Keys "s"=save "l"=load "b"=back once
L P D'Autremont, 1918. The "angel" is represented by a crowned knight, moves as Q+N. You cannot capture an angel if on the next move your own angel could be captured. An angel under attack by a non-royal enemy unit cannot check or capture the king. Pawns promote to angels only on the king's file.
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander
| Date | Name | Rating | Comment | Edit |
|---|---|---|---|---|
M Winther ![]() | Excellent | One shouldn't judge the game after the playing strength of the Java program. One should evaluate the chess variant. Angel Chess is a clever idea in that attacking play is promoted. The two bishops are placed on the same colour, and white's and black's bishops cannot meet. This means that the diagonals of the opposite colour are very weak, on which attacks can occur. As guarded Angels cannot be exchanged, play cannot easily be simplified. So it is a complicated attacking variant. I have implemented Angel Chess in Zillions: http://hem.passagen.se/melki9/angelchess.htm /Mats | Edit View [*] | |
Flowerman ![]() | Average | Yes, but it's one of game's points (you didn't read rules on another page, right?)! I priced it as 'average' because i checkmated opponent's king in several seconds... | View [*] | |
| Good | I see a problem: both bishops have the same colour upon setup! | View [*] | ||
| Number of ratings: 3, Average rating: Good, Number of comments: 3 | ||||
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http://www.chessvariants.com/play/erf/AngelChs.html |