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Scirocco. On ten by ten board with over thirty different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Jan 2, 2009 09:13 AM UTC:Good ★★★★
This looks like an interesting game. I suggest the following:

Remove the Dervish. It's very weak and its promotion isn't useful in the endgame, which you seem to have a focus on with promotions.

Switch the positions of the Stork and Goat. This makes the game more symmetric.

Make both partial moves of the Stork and Goat capturing. This balances them with the Spider and Octopus.

Make the Alfil promote to the Genie instead of the Dabbaba. This balances the game by having the weakest piece promote to the strongest piece. The Dabbaba should promote to a piece that moves without capturing as a Knight but relays to friendly pieces a Queen's move away the ability to move as a Queen. This is a modified Harpy's move that is much more useful in the endgame, and balances the game by making a weak piece have a strong promotion. Remove the Guard. It makes the only pieces of two or more per side the Scirocco and Pawns, the Sciroccos needing two by analogy with the Couriers.