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Among all the invented chess variants (on this site or in Pritchard Encyclopedia), I have selected 10 ideas, that according to me prevail on others, whether they gave birth to a wealth of new variants, whether they synthesized other older partial ideas, or for their unique originality: 1) "ALICE CHESS", flavour of third Dimension (see also "linear chess" in 1D): each move swaps the piece in another dimension 2) "SYNCHRONOUS CHESS", no time laps between moves: each move is played simultaneously with new prevailing capture rules 3) "LOSING CHESS", reversed strategy: force the opponent to capture our own piece until nothing remains 4) "CAPABLANCA's CHESS", new pieces combinations: introduce new pieces like R+N or B+N, queen being already B+R: see faery chess in general 5) "ULTIMA CHESS", homogeneous pieces with different way to capture: immobilization, withdrawing, coordination, multiple capture, mimicking... 6) "EQUAL ARMIES", different forces: opponent handle different kind of pieces, but overall balanced 7) "HEXAGONAL CHESS", new board shape: each piece has different numbers of neighbouring squares (see also Strander's game, where board shape is formed during play) 8) "DICE CHESS", where chance (randomness) play a role in piece order move 9) "BUGHOUSE GAME", also called 4 players blitz: played in tandem, with captured pieces being given to ally, it requires cooperation 10) "PATIENCE CHESS", solo game: some rules allow you to move both sides, and you lose if winning is not possible by any side PS some games may have different names and differ slightly from the short description proposed here
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