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Aberg variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
H.G. Muller wrote on Tue, Apr 22, 2008 08:58 PM UTC:
Well, too bad. I am not allowed to post in the piece values thread.

Anyway, it seems that virtually all the pieces in the games you mention
are within the capability of Fairy-Max to represent. So it should be quite
easy to determine their values to an accuracy of, say 10 centi-Pawn. It
would take perhaps just a few weeks of time. It would be preferable if
software specifically tailored to these games could be used, as Fairy-Max
cannot cope with games that are won in other ways than checkmate, and does
not support promotion rules as cumbersome as the ones needed here. (In fact
it only promotes to Queen, but a 'Queen' can be defined to be any piece
you like.)

On the other hand, I don't think modifying the rules of the games in
these respects will have virtually zero effect on the piece values, or
indeed the entire game strategy, so that Fairy-Max still might be the
strongest AI in existence that can play these games. (I would have to
expand the board vertically for some of them, though, but that is easy.)