Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `BoardCells` = '46' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Battery Chess. Chess on a Battery shaped board, with lots of batteries. (5x10, Cells: 46) By Abdul-Rahman Sibahi.
- Battery Chess. Battery Chess on the Game Courier. By Abdul-Rahman Sibahi.
- Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) Author: (zzo38) A. Black. Inventor: (zzo38) A. Black and Gary K. Gifford.
- Bland Chess 46. A 46 square variant of Bland Chess. Allows for War Machine, Knight, and/or Modern War Machine use. Author: Gary K. Gifford. Inventor: Gary K. Gifford and (zzo38) A. Black.
- Chessence. Units move and capture depending on their proximity to their colleagues. Author: Ed Friedlander. Inventor: Jim Winslow.
- Chessence. Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. (6x9, Cells: 46) Author: Peter Aronson. Inventor: Jim Winslow.
- Chessence . Variant on a 9 x 6 board with 8 missing squares, immobile Kings, and 9 pieces whose movement depends on their spatial relation. Author: Alfred Pfeiffer. Inventor: Jim Winslow.
- Claustrophobia. Played utilizing 46 squares of a chessboard, using new unique pieces, all of which can be represented by the standard pieces. (5x8, Cells: 46) By Charles Daniel.
- Corral Chess. Force the opponent to the center in this 45/46 Cell Contest entry. (2x(5x9), Cells: 46) By Doug Chatham.
- Corral Chess.. Force the opponent to the center in this 45/46 Cell Contest entry. By Doug Chatham.
- Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
- Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces. By Gary K. Gifford.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
- Ninjutsu (Claustrophobia 2). Win by invading palace or checkmate; new leaping pieces promote to gain more power. By Charles Daniel.
- Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
- Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) By Graeme C Neatham.
- Penturanga . contains rule file and 2 piece sets. By Graeme C Neatham.
- Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) By Charles Daniel.
- Prison Break. Checkmate the enemy king or break out of prison with your king! By Charles Daniel.
- Quake Chess. Earthquakes over the board. (8x6, Cells: 46) By Abdul-Rahman Sibahi.
- Quake Chess. Quake Chess on the Game Courier. By Abdul-Rahman Sibahi.
- Sanctuary . 46-cell game with elements from Xiang Qi. By Jeremy Pflasterer.
- Skirmish56 Chess. This is Skirmish Chess on an Simplified Chess board. (7x8, Cells: 46) By Rich Hutnik.
- Step and Circle TrigChess . contains rules file with 2 boards and 2 piece sets. By Graeme C Neatham.
- Step and Circle TrigChess. Presentation of a short example game. By Graeme C Neatham.
- Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) By Graeme C Neatham.