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Our Featured Variant: Try the Chinese game of Xiangqi, one of the most popular and enduring Chess variants in the world.
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The game can also be played with the Fence between the e-file and the d-file. Although I am only going to discuss games with the fence in the obvious place, it is very possible that playing with a vertical fence is an even better and more interesting game.
As per the standard rules, each player chooses an unaugmented army from the well-known armies of Chess with Different Armies, and then also chooses which augmenters to use with each of his pieces (in other words, before the piece moves from f6 to e4, both sides know what powers it will gain from that move).
A piece which retreats from the greener side of the fence to the wrong side of the tracks loses its augmentation.
In Greener Chess, all Pawns can be augmented; they gain the power of moving but not capturing sideways (for example, a White P on e5 could move to d5 or f5, but not capture there, and of course can also make its normal Pawnish moves.
In Greener Chess, Kings can also be augmented, but only by non-capturing Crab. Theoretically, they could be augmented by one of the following special choices:
In practice, the Crab is (surprisingly!) weakest, and makes for a better game.
How does this change things? Naturally enough, it depends on what augmentation the King has:
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Created on: January 17, 2003. Last modified on: January 17, 2003.
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Last modified: Monday, December 22, 2008