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If all your pieces have symmetrical moves, you could just include one direction in the image. Then you wouldn't need so many squares on a grid.
They're harder to quickly tell apart, and they can be hard to read. For example, I thought the third piece in your lineup was a Knight until I noticed the first piece, which is more clearly a Knight in a comparison between the two.
I thought so, too, but I cannot add a grid as there is not enought room on the 50x50 picture. Also it seems to me difficult to imagine pictoreals. For this game a rook+knightrider was already drawn by Greg. It has to be here somewhere. This will be called varan. Then I need a gnu, this is also on the website. And for now I'm using cobra for a piece that moves and captures like a rook and ferz and moreover captures like a cannon. Someone called it a mortar which sonds good enough, although I prefer something more mithical. These should go with both gamecode and interactive diagram, so I'll have to do some drawing, and it is easier to do these simbolic pieces.
What do you guys think about this?
I dislike movement diagram pieces and would not want to use them myself. They're harder to quickly tell apart, and they can be hard to read. For example, I thought the third piece in your lineup was a Knight until I noticed the first piece, which is more clearly a Knight in a comparison between the two. So, I would hope that a pictorial option remains available for any games you would use these for.
I think you can draw Allfarie pieces, with something like mspaint. Once drawn I think you need to work with the admins at this site to get the graphics installed into a particular web directory. Fergus has written a How-to on this. (I think). Your icons above look like Knight, Camel, Zebra, rook, bishop, ???, Gryphon. They are well done, but have a look/feel that is not as satisfying as an Allfarie piece. What got me interested in chess as a child was the pieces them selves, and the wood carvings. For your game, I love the introduction of the joker. It is a very interesting piece. If your game is showing legal moves I personally feel the arrow design is not needed. If you are making a commercial board game that is not a computer program, I admit your arrow piece set would be very useful.
This is just my opinion, and your piece set is well designed.
As I'm not able to draw Allfarie pieces I have decided to create my own piece set. Here are the first attemps. What do you guys think about this?
What sort of draw I can find for a warlock. I remember one similar to wizard/mage but I don't know where.
So which pictures could I use for the Emperror(RNN), Mortar (I think the tank picture is close enough) and pope. Also the is a piece (WZ in Betza) named warlock. Can anyone help me with drawing and uploading the pictures as I don't have any skills with the draw part and I do not have upload rights?
So I am choosing Emperor, Mortar and Pope here!
Dragoon and Teutonic knight seem inappropriate to me for such strong pieces.
I used 'Dragoon' in the Daring Dragons army for Chess with Different Armies, for a piece that moved like a King, but had an extra initial non-capture of a Knight to facilitate its development. This seemed a very fitting name for such a piece.
For the Rook/Nightrider, you could use Teutonic Knight. It is related to the crusader, which you have already for the Nightrider. (Templar or Templar Knight is also possible, since it's also semantically related; but this name is already used for the augmented Knight in Omega Chess Advanced).
For one of the two first pieces (the Rook/Nightrider or the Rook/Cannon/Ferz), I also thought of Dragoon. The Dragoon is an mounted infantryman who uses horses for mobility, but fights on foot. Since this name is derived from the handgun 'dragon', it can refer to a Cannon-related as well to a Knight-related piece. (And you can obviously use a dragon picture for this piece.)
Aurelian, the RNN is called Waran or Varan by problemists. (Source Giffard/Bienabe, 1993)
For the different bent riders, I suggest you take inspiration from different mythical monsters.
Please resist to use Aanca/Anka, I cry when I see that. It is not because the mistake was done once that we are obliged to perpetuate the mistake. Once we know, we are no more ignorant. Aanca is the word used in Alfonso X codex for the F^R. It was the medieval Spanish rendering of the Arabic word Anka. That word designated a mythical giant bird preying elephants like in Persian tales. Murray thought that giant bird was a Gryphon (which was a different monster). OK, Gryphon is too much installed in the CV word to change it, but calling Aanca something else is a mistake.
Especially if it is to designate the N^B which was an Unicorn (meaning a Rhino) in the same Spanish old text!
Look for Hydra, Basilisk, or a full list here: https://en.wikipedia.org/wiki/List_of_legendary_creatures_by_type
Thanks Zhedric!
For RNN: Emperor since it's a very strong piece
For RpcRF: Mortar since it's a strong Cannon
For BWDD: Archbishop Cardinal or Pope since it's a strong Bishop
Hello,
I am in the process of creating three larger version of apothecary chess. This is one of them - apothecary chess alert.
The purpose of this comment is to get help from the community naming and drawing the pieces.
In the previous comment on this thread I have made a interactive diagram with some preliminary names and pictures from what I could find. They are not very good so do not mind them to much.
In the following I'll name the properties of the new pieces and I expect from who may help a name and a description for the picture.
A piece that moves like a rook or a knight rider. A knight rider in this game will be called crusader.
A piece that moves like a rook a chinesse cannon or a ferz.
A piece that moves like a bishop an wazir or an dabbabah rider.
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Also I do not know how to make the difference between white and black pieces.