knight/bishop from the other. It will be up to the polling to see if others have issues. A similar situation applies with rules like proposal 3, The Cube. It introduces something other than the basic 32 pieces and a board. Only the voting will tell if this places the rule beyond the pale.
The way I'll organize the polling... On January 1, I'll mail to each entrant the list in one of the categories, determined at random. Each entrant has till the end of the month to return a list of votes *in order of preference* in that category, voting for as many or as few as desired. At the end of the month, or when all eligible entrants have voted, a Condorcet preferential voting method will be used to pick a winner, which is then posted to the main page. Entries close for a category when voting starts. (In the case of the first rules vote, they re-open after the ballot because there's still one more rule to pick.) If you have entered in any category, you may vote in every category, at the proper time. On February 1, the process repeats, for a different category. Rules will be voted on twice, each piece-type only once, during the first seven months. After seven votes, we have a variant.
The only persons who absolutely may not enter are Hans and I. (In general, editors have been submitting only non-competing entries for the past several contests.) We welcome entries from past prizewinners and newcomers alike.
The minor tweaks I added should answer your questions. (Yes, you can spread out your official suggestions. Yes, you can make a split nomination for a piece.) Thanks for asking!
Both. I will update the list of entrants every so often, <b>and</b> the ultimate pairings will be a surprise. :)
Registration is open at last, a few hours early, and the first entrant is already signed up...
I think a forum area for this is a splendid suggestion for discussing ideas, campaigning, and other sport. The email mentioned is the equivalent of making a formal 'entry' to the contest, and such formal enrries will still be posted here. When we get around to polls they'll link from this page as well.
The movement table shows the same symbol for Page and Cavalier. The graphic used for the Cavalier in the picture--if that's the right graphic--is not found in the table.
Thank you for the insights. The game will require a lot more play before I go monkeying too much with it. The piece values are very, very hard to tie down. I don't see occasional unbalanced matchups as a problem, since experimenting with new armies is what it's all about. But a piece, especially a higher-priced piece, that is markedly over- or under- priced will be a Bad Thing in the long run. The Teleporter was picked in part because of that anti-positional nature. It made a very different, divergent piece, which in my version is also a color-changer like the orthodox knight. (And pieces starting with T are not commonplace.) Zillions finds it hard to handle, but the astonishing mobility has its uses. Its price is, frankly, the most likely to change with experience. I finished a Zillions-vs-Zillions round-robin between the eight armies supplied in the ZRF. A crosstable and notes will be up in the next few days. Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2; last place was 2-5. White scored 15.5-12.5. MI army: XSEMZ-IAZWS VU army: VHEDD-JJEHU
Jackman is what Holzman morphs into when you've been staring at a screen for too long today and start writing from faulty memory. :) Glenn
I salute Mr. Jackman for even attempting this ZRF. I started to code a couple of the odder pieces for a different design, and found them to be formidable. No rating yet, but surely worthy of attention.
Responding to several comments at once... Nightriders: The Yeomen on third rank, on the 11x11 board, do help in slowing down the Nightriders. Link: It's fixed; thank you for pointing it out. Pawns and lettering: There were two reasons why I gave the Yeomen a letter. One was thematic consistency in my eyes...26 letters, 26 pieces. The other was the lack of suitable 'Y' pieces out there--I tried to avoid inventing pieces or stretching too far for names, preferring instead to draw from a rich variety of existing concepts. Thanks for the feedback!
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