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I was trying to create game differing in relatively small number of rules from normal chess and soon I found the way to do everything by simply adding one piece. All differences in tactics, strategy and the feeling of game are caused only by its powers and its interplay with other pieces.
The inspiration I had for a long time. I simply wanted to have a game featuring some kind of 'transporter' as it is called at taxonomy page. The ability to transport other pieces on far distances is the main property of the new piece (called simply 'hole'), but it has some others too, often it acts as a normal piece.
I got no inspiration from other variants, really, believe me, just after finishing the game design I found taxonomy page and so I could compare my 'transporter' to known types. Well, it is original enough, it seems...
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8 | r |:s:| b |:q:| k |
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7 |:p:| p |:p:| p |:p:|
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6 | |:::| |:::| |
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5 |:::| |:::| |:::|
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4 | |:::| |:::| |
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3 |:::| |:::| |:::|
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2 | P |:P:| P |:P:| P |
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1 |:R:| S |:B:| Q |:K:|
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a b c d e
It is convenient to use flat checker pieces for holes.
Instead of move, both sides can drop own hole to any vacant square on its base rank. (It is possible to parry check on last rank this way by cutting check line.) Both sides can have any number of holes on the board. The hole cannot be taken by normal move of any piece. It moves as a king and normally doesn't capture. It means normal move of hole is 1 square ortogonally or diagonally to vacant square and normally it doesn't give check.
Pawn can promote to hole on last rank. Anytime pawn is on second rank it can make double step.
All pieces including holes, but except king, can play move entering hole of own side and leaving hole of own side too, piece leaves latter with added energy, it means it can make longer move and capture any piece including opposite holes and all own pieces. Entered hole is called 'black hole' and left hole 'white hole' below, such move can be called 'relativistic' as it breaks rule of preserving energy :-)
The more precise rules of relativistic move are the following:
The piece X making relativistic move makes normal move to square where its side has hole - 'black hole' - as if this square was vacant or occupied by enemy piece (these are different conditions for X beeing pawn or hole!). Remember the direction in which X entered 'black hole' Then player chooses any own hole (not the hole that made the first part of relativistic move if X is the hole) the move to be 'white hole' (during the relativistic move non-moving hole can be both 'black hole' and 'white hole'). Piece X is moved to square occupied by 'white hole'. Then the piece X must make move in the same direction in which it entered 'black hole', this time the move leaving 'white hole'. But this second move can be any multiple of X's normal movement in the same direction, provided all intermediate squares on the line of move from 'white hole' are vacant, and at its final square piece X can capture any piece including own pieces (but excluding own king) or holes of both sides. (It means, e.g. knight leaving 'white hole' moves as a nightrider in given direction.)
There are two understandable conditions for pawn making relativistic move:
King cannot make relativistic move. Of course, threat to capture the opponent's king by relativistic move is check.
The goal of the game is to checkmate the opponent's king.
See below examples of relativistic moves.
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8 | r |:s:| |:q:| k |
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7 |:p:| |:p:| p |:p:|
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6 | B |:p:| h |:h:| |
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5 |:::| |:::| h |:H:|
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4 | H |:P:| |:::| |
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3 |:::| |:::| S |:::|
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2 | P |:B:| P |:P:| P |
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1 |:R:| H |:::| Q |:K:|
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a b c d e
1. Ra1 can make 3 relativistic moves:
2. Bb2 can make 3 relativistic moves too:
3. Knight and pawns are very strong pieces on its starting square provided they cooperate with holes! Only one white pawn which isn't 'en prise' in this position:
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8 | B |:s:| k |:q:| b |
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7 |:::| h |:r:| p |:H:|
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6 | |:h:| h |:h:| p |
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5 |:p:| |:p:| |:H:|
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4 | H |:::| P |:::| P |
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3 |:P:| R |:::| |:::|
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2 | P |:p:| |:P:| |
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1 |:::| Q |:H:| K |:S:|
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a b c d e
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Last modified on: March 26, 2001.
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Last modified: Monday, December 22, 2008