Comments/Ratings for a Single Item
George, I would like to comment on what you said. I personally don't believe the issue is quantity, per-se, it is just that there isn't a systematized way to organized the quantity in a meaningful way. If such a system existed, then you could generate a large number of pieces, and they fit into the large chess variant world. I will say, without organization, there is likely far too much content being generated, that isn't going to get used at all. The lack of a systematized approach, does lead for cases of the Eurasian pawn I entered recently, because it didn't seem to fit anywhere.
I know a website which you can play free: http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html (hope you can read japanese because its all japanese and i can't)
Hello, My question really does not have to do with your website (I apologize for this). What I am hoping you can assist me with is Mr. Patrick Davin's current email address: I am looking for the 'other' side of my family (my mother is Japanese, she married an American after WWII), and in searching the internet, the only reference I came upon for a possible connection is that Patrick referenced Mr. Noboru Otomo 9-dan, who I believe may be my uncle. Do you know of anyone who might have Patrick's current email address? This may help me in trying to find my family. Thank you for possibly helping me out. Sincerely, Donna Porter Huntsville AL U.S.A. email: [email protected]
there is a flash version of this game for all of you who would like to play http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html the site is in japanes and doesn't recognize check maybe you could add it on as a link
I made a mistake by accidentally omitting the 'Gold General' as a playing piece. I finally went over the last checklist tonight only to discover that this piece was missing. I fixed the 'mistake' on page 7 and integrated the previously missing 'Gold General' onto that page. I've verified the position of each piece and filled out a 'placement chart' to make sure I wasn't accidentally setting up the game with one piece overlapping another.
I found a local Dollar store selling 'flat' (ie pro style but really cheap quality) poker chips at 60 pieces per dollar in 3 stacks of 20 with a differnt color per stack. I'll post some images when I have the set made. The colors will be arbitrary to the game though. The real trick to this method is to find a glue that sticks to plastic and paper.
Big_Ole_Bob
In quick estimation.
Provideing that movement could be easily acomplished without problems due to locations and types of movments.
Provideing that it takes 1/2 a min to move each piece.
That would be roughly 3Hours and 15Min to move each of the 400 pieces.
The other player would also have to be taken into consideration.
That means for either side to move all their pieces once it would take a total of 6Hours and 30Min total.
And that wouldnt be a complete game.
Here is my print-able 'westernized' version of the Taikyoku Shogi Set.
The movement patterns are based off of the descriptions I found here and from wikipedia. Some pieces I know are somewhat oddly described or given a differnt movement type via combineing the move 'this way OR this way' together so those overlapping 'directions' are combined. The entire set is available for download at the following location. All images are to scale for print out based on an 8.5 x 11 sheet of paper with 1/2 side margins and 1 inch top & bottom margins. The pages have 'corner dots' which prevent 'streach/resize' programs from adjusting the final image's size after cropping off what it percieves as 'blank' space. This keeps all pages the exact same size each time it's printed. The only exception is the 'title, icon legend, and editors notes' pages which are all in an image format.
http://www.angelfire.com/alt2/robertkalin/tos.html
Please give me some feedback and tell me what you think. Feel free to distribute the set online. All that I request is that it is left unaltered and kept together in the same compressed 'zip' file complete with all pages including the title, icon legend, and editors notes pages.
Big-Ole-Bob
Hey, Bob!!! can you provide a link for your printer tested pieces???? that'd make my day! I'd just like to say... I cant wait to play this game once it's more canonized! Anyone who doesn't like large board shogi variants is afraid of commitment! ;)
A printer tested Piece design has been created. With each piece being a maximum of 1 inch by 1 inch on playing squares of 1.5 x 1.5 that would make the playing field about 4.5 feet across even. For such a small scale the pieces look verry similar to the diagrams seen on this page. The exception is that they are situationed in the middle of a shogi shaped piece which lists, rank (row), starting columns, american translated name, an indicator for 'promoted' or not. and a quick to identify indicator for 'king & crown princes' which included pieces promoted to 'crown prince'. Basicly a 'capture me to win the game' indicator thats easy to see on such a large board with so many pieces. wikipedia has an arcticle on the same game at http://en.wikipedia.org/wiki/Taikyoku_shogi This has been helpfull in verifying many of the confuseing moves. only one confuseing question. For range captureing pieces such as king & crown prince etc. Which capture all pieces they jump over both yours and opponents. It is said they can only capture those of a lower ?rank?. Rank is a term often used for a horizontal'row'. is the row a piece placed on also its starting 'RANK'? in reguards to this range captureing process? There would be no need for this range captureing process to be notated in a forward motion if it only reffers to range captureing in a backward motion. (to a lower rank, provided that row 1 closest to player is rank 1) I'm going to make a stab at this strange question. the row or rank a piece starts on is its 'RANK' in reguards to range captureing. this 'RANK' does not change once it moves forward or into differnt positions on the board. I know there is a ranking amoung range captureing piece to preserve an order. But what about in reguards to other pieces? non range captureing pieces. Also it hanst been quite defined. is 1 the highest rank (row), or the lowest? Im confuzled. bob
You see I intend to create a graphical set for the pieces. That way you could print out the pieces and mount them on cardboard or foamcore. Each piece would have its name at the bottom edge. a diagram in the middle. rank at the top and a small row beneath it for starting positions.
Tai Shogi is the original intended game but this seems so much more massive and amazing. Right now for ease of computer creation I've taken the images. Listed their english names beside them, starting locations and I'm trying to decode some of the strange diagrams.
I have a few questions.
the X by itself means its jumps directly to that position?
an x with an arrow. does that mean slide (or jump to space #)or slideing with jumps permitted?
the arrow with 3 lines through it?
treacherous Fox has arrows going through single step circles..??
if anybody can help this would make things easier.
big ole bob
Here we go... This is the link to the 'big' version... Click on Taikyoku.swf beneath the board to play on a smaller version if you need to... Clicking (i think it's right click) on a piece will show you the move set in the upper right of the board area... etc.. ENJOY! http://taikyokushogi.hp.infoseek.co.jp/taikyoku.html That's the bigger board.... AFAIK there's no AI though.... Or none that I could find.... http://taikyokushogi.hp.infoseek.co.jp/taikyoku.swf this is the smaller version... ENJOY I SAY!
The basic difference between the Capricorn and the Long-Nosed Goblin is the potential promotion. The Capricorn promotes to the Hook Mover, an orthogonal hook-move piece and more powerful piece as it is no longer bound to a diagonal pattern. The Long-Nosed Goblin does not promote. The promotion potential is what often differentiates pieces of similar initial types of moves. This allows for particular tactics during play, obviously making the promote-able piece more desired than the non-promote-able. And this applies to pieces with similar initial moves which promote to different potential promotions.
How come two pieces seem to have the exact same move? Long-Nosed Goblin diagonal hook-move Capricorn diagonal hook-move Or are there lots of duplicates and I just haven't noticed since they're hidden among the masses of different pieces? Heh, I'd like to see a zillions implementation of this.
Some sources note that the ranging move in Taikyoku can involve the capture of each and every piece, both friend and foe, which the ranging piece leaps. And believe it or not, there are a few individuals in Japan actually attempting to play this game.
A small omission in the description of the Running Horse, it should read: 'Running Horse steps 1 backward orthogonal, leaps to the second backward diagonal, slides forward orthogonal or forward diagonal' My apologies but with a document of this size there are bound to be a few errata. Hopefully, they are few.
i don't know that this game necessarily ignites any controversy for previous games. there are a lot of pieces in this that are different from the pieces of the same name in other shogi variants, so nothing in this game helps prove anything one way or another. <P> i began making a set a couple years ago but i lost interest because of uncertainties in the rules and because it seems to be mostly a collection of pieces from other variants thrown together with little new. <P>
I somewhat doubt that George H. will sell sets for this one, since the rules presented here contradict the rules he published for Tenjiku Shogi at a couple of points. First, under Hodges' rules, the ranging pieces could not capture or leap over pieces higher in the heirarchy, while as presented here the ranging pieces may not leap over higher pieces, but may capture them. Second, this document sort of re-ignites the Lion Hawk controversy. George Hodges' rules let the Lion Hawk leap to any square within two spaces, but when Colin Adams published his book on the Tenjiku Shogi opening, he noted that it made more sense if the Lion Hawk (a promoted Lion), had full the full doublemoving Lion power. This translation says 'The Lion Hawk, as in Tenjiku Shogi, may move like the Lion or leap to any square which would be attacked by the Lion.' 'move like the Lion' is Colin Adams' interpretation, while 'leap to any square which would be attacked by the Lion' is George Hodges...
This game is played not by individuals, but by two competing monasteries, deep in the Pazomian hills, where monks devote their lives to the study of Shogi and its variants. The first (and so far, the only) game was started over 600 years ago, and each monastery has been making two moves a year (with interruptions for crises such as famines and wars); one delivers its moves on the equinoxes, the other, on the solstices. Books have been written analyzing the status of the game; novices study the thinking of the players who have gone before them for years before their opinions are sought for current moves. Most experts feel that they are nearly finished with the opening now. Anyway, it's a nice legend, I think. Course, I did make it up myself.
42 comments displayed
Permalink to the exact comments currently displayed.