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Movement diagrams would be helpful for visitors less familiar with adjectives like "half" and "narrow".
Just like against the Avians, the Clobberers must use their alternate setup when playing against the Cutters.
I don't think so many pieces with Camel moves work in CwDA. Such distant leaps are very dangerous in an initial position where all pieces are smothered. E.g. when white Camels play against black Clobberers, 1. Wg4 immediately treatens checkmate at d5 and h7 (an unprotected Pawn in the Clobberers army). This leads to the forced loss of a Pawn (h7), spoiling black's castling as well.
I don't really go for style points, but thanks I might make more Unofficial CwDA
I notice that you use LF in your piece descriptions, but CF when describing Castling. While they're functionally the same thing, you should choose one or the other (preferably CF; the L is rather going out of style).
Otherwise it looks like a fun set.
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