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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Wed, Dec 7, 2016 01:15 AM EST:

Current statistics with Fairy-Max:

Human-Orc: 40,1% (human) by 500 games
Orc-Human: 43,6% (human) by 500 games
Human < Orc, 41,85% by 1000 games (+/- 2,5%)

Elf-Orc: 42,3% (elf) by 500 games
Orc-Elf: 40,8% (elf) by 500 games
Elf < Orc, 41,55% by 1000 games (+/- 2,5%)

Human-Elf: 49,2% (human) by 500 games
Elf-Human: 48,1% (human) by 500 games
Human = Elf, 48,65% by 1000 games (+/- 2,5%)

Unit's power by statistics (500 games per unit):

Hero = 3.0

Footman = 1.0
Knight = 3.25
Monk = 3.5
Griffin = 5.0
Angel = 9.5

Guard = 1.15
Centaur = 3.1
Werewolf = 3.85
Wyvern = 4.7
Dragon = 8.7

Fairy = 1.2
Hunter = 2.4
Unicorn = 4.05
Pegasus = 5.2
Phoenix = 8.2