| More Information on this item |
Rate this page! | Skip to comments
Advanced chess
This game was invented by Sidney LeVasseur in 1997
The board - The board comprises 96 squares, 8 ranks and 12 files, colored alternately light and dark. The players, designated white and black, sit on opposite sides. The board is placed so that there is a dark square in the left hand corner of each player.
The pieces - Each player has 24 pieces, which are placed on the board at the beginning of the game as showing in figure 1. The pieces are distinguished by their shapes into 8 kinds:
White: King g1, Queen f1, Chancellors c1 and j1, Rooks a1 and l1, Bishops e1 and h1, Knights d1 and i1, jesters b1 and k1 and the pawns one on each square of the second rank.
Black: King g8, Queen f8, Chancellors c8 and j8, Rooks a8 and l8, Bishops e8 and h8, Knights d8 and i8, Jesters b8 and k8 and the pawns one on each square of the seventh rank.
Moves
The Queen, Rooks, Knights, Bishops and Pawns move the same as in chess.
The King moves the same as in chess with the exceptions of "castling" and "King’s flight".
The Chancellor has two possible moves (1) It can move one or two Squares (not jumping) in any direction. (2) It can move as a Knight. see figure 2.
The Jester moves one or two squares on the diagonals. Unlike the Bishop the Jester can change directions while in motion. It may not return to the square from which it started in the same move. See figure 3. For the first move from its initial square the Jester may jump two squares diagonally. See figure 4.
Castling - is a compound move of the King and the Rook that may be made, if at all, only once in the game. It is legal if neither the King nor the Rook has yet moved; if all squares between them on the rank are vacant and no adverse pieces commands a square that the King will pass over; and if the King is not in check. The move is executed by moving the King one, two, three or four squares toward the Rook, and then placing the Rook on the square last passed over by the King. Either the King-Rook or the Queen-Rook may be used in castling.
King’s flight - is a move made by the King when in check by the Chancellor. The move is executed by moving the King two squares in any direction instead of its usual one square. The king’s flight is an optional move, it is not a required move when in check.
Object of play - The game is won by capturing the adverse King. The capture is never consummated; when the King is attacked and cannot escape, he is said to be checkmated and the game ends forthwith. Many games end by resignation of a player who sees that he cannot escape eventual defeat. A threat to capture the adverse King is a check; a check must of course be averted or the game forfeited. The only ways of meeting a check are to move the King, capture the attacking piece or interpose on the line of the check given by a distant Queen, Chancellor, Rook, Bishop or Jester.
Drawn games - A game may be abandoned as drawn for any of the following reason:
Rules and pieces that are different than orthodox chess: castling, King’s flight, the Chancellor and the Jester.
Any comments or suggestions please e-mail: (email removed contact us for address) oo.com
Submit this game to be available for rating!
For author and/or inventor information on this item see: this item's information page.
Created on: April 01, 1999. Last modified on: April 28, 2001.
This item has comments. View all comments for this item.
Provide feedback on this page! | View older feedback!
|
|
Last modified: Monday, December 22, 2008