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Sin-yeon-sang-gi (新演象棋)

Setup


R I B H U A G A U H B I R
- - - - - - - - - - - - -
- C - - - - - - - - - C -
P - P - P - P - P - P - P
- - - - - - - - - - - - -
- - - - - - - - - - - - -
P - P - P - P - P - P - P
- C - - - - - - - - - C -
- - - - - - - - - - - - -
R I B H U G K G U H B I R

 

(This is the basic setup. Always start the game in this deployment.)

車 犀 熊 馬 牛 士 黑 士 牛 馬 熊 犀 車
口 口 口 口 口 口 口 口 口 口 口 口 口
口 砲 口 口 口 口 口 口 口 口 口 砲 口
卒 口 卒 口 卒 口 卒 口 卒 口 卒 口 卒
口 口 口 口 口 口 口 口 口 口 口 口 口
口 口 口 口 口 口 口 口 口 口 口 口 口
兵 口 兵 口 兵 口 兵 口 兵 口 兵 口 兵
口 炮 口 口 口 口 口 口 口 口 口 炮 口
口 口 口 口 口 口 口 口 口 口 口 口 口
俥 犀 熊 傌 牛 仕 紅 仕 牛 傌 熊 犀 俥

 

Pieces

Pawn (P. 卒) : Move 1 square orthogonally forward. If it crosses a River(between 5th and 6th rank), it can also move 1 square orthogonally sideways. Equivalent to Xiangqi's Soldier.

- Betza notation : fW, fsW (When it crossed the river)

 

Rook (R. 車) : Moves any number of squares orthogonally. Equivalent to Chess's Rook.

- Betza notation : R

 

Cannon (C. 砲) : Like the Rook, it moves any number of squares orthogonally, but cannot capture pieces. To capture a piece, it must hop over one piece on the path. Cannons can also jump or catch each other. Equivalent to Xiangqi's Cannon(砲).

- Betza notation : mRcpR

 

Horse (H. 馬) : Moves 1 square orthogonally and then 1 square further diagonally. It can go 8 points in total. Equivalent to Janggi's Horse.

- Betza notation : asfW

 

Bear (B. 熊) : Moves 1 square orthogonally and then 2 square further diagonally. It can go 8 points in total. Equivalent to Janggi's Elephant.

- Betza notation : asfafW

 

Rhino(I. 犀) : Moves 2 square orthogonally and then 1 square further diagonally. It can go 8 points in total.

- Betza notation : afasfW

 

Bull(U. 牛) : Moves 2 squares away diagonally. It cannot cross the river. Equivalent to Xiangqi's Elephant.

- Betza notation : afF

 

Guard(G. 士) : Moves 1 square diagonally. It cannot leave the Palace(九宮. the 3x3 area in the middle of the last rank). Equivalent to Xiangqi's Advisor.

 

Black/Red(黑/紅) : Moves 1 square orthogonally. Like the Guard, It cannot leave the palace. Also, Black and Red cannot face each other. In other words, there should not be a situation where Black and Red are in the same file and no piece exists between them. Equivalent to Xiangqi's General.

- When called without distinction between Black and Red, it is simply called King帥. (therefore, in notation, Bright and Dark are written as same K.)

- The state in which your King is attacked by enemy piece is called check將. if your King has no way to get out of the enemy's check on that turn, call it checkmate and you are defeated.

- Betza notation: WfafyafcW

 

Rules

1. All rules are the same as Xiangqi, but there are some differences.

 

2. At the 9th rank and 10th rank, the Pawn can also moves 1 square orthogonally behind.

- Of course, a Pawn that has moved backwards from 9th rank to 8th rank cannot move backwards until it reaches 9th or 10th rank again.

 

3. If all Pawns of one player are captured, from that point on, all Bulls and all Guards of both players can cross the river and move out of the palace.

 

(Nos 2 and 3 were designed as a way to reduce draws.)



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daphne Snowmoon.

Last revised by Daphne Snowmoon.


Web page created: 2021-11-19. Web page last updated: 2023-11-15

Revisions of MSsinyeonsanggi-