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This page is written by the game's inventor, Paul Newton. This game is a favorite of its inventor.

Arena Cheturshogqi

Arena Cheturshogqi is a large chess variant for two to four players. It is primarily influenced by Shatranj, Chaturanga for Four Players, Chess, Xiangqi and Shogi, though chess variant fans will most definitely see there are other influences as well. It is my attempt at an amalgamation of inspirations from some of my favorite historical and newer chess variants to produce a new and challenging variation that will be both an homage to its various (and varied) predecessors as well as an enjoyable and challenging game in its own right. The result is a fast-paced, unprecictably evolving battle that is never the same twice, but is always a lot of fun! Get ready for a wild ride: Once you enter the Arena, there is no turning back!

Setup

Two player Arena Cheturshogqi is played on an 11 x 11 square board.  There are two Keeps which are three squares by three squares (3 x 3) on the center of each player’s side of the board.   With the exception of the Keeps, the board is checkered with the corners being black.  The keeps are solid grey to distinguish them from the rest of the board.  The five square by five square (5 x 5) area that is in the middle, between the two Keeps (and outlined in red), is The Arena. 

  

Three or four player Arena Cheturshogqi is played on a 13 x 13 square board.  There are four Keeps which are three squares by three squares (3 x 3) on the center of each of the four sides of the board.   With the exception of the four Keeps, the board is checkered with the corners being white.  The keeps are solid grey to distinguish them from the rest of the board.  The seven square by seven square (7 x 7) area that is in the middle, between the four Keeps (and outlined in red), is the Arena. 

  

The pieces are all non-colored Shogi-like pieces with a pointed end indicating the direction that they are facing, which is to indicate whose pieces they are as well as to orient their movement.  (As in Shogi, all of a player’s pieces will always point away from the player to whom they belong.)  Each player begins the game with the following set of pieces on the board:  A King, a Queen, a Knight, a Rook, a Bishop, a Ferz, an Elephant, a Wazir and a Dabbabah, all of which are placed in their Keep, and three Pawns that are placed in the Arena on the three squares immediately in front of their player’s Keep.  Each player places their nine starting non-Pawn pieces in their Keep in any way they wish, subject to the rules below.  Each player also has the following pieces in their off-board reserve at the beginning of the game:  One Knight, one Rook, one Bishop, one Ferz, one Elephant, one Wazir and one Dabbabah. 

Pieces

Basic Pieces: 

In the movement diagrams below a square is a non-jumping move, a circle is a jumping move.  If the move may result in a capture it will have an X in it.   

 King:  One step in any direction to move or capture.

 

 Queen:  Unlimited clear orthogonals or diagonals to move or capture.

 

 Knight:  1,2 or 2,1 leaper to move or capture.

 

 Bishop:  Unlimited clear diagonals to move or capture.

 

 Rook:  Unlimited clear orthogonals to move or to capture.

 

 Pawn:  One step forward to move (two on initial move), one step diagonally forward to capture.

 

 Ferz:  One step diagonally to move or capture.

 

 Elephant:  Leaps two spaces diagonally to move or to capture.

 

 Wazir:  One step orthogonally to move or to capture.

 

 Dabbabah:  Leaps two spaces orthogonally to move or to capture.

 

Rules

Arena Cheturshogqi follows the normal rules of chess, except as noted below:   

Each player gets to hold any pieces they capture outside of the Arena in their off-board reserve.  On a subsequent turn the player may drop them back onto the board.  Pieces may be dropped subject to the following conditions:

The Arena is a very important area.  As such, it has some special rules which we will consider here: 

Bishops, Rooks and Queens are always treated as if they are non-mutated for the purposes of mutation.  This means that there are three situations that will result in a “mutated” piece being considered non-mutated for the purposes of further mutation: 

Let’s consider a few examples to help make captures and mutation clear: 



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By Paul E. Newton.

Last revised by Paul Newton.


Web page created: 2023-03-17. Web page last updated: 2023-03-19

Revisions of MSarenacheturshogqi