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On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Derek Nalls wrote on Sat, Dec 10, 2005 07:43 PM UTC:Excellent ★★★★★
I respect the need to be diplomatic with a publication by an editor of the
CV Pages.  Overall, this is a fine, well-structured article covering the
basics of chess variant design which fills a need using accessible
language and clear examples.

The only fault I find within it is that it does not, in sharp contrast to
my own essay on the subject, contain a minimum of necessary value
judgments.

I cringed only at the parts where you advise newcomers to use the three
classic games as models for good design and to intentionally create an
east-west asymmetry within their armies.  Even though you personally hold
those preferences, I doubt the necessity of sending any-all trusting
souls down those dead-end roads.