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'ABCLargeCV': 11x3=33 pieces to start. Forfeit one: 33-1=32. Now the game begins. The idea here is not to checkmate but to achieve bare King. Each turn is both a forfeit of one own piece and a move. The goal reduces to whoever makes more captures wins.
Clever use of 4 Bishops to arrange them symmetrically on an odd-files board while preserving equal numbes on both colours. One question: am I right in deducing from the diagram of the blocking Squires that a Knight is blocked from moving between opposite corners of a 3x2 rectangle by a Squire on ANY of the rectangle's 4 other squares?
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In the one other comment here, Charles Gilman liked this year 2000 CV, because of the Bishops. Notice the four Bishops are arranged symmetrically and on opposite color bindings even though there are odd number of files, eleven. Beyond that novelty, the goal of bare King requires each player to give up a piece each turn in addition to regular move. This was a 32-turn contest, and Attrition games run a maximum of 32 moves. Squire has its own move as medieval "Man" and also enhances the side's Knight move two different ways when the two are adjacent (see the effect in Attrition rules). That keeps Knight apace the others on large board without adding some arbitrary Camel option.