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Johnny Luken wrote on Thu, Oct 18, 2012 09:29 PM UTC:
#PART II#

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ABOMINATION: any piece in LOS (ie enemy piece-these pieces never negatively
affect own side) within 3 squares must move directly away.

ACCELERATOR: forces any piece in LOS to move the furthest number of squares
it can. If tied between 2 options must take diagonal, if still tied then
has a choice.

ALICIAN PIECE: any piece-any piece at all-in LOS behaves like piece from
Alice chess.

AMPLIFIER: increases the ability of any friendly piece in LOS in a
predefined fashion.

ANDERNACH PIECE: any piece in LOS that makes capture is converted on doing
so.

ANTI-MAGNET: like the attractor, but repels enemies and attracts friends.

ATOMIC QUEEN: from atomic chess, if captured or making a capture, queen and
all adjacent pieces are destroyed.

ATTRACTOR: from gravity chess, on making a move, 1) if making diagonal, all
orthgonal pieces in LOS are attracted, 2) vice versa for orthogonal
movement. Effected enemy pieces may not move directly away on any move
after until either piece moves again.

CATCHER: any piece that passes within 2 linear squares from the catcher are
unable to move further at that exact point for that turn.

CLOAK: a la kriegspiel, the cloak and any friendly piece in LOS are
invisible to the enemy.

COMBINER: friendlies on opposite sides of the combiner along its LOS merge
abilities with eachother. Also have the ability to use both
simultaneously.

CONTROLLER: as a move can make any enemy piece in LOS move, in order to
attack own side, or otherwise.

DEFLECTOR: captures with displacement, after colliding with a piece and
continuing past the piece at 45 deg angle.

EQUALISER: any enemy piece in LOS that makes a capture is immediately
captured in turn or made subject to its own effect, same for any pieces
that capture friendly pieces in LOS.

GIANT QUEEN: the bigger they are the harder they fall-if any of the 4
squares it occupies is attacked, then the giant queen is captured. Can also
capture on all 4 squares simutaneously.

MAGNET: like the attractor, but repels friendlies and attracts enemies.

MISSIONARY: if friendly piece in LOS captures or if enemy piece in LOS is
captured, then conversion occurs instead of normal capture. If displacement
capture, then placed on adjacent spot.

MUTUAL ANNIHILATOR: any piece in LOS, or with one intervening piece, can be
captured with both pieces destroyed. If captured itself, the enemy piece is
also captured.

NIGHTBRINGER: like in dark chess, enemy can't see beyond their own capture
range (not movement range as in dark chess). If the nightbringer is
captured, then the curse is lifted.

QUADRANT: remote captures on 3 squares that mirror the stationary position
of the quadrant along the 4 fourfold symmetry of the board. Can capture on
all squares at once.

RECYCLER: any friendly piece in LOS thats captured is returned to starting
square, but only if that square is occupied, in which case it is captured.

REPELLER: a la antigravity chess, the final part of the family of
attractor, magnet and antimagnet, repels pieces.

RESURRECTOR: can bring captured friendlies back onto the board onto
adjacent squares, but not from the comfort of its own half of the board.

RETRACTOR: captures adjacent pieces by moving 45 deg away from relative
position of pieces. Can capture 2 pieces in this way.

SIREN: any piece in LOS must move towards the siren until adjacent.

SUPPRESSOR: any piece in LOS is restricted in movement proportional to its
proximity-eg if adjacent can only move 1 square.
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Any questions/feedback/suggestions welcomed, part 3 to follow...

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