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Sissa. Variant on 9 by 9 board with Sissa's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Oct 1, 2023 07:35 AM UTC in reply to Carlos Cetina from 04:51 AM:

@Fergus: Although this preset is automated with GAME code generated by the Play-Test Applet and the betza.txt include file, I don't think that is the problem here. This error message is not anywhere in that code, and I also do not have or refer to any routine compose_move. There is a routine in betza.txt that uses #to as a local variable, but it doesn't try to create a move out of that before passing its value to other routines, under another name.

The error message sounds a bit like Game Courier is already rejecting the move before it would pass it to any user-supplied GAME code for vetting. Do you recognize it as anything that Game Courier could print?

I could not try anything out myself; if I follow the link to the preset page, it doesn't allow me to enter any move; if I click the highlighted destination square it just reverts to the (unhighlighted) original position. Probably because I am not one of the players.