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KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Jan 29 02:45 PM UTC in reply to Vincent Bugica from Sun Jan 28 11:17 PM:

Thank you for making the page.


💡📝Vincent Bugica wrote on Sun, Jan 28 11:17 PM UTC in reply to Ilya Yudovski from Sun Jan 21 07:49 PM:

Thank you so much. Hopefully beginners won't get too attached to the swapping mechanic :)


💡📝Vincent Bugica wrote on Sun, Jan 28 11:11 PM UTC in reply to A. M. DeWitt from Fri Jan 26 04:50 PM:

Thank you for the kind words and clarifying the rules.


A. M. DeWitt wrote on Sun, Jan 28 03:19 PM UTC:

I have made the edits I suggested and approved this page.


🔔Notification on Sun, Jan 28 03:18 PM UTC:

The editor A. M. DeWitt has revised this page.


A. M. DeWitt wrote on Fri, Jan 26 04:50 PM UTC:Excellent ★★★★★

I have tried the game online, and it is really fun, especially on the normal version.

I don't think you need the word retainer in the sentence "Try to complete the King’s tour with the fewest retainer casualties as possible!".

Also, you should clarify that Pawns move upward, not downward, and that they can swap directly forward as well as diagonally forward.

Otherwise, this looks good enough to be approved.


Ilya Yudovski wrote on Sun, Jan 21 07:49 PM UTC:Excellent ★★★★★

It is a very nice and creative take on the chess labyrinth kind of game. I tend to agree, that digital implementation could be the best way to make this game playable - cause it needs some algorithm that ensures that every starting position is solvable. Overall, I think it's a great minimalistic game that can be used in school tactical games clubs or as support material to teach the basics of chess.


💡📝Vincent Bugica wrote on Thu, Jan 4 04:47 PM UTC:

This submission is now ready for publication.


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