Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.

Enter Your Reply

The Comment You're Replying To
Garth Wallace wrote on Tue, Nov 20, 2018 04:48 AM UTC:

For a while now I've been playing with the idea of defining chess pieces in strictly mathematical terms. Originally this was meant as a more flexible/descriptive alternative for Betza Funny Notation, perhaps as a way of specifying pieces for chess-variant-playing AIs, but there is also the possibility of defining operations and functions over them, and maybe even proving some things algebraically.

My early attempts were to define pieces as sets of possible paths, where paths are sequences of steps, and steps are vectors; notation would use the Kleene star for unlimited equal steps. So a wazir, for example, would be {(0,1),(1,0),(0,-1),(-1,0)}, and a rook would be {(0,1)(0,1)*,(1,0)(1,0)*,(0,-1)(0,-1)*,(-1,0)(-1,0)*}. Since most pieces are symmetrical it would make sense to parameterize this as a kind of shorthand, but since some pieces aren't symmetrical it shouldn't be assumed (in the way that "a 1,2 leaper" usually implies the (1,-2), (2,1), etc. leaps). This works for the usual steppers, leapers, and riders, and even bent riders; it's basically how people usually think of chess moves, just in more formal terms.

But this starts to get awkward where pawns are involved (and a way of describing chess pieces that has trouble with pawns is seriously flawed!). First off, we need to separate passive moves from captures. That's not too bad; we can even do so by introducing a "capture step" distinct from a passive step, which must be to a square occupied by an opposing piece, and this lets us do fun things like define the Chu Shogi Lion and the Locust. Then there's the initial double move, and promotions. We can introduce a new kind of "step" that is a promotion to another piece type to deal with these: the initial double-step can be implemented by defining a "starting pawn" that has it, where every move ends with a "promotion" to a "basic pawn" piece that doesn't. The promotion step is also strange, because it always happens at the end, but if you define operations that derive pieces from other pieces (like a "double move" operation that derives a Hook Mover from a Rook) in terms of sequence concatenation, you can end up with a promotion in the middle, or even more than one. So we've unfortunately introduced a distinction between "well-formed" and "ill-formed" pieces, and a need for some sort of normalization.

Introducing hoppers also complicates things. We have to introduce another step, one that requires a hurdle like the capture step but doesn't capture it. But now we've introduced the possibility of moves that "collapse": after all, what is the difference between a (1,2) knight move, and a pair of a regular mao-move and a mao-move over an obligatory hurdle?  Or between the latter and a pair of a regular moa-move and a moa-move over an obligatory hurdle? Equivalence is a mess.

I never found a satisfying way of dealing with en passant, or castling. Defining a piece in terms of the path is travels doesn't lend itself to a move where two pieces are repositioned.

Finally I realized that this approach fundamentally allowed for pathological alternate definitions of pieces. For example, take the rook. One or more equal orthogonal steps, right? Now let's define an "inside-out rook": a piece that leaps orthogonally directly to the square right next to its final destination, then slides by orthogonal steps until it reaches its starting square, then finally leaps directly to its final destination. This piece behaves exactly like the basic rook. It's entirely equivalent: any square it can reach, a standard rook can also reach under the same conditions, and vice versa. Yet it is considered a different piece. While the example is obviously contrived, similarly weird things could be produced by operations that concatenate or interpolate paths.


Edit Form
Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.