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Comments by MatsWinther

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Secutor ChessA game information page
. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Mon, Oct 2, 2006 11:05 AM EDT:
But collision movement, and bounce-movement, were designed to be wholly
intuitive, coinciding with physical laws (cannon-jumps might be more
difficult however). When a billiard ball 'collides' orthogonally with
another ball, it will continue in one of two diagonal directions (or come
to a halt). It also collides against the margin and then continues in
another direction. Likewise 'bouncing' occurs when the piece bounces off
in the alignment direction (against another piece), like in a pinball game.
Of course, it will take time to understand these pieces. Perhaps they will
never become popular. But, regardless, it's fun to try something new. At 
least it's interesting to investigate their properties.

Mats

Murmillo ChessA game information page
. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Mon, Oct 9, 2006 09:16 AM EDT:
I wrote an article about the bifurcation pieces which I posted to the
editors. You can also find it on the following link. There is a chart of
all the different pieces and their properties. In the images below one
would like the new pieces to be placed on the extra squares, but in these
cases the strategical variety is much better with this placement.
http://hem.passagen.se/melki9/bifurcation.htm

Oxybeles ChessA game information page
. Introducing the exceptional Oxybeles piece, which can hurl pieces over its head, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Wed, Oct 18, 2006 01:48 AM EDT:
Claudio, that the rooks only lose their castling rights if moving by their own accord is not illogical, but the truth is that I didn't code for this event because it doesn't occur often. So this rule is of no real consequence. Concerning the evaluation of the piece, I am not certain if it's correct. I have studied computer-generated games, and I've removed two light pieces on the one side, and the two Oxybeles/Mangonels on the other side. The resultant struggle was even, so I concluded that these new pieces are equal to the light pieces. These new catapult pieces are slow, moving one square at a time, is a factor that lessens their value. Moreover, their hurling capability is something that benefits *other* pieces, so one could argue that all pieces gets stronger this way, also the king. Therefore the relative values are retained, and the catapult's value remains low. Had the catapult's value been higher, then it could not expose itself to other pieces, and then it would remain useless. The catapult must position itself to be of any value. The Mangonel's tactical capability is impressing, but perhaps the Oxybeles is the more serious piece. The Mangonel is perhaps a little over the top, but this is just a first impression. /Mats

Gala ZIP file. Historical German variant from the Middle Ages.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Oct 28, 2006 02:58 AM EDT:
As I understand the rules, the Kampa (pawn) should be able to move in all
directions after the first move, not only on the diagonals. Then it
becomes too weak(?). I have also implemented Gala in Zillions here:
http://hem.passagen.se/melki9/gala.htm

However, I have followed the rules employed by the German enthusiasts
exactly, and added some variants. But it's good to have yet another
implementation, to try out variant rules. But the Kampa rule in this
implementation is incorrect, I think. /Mats

M Winther wrote on Sat, Oct 28, 2006 02:41 PM EDT:
Well, Mr. Mayer probably thinks it's a nice page, because I've implemented his reconstruction (he has been very helpful). But how authentic are these rules? I don't know what sources he has. It seems difficult to win sometimes so, in a variant, I added the lone king rule (from Shatranj). But I haven't investigated it thoroughly. The 'holy center' rule seems authentic (it's similar to hnefatafl), but other variants could be tried, for instance: a piece is allowed to enter the centre provided that he leaves in the next move. Michael's version is different in some important aspects. The only way is to play games and see which variants are the best.

Belfry Chess (deleted). Missing description (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Fri, Nov 3, 2006 12:57 AM EST:
It's only four, Turret, Belfry, Oxybeles, and Mangonel. I have experimented with other forms of catapults that can sling a piece *over* other pieces (similar to cannons) but haven't found a satisfactory piece yet. I don't think I'm going to invent more catapults, so there's no real need for an overview. /Mats

Korean ChessA game information page
. Korean Chess: presentation plus a strong Zillions implementation.[All Comments] [Add Comment or Rating]
📝M Winther wrote on Fri, Nov 3, 2006 04:37 PM EST:
Is it, or is it not allowed to pass a move whenever you want in Korean Chess, or are you only allowed to pass when you can't move a piece (that's how I implemented it). The scarce sources on the Internet seem to say different things.

📝M Winther wrote on Sat, Nov 4, 2006 03:59 AM EST:
I decided that *it is* allowed to pass a move whenever you want. I tested a
DOS program downloadable from the Internet (jangki.zip). This program is
written by the Korean Hak Jong Lee, and I assume that he knows the correct
rules. In this game, pass is allowed all the time. However, the English
rules file, provided with the zip-file, says that pass is only allowed if
no other move available. The rules file is written by Roleigh Martin, and
I assume that he got it wrong. If I'm right, then the following article
must be corrected:
http://www.chessvariants.org/oriental.dir/koreanchess.html

Those interested ought to download my Zillions implementation again,
because I have altered the pass rule. Korean Chess seems less
'populistic' than Chinese Chess, which is much about mating the king. In
Korean Chess play occurs over the whole board, and games take longer to
play. It's more strategical, it seems.

📝M Winther wrote on Mon, Nov 6, 2006 02:33 AM EST:
In Stewart Culin's 'Korean Games With Notes on the Corresponding Games of
China and Japan' he says:

'The king on the losing side is allowed yet another privilege. If he is
the only piece on his side, and if his moving would greatly endanger him,
he is allowed, as the equivalent of a move, to turn over and remain in his
original position.'

So passing is only allowed if the king is the only remaining piece. This
is even stricter than Roleigh Martin's rules. So now I don't know what
to believe. /Mats

📝M Winther wrote on Mon, Nov 6, 2006 11:19 AM EST:
I chose to implement Roleigh Martin's rule as alternative variants (uploaded just now). It's frustrating that there exists no book about openings and endgames, etc, in this noble game. Somebody in this community ought to take upon himself to research this game and write a book. /Mats

📝M Winther wrote on Thu, Nov 9, 2006 12:45 AM EST:
In his Encyclopedia of Chess Variants, 1994, David Pritchard briefly tells
that: 'A player may pass his turn, hence no stalemate or zugzwang.'
(p.164).

In his article 'Janggi Addenda', Abstract Games 15, Autumn 2003, Malcolm
Maynard writes: 'Passing turns. It was not mentioned in the article that
in Janggi, players *can* pass their turn, unlike in other forms of Chess.
The official rule of the Korean Janggi Association is that players may
pass their turns at any time. However, since a player would normally pass
a turn to avoid being forced into moving into a losing position, many
players interpret the rule to allow a player to pass only to avoid
checkmate or stalemate. 
(Thanx to Mr. Michaelsen).

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Nov 11, 2006 01:28 AM EST:
According to Wurman ('Chinesisches Schach, Koreanisches Schach', 1991), Maynard ('Janggi Addenda', Abstract Games 15, Autumn 2003), and Pritchard (Encyclopedia of Chess Variants, 1994), a player can pass at any time, which means that rule 7c above is wrong.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 14, 2006 03:12 AM EST:
Cazaux's Zillions implementation of Wildebeest Chess has a bug: 
when a pawn makes a triplicate step, an opponent pawn cannot 
capture 'en passant' if the bypassing pawn ends up on the rank behind.  
http://www.chessvariants.com/programs.dir/zillions/wildebeest.zip
http://www.chessvariants.com/programs.dir/zillions/cazauxchess.zip

Moreover, Cazaux's implementation of Bolyar Chess (in casauxchess.zip)
doesn't seem to follow the rules that appear on the Internet, and which I 
have recently implemented. Cazaux gives no source for his version of the 
rules. Instead Omega Chess is described. My Bolyar Chess:
http://hem.passagen.se/melki9/bolyarchess.htm  /Mats

Hiashatar A game information page
. Mongolian Great Chess played on a 10x10 board with a pair of Bodyguard pieces per side.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 14, 2006 12:30 PM EST:
I have now implemented Mongolian Hiashatar in Zillions. The Bodyguard piece
is very interesting. I have assumed that the bodyguard can only stymie the
movement of enemy pieces. If it could also stymie the movement of friendly
pieces, then the game would become awkward.
http://hem.passagen.se/melki9/hiashatar.htm  /Mats

ProCycle ChessA Zillions-of-Games file
. Individual pieces promote one by level after each played move.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Nov 20, 2006 09:00 AM EST:BelowAverage ★★
Too much going on. It's an uproar on the chessboard. For instance, you could allow the pawns to promote only when they reach the 6th rank. /Mats

M Winther wrote on Tue, Nov 21, 2006 05:47 AM EST:
The pawn could also turn into a 'stone', which is immobile. The stone is then turned into a knight by lifting and dropping. The queen could also turn into a stone. This solution would calm things down. /Mats

Bodyguard ChessA game information page
. A 9x9 variant, with a Bodyguard and two Kwaggas per side (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sun, Nov 26, 2006 02:29 AM EST:
Charles, they are actually on the diagram (striped horses).
I strongly suspect that it's possible, in any big-board variant, to add
Kwaggas in exchange for the knights. In some cases the game might become
more attractive while the Kwagga seems always to have the same value, more
or less, as a bishop. This means that they can be exchanged. Sometimes the
knight seems to play a retiring role. Adding Kwaggas would change this. I
will probably add Kwaggas to Mastodon Chess. I wonder how this extinct
species would fare in all those popular Capablanca variants. /Mats

💡📝M Winther wrote on Sun, Nov 26, 2006 01:05 PM EST:
David, I don't know, but I think not, because the Kwagga cannot gain
tempo. This it has in common with the knight. It is easy for a bishop to
gain tempo (or lose a move, if you will), and this is why bishop and
knight can give mate, together with a king. However, a Kwagga cannot
possibly give mate together with a bishop if the Kwagga moves on the same
square colour as a bishop(?). 

By the way, I have now implemented Kwaggas as second variant in Mastodon
Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
In this way one can compare the Kwagga's properties with the knight's,
and see how it affects the game. /Mats

Vietnamese Chess ZIP file. Each player has a King, which captures cannon-style, and 11 non-capturing Pawns on a 25-intersection Alquerque-style board.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Dec 5, 2006 04:11 PM EST:Poor ★
This implementation of 'Vietnamese Chess' doesn't work. White immediately loses. Does anybody know the correct rules? /Mats

HP-minichess. Small chess variant that could be played against a pocket calculator. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Dec 22, 2006 12:59 PM EST:
This is included in the small chess variants among the Zillions standard games (that are freeware and comes with the download). /Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Dec 27, 2006 09:56 AM EST:
The 'Orphic Chess' Java applet follows the wrong rules. Pieces on the
board should only be able to move if they can capture, or if the king has
already been placed. These faulty rules makes the game useless. It is
imperative that the correct rules are implemented, otherwise these chess
variant applets function only as disinformation. People will think that
Orphic Chess is crap if they play this applet. At least, I would wish that my 
name be removed from the applet because it misrepresents my variant.

http://www.pathguy.com/chess/OrphicCh.htm

[Subject Thread] [Add Response]
M Winther wrote on Wed, Dec 27, 2006 10:19 AM EST:
If I search for an external link item, for instance, 'Orphic Chess', then
the search engine doesn't find it although it exists on the CV pages.

M Winther wrote on Sat, Jan 6, 2007 01:27 AM EST:
Like I've already pointed out, when performing a google search on chess
variants pages an item is not found. However, when searching for the same
item on google globally, the item *is* found on the chess variants pages.

Go here...
http://www.chessvariants.org/Gindex.html
and search for 'chess256' on chess variants pages only. Item is not
found. Change to global search. Item is found!
Something is wrong.
/Mats

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Jan 6, 2007 01:34 AM EST:Excellent ★★★★★
It gets better and better. Please consider adding Chess256 to v1.0. Of
course. everybody cannot expect to have their personal variants added, but
this one is rather easy to implement, and it is a good training concept for
'orthodox' chess players who have no help from opening theory from the
first move, while the positions are very similar to normal chess.
http://hem.passagen.se/melki9/randompawn.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 9, 2007 03:51 AM EST:
Chess programs, like Deep Fritz, have recourse to immense opening and
endgame databases. So why don't the human opponents have this resource?
It's not a fair fight. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 9, 2007 02:13 PM EST:
Former World Champion Tigran Petrosian said that he learned to calculate by
reading chess books, and by trying to manage without a chess board between
the diagrams. My free blindfold chess program for DOS is ideal for this
type of training. It will also work under all Windows versions. If you own
PocketDOS it will run on your palmtop device. It works finely on my Casio
BE-300. You input moves at the command prompt by typing, e.g., 'g1f3'.
Whenever you want you can display an ascii diagram of the board position.
It also includes Chess256 functionality. Chess256 implies that the pawns
in the initial position are randomized on the second and third rank.
/Mats
 
http://hem.passagen.se/melki9/blindc.htm

M Winther wrote on Tue, Jan 16, 2007 05:02 AM EST:
BlindChess is now updated with much more varied play, a better ascii board,
etc. It's not a wholly unnecessary program. It's good for training. It
runs on any PDA if you own PocketDOS.
http://hem.passagen.se/melki9/blindc.htm
/Mats

M Winther wrote on Tue, Jan 16, 2007 02:32 PM EST:
Ok, I'll do that tomorrow. I just uploaded a small update which includes
an ini-file, which is practical. /Mats

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Jan 19, 2007 05:41 AM EST:
Reinhard, please consider adding Chess256 to Smirf. It is rather easy to
implement, and it is a good training concept for 'orthodox' chess
players who will have no help from opening theory from the first move,
while the positions are very similar to normal chess.
http://hem.passagen.se/melki9/randompawn.htm
My BlindChess can already play Chess256, but its a rather weak DOS
program. But it's good for testing Chess256.
http://hem.passagen.se/melki9/blindc.htm
/Mats

The British Chess Variant Society. Missing description[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Jan 22, 2007 08:46 AM EST:
I suppose you could send your contribution to the webmasters address, which
is at the bottom of the page.
http://www.bcvs.ukf.net/
/Mats

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Jan 22, 2007 12:33 PM EST:
Smirf is a strong program, and the graphics is attractive. However, it would benefit greatly from moving the centre pawns two steps forwards, instead of moving the flank pawns two steps. Flank operations should begin only after the situation in the centre is clarified. Moving a flank pawn two steps weakens the position much more than just moving it one step, especially if it is the kingside flank pawn. /Mats

M Winther wrote on Mon, Jan 22, 2007 02:26 PM EST:
Reinhard, in the following game played between Smirf as white and Zillions
as black (1.6 GHz, 10s/move), Smirf moves both his flank pawns, wholly
without motivation, and put his bishop ahead of a centre pawn on its
initial position. This kind of play is strategically indefensible. In
games against humans the game is strategically lost, even after only one
or two of these positional blunders. It sometimes adopts this style of
play also in normal chess. On the other hand, it is easy to create a
tenable position as white. Always move (1) the kingpawn one step, (2) the
queenpawn two steps, and (3) the queenbishop-pawn two steps. This position
is good regardless what black does, and white can always play for a win. As
black one can always make the steps (1) and (2) and have a good position,
regardless of white's moves. In almost all cases one can also make (3).
These moves could be rewarded in Smirf regardless of variant. Then Smirf
will always begin with a strategically tenable opening, until an opening
book is developed.
/Mats 


(for Zillions I used my rules file
http://hem.passagen.se/melki9/capablanca.htm ) 
Zillions Save Game File Version 0.02 HCC
RulesFile=CAPABL~1.ZRF
VariantName=Bird's Chess
1. Knight i1 - h3
1. Pawn d7 - d6
2. Knight b1 - c3
2. Pawn f7 - f6 Black H M1
3. Pawn d2 - d3 White H M2
3. Pawn g7 - g5 Black H M3
4. Bishop c1 - e3
4. Pawn c7 - c5 Black H M4
5. Pawn g2 - g3
5. Knight i8 - h6
6. Bishop h1 - d5
6. Pawn e7 - e6
7. Bishop d5 - e4
7. Knight h6 - f5
8. Bishop e4 x f5
8. Pawn e6 x f5
9. Pawn j2 - j4
9. Bishop h8 - g7
10. Pawn a2 - a4
10. Knight b8 - c6
11. Pawn j4 - j5
11. Pawn g5 - g4
12. Knight h3 - f4
12. Chancellor d8 - d7
13. Pawn j5 - j6
13. aRook j8 - i8 = Rook
14. Pawn j6 x i7
14. Rook i8 x i7
15. Pawn h2 - h3
15. Knight c6 - d4
16. aQueen e1 - d2 flip Z6 = Queen on d2
16. Pawn h7 - h6
17. Knight c3 - d5
17. Pawn g4 x h3
18. Pawn i2 x h3
18. Pawn b7 - b6
19. Bishop e3 x d4
19. Pawn c5 x d4
20. Queen d2 - b4
20. Bishop c8 - b7
21. Queen b4 x d4
21. aRook a8 - c8 = Rook
22. Chancellor d1 - e3
22. Bishop b7 x d5
23. Knight f4 x d5
23. aQueen e8 x e3 = Queen
24. Knight d5 x e3
24. Archbishop g8 - e6
25. Queen d4 - h4
25. Archbishop e6 - g5
26. Queen h4 - h5
26. Bishop g7 - h8
27. Archbishop g1 - f3
27. Bishop h8 - g7
28. Archbishop f3 - d4
28. Rook c8 - c5
29. Pawn b2 - b4
29. Rook c5 - e5
30. Knight e3 - c4
30. Rook e5 - d5
31. Archbishop d4 - c6
31. Chancellor d7 - c7
32. Pawn b4 - b5
32. Archbishop g5 - i3
33. Queen h5 x j7
33. Rook i7 x j7
34. aRook j1 x j7 = Rook
34. Archbishop i3 - h2
35. King f1 - e1 @ e1 0 0
35. King f8 - g8 @ g8 0 0
36. Pawn d3 - d4
36. Chancellor c7 x c6
37. Pawn b5 x c6
37. Rook d5 x d4
38. Knight c4 - e3
38. Rook d4 - e4
39. aRook a1 - a3 = Rook
39. Rook e4 - e5
40. Rook a3 - c3
40. Rook e5 - e8
41. Pawn c6 - c7
41. Rook e8 - c8
42. Knight e3 x f5
42. Bishop g7 - f8
43. Knight f5 - e7
43. Bishop f8 x e7
44. Rook j7 - j8
44. King g8 - f7 @ f7 0 0
45. Rook j8 x c8
45. Archbishop h2 - i1

M Winther wrote on Tue, Jan 23, 2007 01:33 AM EST:
Reinhard, I used the latest downloadable version. All I say is that there should be knowledge built in so that it takes charge of the centre in the opening. Likewise, in pawn endgames there must be knowledge about the opposition. If there is no such knowledge, then all games are strategically lost. Of course, Smirf is likely to win anyway because it is so strong, but chess programmers must learn to honour the laws of chess. The game example I gave turns the stomach of a cunning chessplayer. It's like a musician who must bear to listen to false play. It is an interesting AI project, but I don't think you can do without knowledge. Chess programmers tend to see chess as an algorithmic experiment, and they disregard the laws of chess, expecting the program to find the best move unaided by knowledge worked out during the centuries. If the programs have knowledge then 10s/move on a 1.6 GHz machine is clearly good enough. Capablanca said that he counted one move forwards, but he had an immense knowledge. /Mats

M Winther wrote on Tue, Jan 23, 2007 12:08 PM EST:
If you had a way of storing the program's experiences of different positions, then I would understand your concept (i.e. a learning file). But to build hundreds of years of collected understanding into wholly abstract algorithms, that I don't believe in. Chess is too deep a game for that. Possibly it would work with gomoku, but not chess. Nevertheless, it's an interesting experiment. I wish you good luck. /Mats

M Winther wrote on Tue, Jan 23, 2007 04:46 PM EST:
Of course, I did not mean 'stupid looking up', like opening books and
endgame tables. I did not mean concrete knowledge. What I had in view are 
the established *chess laws*. For instance, in the opening you
must direct attention to the centre. There are two methods, either a
direct fight for the central squares, or an initial forfeiture followed by
an immediate undermining of the points of support. Flank operations must
not begin before the situation in the centre is clarified. In the endgame
the king must become active, and take heed of opposition, etc., etc. In my
own weak little DOS program ( http://hem.passagen.se/melki9/blindc.htm )
there is no book knowledge, either. But it tries to control the centre,
nevertheless. And it seems to play the openings rather well, without
opening book. 

Facts are that programmers are reluctant to teach the programs this kind
of knowledge. Instead they want to create as effective algorithms as
possible, so that the correct move is reached anyway. This creates a form
of chess that is lacking in variance. There are very many ways of handling
a position, provided that you follow the chess laws. If you don't follow
the chess laws, but only calculate, then the program will decide for only
one possibility. This is a faulty conclusion while there are other moves
that are just as good.

In this sense, I'm afraid, this project is similar to other chess
software solutions in that you put to much trust in the calculative
capability of the program. I don't see why abstract knowledge cannot be
combined with an AI approach.
/Mats

M Winther wrote on Wed, Jan 24, 2007 11:36 AM EST:
To uncover the *laws* underlying any subject matter is the gist of the
scientific paradigm. I am surprised  that there are people who think
differently, which is interesting, of course. Another thing: there are so
many chess variants on this site that are better than those Capablanca
variants, with their rather brutal pieces. Personally I even prefer the
Amazon to the Archbishop and Chancellor. The Amazon is easier to handle,
and it must hide to all other pieces, so the games are easier to predict.
/Mats

M Winther wrote on Wed, Jan 24, 2007 04:04 PM EST:
Smirf clearly improves its positional play when given more time. This is
unusual. But it has a rather passive style of play. Another thought:
different alternative variants can also be achieved by keeping the same
pieces but introduce the Gustavian board (
http://hem.passagen.se/melki9/gustaviii.htm ). S Trenholme did this in
Capablanca Gustavian (zrf) which can be downloaded from yahoo (chess
variants). It is an interesting concept. The smaller board might affect
the unruly Archbishops and Chancellors so that they are somewhat
neutralized.
/Mats

M Winther wrote on Sun, Jan 28, 2007 07:06 AM EST:
A missing item in your future design elements:
i) 10x10 board (e.g., Grand Chess, which is popular)
/Mats

M Winther wrote on Sun, Jan 28, 2007 10:47 AM EST:
Well, then, please add Mastodon Chess (8x10) instead so we get
a big board variant of prominence.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 30, 2007 12:31 PM EST:
It is desirable that a database for chess variants be developed. (How about adding database functions to ChessV, Greg?) Games belonging to the same variant could be stored in a separate database. First and foremost one must be able to search for name and result. Secondly, one should be able to make position search. If somebody is interested in old, but very good, chess databases I recently wrote presentations, with screen shots, of TascBase and Chess Assistant 2.0. They have become useful again thanks to DOSBox for WinXP.
/Mats

SMIRFBROKEN LINK!. Program that plays various 8x10 chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Feb 2, 2007 08:11 AM EST:
Smirf has a fondness of developing the knights immediately. The resultant positions are often classic in character. A classical style implies moving one pawn two steps and developing the pieces fast. This is sometimes employed as a defence method with black. But practice has shown that white's winning chances, should he employ this strategy, are scarce. At least as white, Smirf should more often try to move two pawns in the centre immediately, e.g. c4, and d4. Instead he often blocks the c-pawn. This isn't necessarily bad, but it reduces the strategical possibilities immensely. The c-pawn, both with white and black, is of immense strategical import. Even if black blocks it, typically the knight will soon be removed and the the c-pawn pushed, like in Ruy Lopez. The king fianchetto is also typical of modern opening strategy. I think that the opening play is the greatest problem, when opening books aren't used. A more modern style would increase Smirf's playing strength very much, and, also, that it doesn't try to win (or hold on to) a pawn in the early opening, but, rather, that it could even forfeit a pawn. A possible way of reducing the knight moves could be to randomize the first move. /Mats

M Winther wrote on Sun, Feb 4, 2007 02:55 AM EST:
Well, migrating into Mac OS is migrating into oblivion. How many chess enthusiasts use Mac? Less that one per thousand, I'd guess. /Mats

M Winther wrote on Sun, Feb 4, 2007 06:13 AM EST:
How can they support something they don't understand? I never took the courses in AI when I studied computer science, long ago. Had I done this, possibly, I could better understand your notions. It isn't exactly trivial what you're doing, neither the algorithmic notions, nor the underlying philosophy. It is the latter I have the most problems with. I think I am essentially a Platonist, thinking in terms of the invisible Forms of chess. The notion that algorithmic methods can fully simulate aspects of human intelligence in chessplaying is beyond me. Had it involved computational intelligence, and an iterative development or learning, then I could better understand the notion of an AI chessprogram. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Feb 7, 2007 01:05 PM EST:
I have made a new Zillions implementation of the important variant Circular Chess, which can be downloaded here. This implementation plays a less monotonous game in the opening (more pawn moves) than earlier versions of Circular Chess. The graphics is better and smaller. The code is slightly faster. Piece values have been altered by tweaking.

Also visit the Circular Chess Society
/Mats

Baseline chess with Fischer rules. Start with dropping major pieces on baseline, a variant that uses rules from Fischer Random Chess but is not random. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Feb 9, 2007 02:39 AM EST:
Ken, if black places both his bishops on the corner squares then he would have to choose a passive strategy in the centre, allowing white to place pawns there, as a black pawn on d5 or e5 would block one of his bishops, and it would take time to activate it. I am not so sure that double fianchetto is always so good. Bishops can also play an active role in the opening, by placing them on KB4, KN5, QB4, or QN5. Should white choose the positional strategy of placing the bishops on the corner squares, then, provided that black response is correct, I think he has forfeited his first move advantage. The bishops are very well placed on KB1 and QB1, where they can choose between a positional strategy (fianchetto) or a tactical (QB4), etc. The standard position seems to be the best, allowing for a maximum of strategical options, and we don't know which flank the king is to be placed on, etc. In this form of drop-chess with FischeRandom rules, I would suspect that both players will select the standard position, because it's probably the best alternative, for both parties. But this remains to be demonstrated. I have tried to tackle the problem in a different way, involving 'pawn relocation', in New Chess and Swedish Chess
/Mats

M Winther wrote on Fri, Feb 9, 2007 10:03 AM EST:
I have now created a new form of drop chess: Meteoric Chess (with zrf). I think it's a sound but lively variant. It's along these lines, I think, that a fruitful randomized variant can be found. It's quite possible that it can be improved in some way. The relocation theme can also be used in other contexts. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Feb 9, 2007 12:30 PM EST:
What's the spy?

[Subject Thread] [Add Response]
M Winther wrote on Mon, Feb 12, 2007 02:40 PM EST:
If somebody is interested in my 'dislocation pieces' (or what to call them) I have reworked three of them: the Ladon, the Castalia, and the Stheno. They have caused me some headache because they proved not to be so strong as I expected, so I had to give them more powers, so they can compete with the other pieces in the traditional set. The Castalia is now capable of both attracting and repelling. The latter is applied only on enemy pieces when the Castalia stops next to one. I suspect this double dislocation is unique. My latest dislocation piece is the Echidna.

For people interested in weak pieces, camels, etc., and short-range pieces, it seems like dislocation pieces could combine with them finely while they tend to be weak. There is much to discover in this field, but be aware that this family of pieces can become too wild and unpredictable if the movement and capture rules aren't restricted. /Mats

Helmsman ChessA game information page
. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Tue, Feb 13, 2007 02:01 AM EST:
Andy, no the Helmsman bounces whereas the Murmillo collides. The Murmillo is probably easier to understand. The bouncing, and the second leg leap pieces, are probably more difficult than the others. There is a table of bifurcation pieces here. My latest addition is the Provocator, which probably is quite good. I understand if people are sceptical towards bifurcation pieces, but at least certain of them are not difficult to master, and quite useful. They introduce new strategical and tactical themes. It becomes a different game if you introduce a new form of piece. Another interesting aspect is that it's become easy to introduce cannons in a Western context, while the cannon bifurcation pieces are more powerful than their Eastern counterparts. A counterpart of the Chinese cannon is the Crossbishop, and a counterpart of the Korean cannon is the Venator. But it's possible that colliding pieces are more easily accessible than leaping pieces. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Feb 13, 2007 03:53 AM EST:
I uploaded a bugfix to Castalia today. I really don't know if simultaneous repelling and attraction is that useful. But it's fun. Also the Naiad is capable of this now. Interestingly, a piece that did not need enhancement is the Alseid (uploaded a slightly improved version today). Due to the fact that it kidnaps from behind a screen it, for some reason, becomes much more dangerous. The Echidna has a similar property of repelling behind a screen. These two pieces seem powerful enough as they are.
It has become an obsession with me, this piece invention business, and I must now try to forget about this for a while. I think it's the mathematical properties which are so interesting, that is, how certain piece characteristics affect the game as a whole, its tactics and strategy.
/Mats

M Winther wrote on Wed, Feb 14, 2007 06:50 AM EST:
To whom it concerns, I have now uploaded a bugfix to the Castalia, Alseid,
Naiad, and the catapult pieces Belfry, and Turret. I had wrongly
implemented them as if it was an 8x8 board.
/Mats

No-Yes! ChessA game information page
. French commercial variant with an element of chance.[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Feb 18, 2007 05:08 PM EST:
Luc, please explain how it works in English. /Mats

M Winther wrote on Mon, Feb 19, 2007 11:11 AM EST:
It seems to be regular chess with a random rule which decides if a piece is allowed to go to a certain square. Otherwise the player has to choose another move. /Mats

Leto ChessA game information page
. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Wed, Feb 21, 2007 12:09 PM EST:
My Leto Chess seems to have fallen between the chairs. Would some of the
editors publish it, please. The Leto is a peculiar piece.
http://www.chessvariants.org/index/msdisplay.php?itemid=MLletochess

[Subject Thread] [Add Response]
M Winther wrote on Wed, Feb 21, 2007 12:10 PM EST:
My Leto Chess seems to have fallen between the chairs. Would some of the
editors publish it, please. The Leto is a peculiar piece.
http://www.chessvariants.org/index/msdisplay.php?itemid=MLletochess

Scorpion Chess. Poisonous Scorpions instead of pawns.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sat, Feb 24, 2007 02:14 AM EST:
No, it's exactly the same as a pawn, except for the the two additional knight leaps, which cannot be used for capture. No initial double-step oblique move. I don't know how useful the Scorpion is, except that it seems to work. /Mats

Brigadier Chess. Introducing the powerful Brigadier piece on a 68-square Gustavian board.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sun, Feb 25, 2007 02:34 AM EST:
This is not correct. My Brigadier is *not* the same as the 'Super
General' in Supremo Superchess. The Brigadier moves and captures like a
Queen but can also *capture* an enemy if there is another piece in between, 
and any interim squares are empty.

However, in Supremo Superchess the 'Super General' can also jump
*without capturing*. This makes an immense difference. The Super
General's movement freedom is overwhelming, while the Brigadier's
movement is much more restricted. So the Brigadier is not the same as
Mr. Howe's unpublished Optima and Nova, either, as these, allegedly,
use the Super General moves.

Moreover, the Brigadier is a very useful piece. I, too, have discarded
several piece inventions, but the Brigadier was found to work very well. I
have implemented it in Zillions and tested it in several computer-computer
games. It was found not to be overwhelmingly powerful, and the activity of
the pieces remained distributed between the different pieces, i.e., the
Brigadier did not move around too much.

It's not possible to go between to protect a piece that is directly
threatened by a Brigadier (because the Brigadier can capture by jumping).
But this doesn't matter much because, while the Brigadier is so valuable,
all pieces, except the king, can stay put if directly threatened by the
Brigadier. A king standing on the same diagonal/orthogonal as an enemy
Brigadier needs two pieces between itself and the enemy Brigadier to be
protected. This is not hard to accomplish since the highly movable
friendly Brigadier can be used as defensive piece. 

As to Fergus's 'uninvented' Tank and Bazooka: pieces must be properly
tested, I think, before deciding whether they work. Moreover, such pieces
could, after all, be blocked by a Bodyguard, which can stymie piece
movement. So it also depends on the context if they can be used.

Andy, I have never experimented with 'different armies' chess variants,
although I always use this concept when testing the strength of new
pieces. Pitting Amazons against Brigadiers is an interesting concept,
which you could try to implement in some form.  /Mats

💡📝M Winther wrote on Sun, Feb 25, 2007 01:39 PM EST:
MHowe, who cares who invented a certain piece, that's a trivial thing. What matters is the implementation, publishing documents about it, creating wortwhile variants, studies, or problems, and, above all, creating Zillions files, and e-mail presets. I really think you threw out this piece with the bath-water. People tend to think that such pieces are too powerful, like the Amazon. But the fact that they are powerful means that they have to back off when threatened by all other pieces. It calls for careful play, unlike a knight or a pawn who can attack at many occasions. /Mats

💡📝M Winther wrote on Sun, Feb 25, 2007 02:16 PM EST:
Of course, time will tell how a variant is evaluated. But you are wrong about Zillions. It can be tweaked to play openings good, and to evaluate the pieces correctly. I nearly always tweak the pieces, and give them new values. That's why I try different alternatives and playtest them, and also evaluate them intuitively. If the piece is too weak I often give it new capabilities, like I did with the Ladon, the Castalia, etc. I also encourage castling, and discourage early queen moves. All this is very easy to do, and the effect is marvelous.

For instance, I altered the Korean Chess and Chinese Chess code in the Zillions standard versions. All I did, more or less, was to tweak the pieces so that their values became more correct. The result was that my tweaked versions won one match each against the standard Zillions versions. Both matches ended 6-0. So the effect is an immediate increase in playing strength. Please have a look in my zrf's and copy the tweaking code. It's a pity that people don't tweak their programs. Perhaps it's not always necessary, but in most cases it is, and suddenly the program is interesting to play against and the playtests are valuable.

Zillions can play chess very well, if pawn moves are encouraged in the opening, etc. I playtested my Saitek Travel Champion which is evaluated to Elo 2080 by USCF. This is a very proper evaluation, I think. This computer plays a very nice game of chess. I ran it against my Blindfold Chess (which contains some tweaking) at 10s per move in two games, and 30s per move in one game. The Zillions computer was a 1.6 GHz. The two first games ended 2-0 to Zillions and the last was drawn, although Zillions had a pawn up in the endgame. In the first game Zillions had a pawn up in the endgame, too, but it should have been a draw. The Travel Champion made a silly move however.

In the second game the Travel Champion was run over in the opening. Openings were well-known. The first was a Keres defence. The other a Caro-Kann, Panov variation, and the third a closed Sicilian. Zillions played better in the opening in all games, so the tweaking is effective. While the Saitek computer could put up some resistance, I would judge Zillions to be, perhaps, Elo 2150-2200, on an 1.6 GHz computer, because it wasn't that superior. Of course, more playtesting is needed. But a good guess would be at least Elo 2250 on a standard computer of today, that is, around 3.2 GHz.

People seem to underestimate Zillions's chess playing capacity greatly. It's a good program that plays an interesting game, at least when tweaked. Of course, against humans it would fare even better because we aren't used to playing these strange chess variants, with their strangely moving bifurcation pieces, etc. However, in standard chess, strong human chessplayers would know how to overcome it. /Mats

💡📝M Winther wrote on Sun, Feb 25, 2007 02:40 PM EST:
I do not understand Mr. Howe's attitude. I haven't 'claimed' anything. I have presented pieces and created good programs for them. I have given a commercial site the right to use all my inventions for free. They are working now to implement certain of my variants. I have posted this offer to Unenet groups, too. I wrote to Alga, too, and offered them my Chess Variants for free. I claim no copyright, or no such thing. This is good, as nobody, e.g., no game company, or American individual (who always think in terms of 'ownership'), can claim that they've invented these and prevent others from using them. By the way, what am I expected to do when inventing and implementing all these pieces? I only say that I created 'this' on 'this date'. Then nobody can claim copyright on it, or file for a patent. Then the piece can be used by anybody, also commercially. /Mats

💡📝M Winther wrote on Mon, Feb 26, 2007 12:21 AM EST:
MHowe, how could I possibly deny that I've implemented this piece for the
first time in a variant? It's a simple fact. I am very relieved that
you've twice assured us that you don't 'claim ownership' of this
piece, which you haven't published anything on, and which you didn't
invent, and which you didn't even think up. So now I don't have to be
sued in court and can sleep well at night. What a relief! 
/Mats

TriMac HexChess ZIP file. Zillions Rule File and Graphics.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Feb 26, 2007 12:57 AM EST:
Graeme, if you insert (move-priorities real-moves) then Zillions needn't waste time considering the tweak-moves (or does Zillions automatically give priority to moves with move-type?). /Mats

Brigadier Chess. Introducing the powerful Brigadier piece on a 68-square Gustavian board.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Mon, Feb 26, 2007 11:03 AM EST:
In fact, nothing has been established except 'Brigadier Chess', an unobjectionable chess variant. /Mats

💡📝M Winther wrote on Mon, Feb 26, 2007 03:22 PM EST:
Please don't discuss unpublished games, it's confusing. /Mats

Gastrophete ChessA game information page
. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Tue, Feb 27, 2007 03:56 AM EST:
Turret: moves like a queen, slings piece immediately behind itself to the square in front of the Turret's destination.
Belfry: moves like a rook, slings nearest piece behind itself to the square in front of the Belfry's destination.
Oxybeles: moves like a king, slings piece immediately behind itself to the fartest empty square, or the nearest enemy piece.
Mangonel: moves like a king, slings nearest piece behind itself to the fartest empty square, or the nearest enemy piece.
Trebuchet: slides maximally two steps, slings nearest piece behind itself to the square in front of the Trebuchet's destination.
Gastrophete: slides maximally two steps, slings piece immediately behind itself to the square in front of the Gastrophete's destination.

Amazingly, it is possible to implement catapults on the chessboard. These pieces work very well. They certainly belong in this medieval warfare game. See also medieval-castle-siege-weapons.com

As you can see the Oxybeles and Mangonel look very much alike. This is true also of the Trebuchet and Gastrophete. The only difference is whether they sling the nearest piece or sling an adjacent piece. I discovered that the latter type of catapult, contrary to expectation, seems almost as strong as the former. Although the nearest piece slinger has more opportunities of slinging pieces, the adjacent piece slinger can maneuver more easily, while it can avoid slinging pieces when this isn't favourable. This difference seems small but makes these pieces appear quite different.

It is now possible for anyone to implement many more kinds of catapults. My Zillions code isn't trivial, but all you need to do is to modify it a little to create different variations. For instance, it is possible to create a really powerful one that moves like a queen and slings *nearest piece* to the farthest empty square, or the nearest enemy piece. Only modify the code.

This could also be interesting to the short-range project. It is possible to implement a catapult that moves like a king, slings piece immediately behind to the square in front of the catapult's destination. This is a short-range catapult that could be named Short-range Mangonel (aka Mangonel), or Breacher, Slinger, Hurler, Onager, Ballista, etc. It is also possible to create a catapult which cannot hurl to empty squares, but only at enemy pieces. A catapult that hurls behind a screen is also possible (this was also how catapults sometimes were used in reality).
/Mats

Brigadier Chess. Introducing the powerful Brigadier piece on a 68-square Gustavian board.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Tue, Feb 27, 2007 03:59 AM EST:
Greg, I always add 'preliminary estimate' after my evaluations because it is a continuous process. I recently discovered that I had probably overestimated my Ladon, so I modified its movement. When playtesting I use different criteria. In computer-computer games I can study how much the piece involves itself in the game. If it makes about the same amount of moves like the other pieces, then it seems to be a tactically useful piece, and its value could be on a par with the other pieces. Another method is to use different armies. On one side there are only traditional pieces, and on the other two traditional pieces less, but instead new pieces. While we know the values of the traditional pieces that have been removed, we can assume that the values of the new pieces are the same if the games tend toward equality. I have, using this method, often discovered that my new pieces could not compete with the traditional pieces, so I had to upgrade their powers, while I have restricted myself to the traditional piece context. As the traditional Western piece values are today perfectly established, its possible to tweak Zillions according to this. Zillions sligtly underestimates the knight, the rook, and the queen. This makes it exchange a queen for rook plus bishop sometimes, and it often avoids exchanging the bishop for a knight when this is advantageous. In most of my latest implementations I have corrected this. If one makes these tweakings, then Zillions is an excellent help when evaluating new pieces. /Mats

💡📝M Winther wrote on Tue, Feb 27, 2007 01:05 PM EST:
Good research work. I really expected another game with this interesting piece to be dug up sooner or later. I have added a link to zhou xia. /Mats

Gastrophete ChessA game information page
. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Tue, Feb 27, 2007 01:11 PM EST:
I have confined myself to conservative variants where I generally only input one new piece into a traditional Western rule context (and a board close to the standard size). But it's up to anyone to use my pieces in newfangled ways. People seem prone to construct very ambitious games that takes hours and hours to learn and to play. /Mats

Gustav III's Chess. Invented by King Gustav III of Sweden (1746-92).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Wed, Feb 28, 2007 03:45 AM EST:
You could always try, but I would suspect that the Chinese Cannon is too weak in the Western piece context. This piece has the same inferior mobility in the first half of the game as the rook. Probably it's enough problems with the rook. For this reason I introduced the bifurcation cannons, instead. They are stronger than the Chinese Cannon, and the Korean Cannon. Examples of relatives of the Chinese Cannon is the Crossbishop and the Crossrook.

The gustavian board is ideal for creating variants whose complexity is within human grasp, yet not too complex and long-winded. An obvious problem in Fide-Chess is that the complexity is somewhat too low (that is, for advanced players). This makes drawn games too probable. Tournament organizers often complain that players are too willing to accept a draw. But this is not the whole truth. Chess is actually rather drawish. An obvious example is the French Exchange: 1.e4 e6 2. d4 d5 3.exd5... What to do? Already at this stage we have arrived at a drawn position. Playing seriously for a win here would entail too great strategical risks. Capablanca tried to remedy this problem by introducing Capablanca's Chess. It is fun, but it could be argued that the tactical complexity here is too high for the general player. It's much about calculating variations and foreseeing combinations involving the very combinative extra pieces. The gustavian board could remedy this by its smaller size, and by introducing a pair of pieces that are less tactical (the Amazon, too, because of its high value, is less tactical than the Capablanca pieces). I have in many variants placed the knights at the corners. This seems to work very well. They are not too far away, while there exist routes to fine positions, the K3/Q3 squares, and the B4 squares, which are not easily accessible to a knight on its standard square. /Mats

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Thu, Mar 1, 2007 10:16 AM EST:
This is a good initiative as it is hard to obtain information about this game. Korean Chess is a game with greater strategical depth than Chinese Chess. The Korean Elephant is of particular interest. I implemented a strong Zillions version here. /Mats

Scout ChessA game information page
. Introducing the Scout, combining queen-captures with Camelrider moves (zrf exists).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Thu, Mar 1, 2007 10:25 AM EST:
I was also intrigued by this piece. It introduces a new theme. It can make a startling jump into the enemy lines, create threats, and then leap back again. Scout is a befitting name. If anybody wants to study the characteristics of a certain type of new piece, how it affects the strategical situation, and what new tactical themes are introduced, then my conservative implementations are ideal. There is really no reason why the name Scout cannot be re-used in other variants. Today, there exist so many variants that we must accept re-using names to some extent. Most of the variants will fall into oblivion anyway. /Mats

Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Mar 2, 2007 01:52 AM EST:
A disappearing corner square seems to be a useful concept. In my Doublebarrel Chess I introduce a similar idea. There are no extra squares, but the extra pieces are placed beside the 8x8 board. When a rook moves away, the extraneous piece is automatically moved to the corner square. Should a rook be captured when it still hasn't left the corner square, then the extraneous piece is removed, too. The Doublebarrel is so powerful in the traditional setup that it was necessary to put it beside the board so that it doesn't run amok in the opening.

Another game which uses diagonal corner squares on a 9x8(!) board is Bolyar Chess (a traditional Bulgarian variant). Here the player gets a special bonus if he promotes a boat on the extraneous corner squares. The boat is then promoted to General (=queen).

An important aspect of the gustavian board is that the extra corner squares provide shelter for the king. This means that it's less dangerous to initiate a pawn storm on the king side. As it's easier to get the king out of the way, this improves mobility of the heavy pieces that can be placed on the knight- and rook files to bolster the flank attack. This strategical aspect, which benefits fighting chess, is a bonus of the gustavian board. Leaping pieces, especially those with long-leaping camel moves, benefit greatly from the extra corner squares, while the sliding pieces have no use for them, except the queen, which is somewhat benefitted. The reason for this is that the leaping pieces can use the extra corner squares when maneuvering./Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Mar 2, 2007 02:32 AM EST:
M. Howe: 'Leaping-riders can be awkward and unbalancing because of their ability to attack through pawn walls...'
Of course, this 'brutal' aspect of the riders is solved in the 'Kwagga', which can only capture on the first leap. The Kwagga is used in Bodyguard Chess.
Possibly, it could be tried with a nightrider, too, if somebody cares to do it. /Mats

Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Mar 3, 2007 02:55 AM EST:
That's Chess256, if pawns are randomly placed only on second and third row.
http://hem.passagen.se/melki9/randompawn.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Sat, Mar 3, 2007 03:04 AM EST:
When choosing 'Using HTML tags' when creating messages in this forum the
lines become much longer than usual. It becomes awkward to read. If some
of the editors could fix this. Please shorten the lines so that they are
on a par with non-html messages, or at least, let the html code be so 
that the text remains within the window. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Sat, Mar 3, 2007 03:08 AM EST:
Editors, I've posted to you twice already. Please remove the following
item:
http://www.chessvariants.org/index/msdisplay.php?itemid=MLcolumbiad_ches
It's doubly published. In this item I gave the wrong board dimensions. As
there is no way of returning and fixing a mistake of this kind, I had to
create a new item with the same name. But you have published both. /Mats

[Subject Thread] [Add Response]
M Winther wrote on Mon, Mar 5, 2007 11:22 AM EST:
I suggest the following terminology for certain categories of chess pieces.
Runner pieces move like rider pieces, except that they can only capture on the first move in the series. An example of this is the Kwagga, which moves like a Camelrider, except that it can only capture on the first leap. This means that the Kwagga could also be called a Camelrunner. Another example would be the Wazir. If we allow the Wazir to move like a rook, but still only capture like a Wazir, then it's a Wazir-runner (remains to be invented, I suppose). In fact, the rook could also be called Wazir-rider.
Transformational pieces are pieces that change capacities depending on square colour, or row number, for instance. An example of this is the Elkrider.
Telekinetic pieces are pieces that can dislocate other pieces by moving towards them or from them. An example of this is the Echidna.
Catapult pieces are pieces that dislocate other pieces by hurling them over its head in the movement direction. An example of this is the Belfry.
Agglomerate pieces are pieces that combine two movement types (i.e. two pieces), but they move only with the one movement type, whereas they capture only with the other movement type. An example of this is the Constable. Agglomerate means 'clustered together but not coherent', which is a term that separates this piece type from the compound pieces.
Compound pieces simply combine two or more pieces. An example is the Amazon, which combines knight and queen.
Bifurcation pieces change movement from diagonal to orthogonal, or vice versa. An example of this is the Secutor.

These terms can be combined in order to categorize new pieces. For instance, it's fully possible to create an agglomerate transformational piece, or an agglomerate catapult piece. /Mats

Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Mar 6, 2007 12:23 PM EST:
David, 12x12 is very ambitious. It risks becoming tedious. The pawns should probably promote earlier than 12th rank, like in Grand Chess. It seems like people have a fixation on composite pieces. It's yesterday's news, isn't it? Why not introduce some of the other piece types, which I described earlier (Terminology). /Mats

[Subject Thread] [Add Response]
M Winther wrote on Thu, Mar 8, 2007 04:45 AM EST:
Telekinetic pieces, and catapult pieces, open up the possibility of
immobile pawns, that is, pawns that can only move when being dislocated by
other pieces, but still can promote at the last rank. /Mats

Gladiatrix ChessA game information page
. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sun, Mar 25, 2007 07:41 AM EDT:
I have now introduced the Gladiatrix on an alternative board, the 'long-board' (is there a better name?), which is a Capablanca board stood on end. I found that, in this powerful piece context, the play on the H-board was somewhat cramped. The long-board has interesting properties. All the strategical factors, like the distance between the wings, remain the same as in standard chess. This type of big-board is also good for the knights. The pawns promote next to the last rank (that is, on the same rank as usual). By denoting the first rank as '0', one can keep standard chess notation. I believe that the long-board is a convenient way of introducing extra pieces, whilst maintaining a complexity that is not too far from standard chess. The gist is that the armies are not placed on the first rank, but on the next rank, while the first rank is left empty, except for the extra pieces. As the armies are near (that is, at the same distance as in standard chess), the forces will come into contact earlier. If one wants a game with early activity, this could be an important factor. /Mats

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Mar 30, 2007 01:04 AM EDT:
I don't think the game must be cancelled. If they cannot reconstruct, then they need only go back one move and the player in check must protect his king. From there they continue. Note that one needn't say check. One cannot capture the king so a game is never lost if one's king happens to be in check at the opponent's move. In 5-minutes blitz, however, it's sometimes allowed to capture the king. But the players should be agreed on this, then. /Mats

M Winther wrote on Sun, Apr 1, 2007 01:46 AM EDT:
No, a new game shall not be started (that is only when the initial position was wrong). The Fide laws say:

7.4 If during a game it is found by the arbiter or one of the players that an illegal move, including not exchanging a pawn who reached the last rank for a queen rook, bishop or knight and capturing the opponent’s king, has been completed, the position immediately before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity. The clocks shall be adjusted according to Article 6.14. Article 4.3 applies to the move replacing the illegal move. The game shall then continue from this reinstated position.

After the action taken under Article 7.4(a), for the first two illegal moves by a player the arbiter shall give two minutes extra time to his opponent in each instance; for a third illegal move by the same player, the arbiter shall declare the game lost by this player. If the opponent cannot checkmate the player by any possible series of legal moves even with the most unskilled counterplay, the arbiter shall decide the result of the game.

Baseline chess with Fischer rules. Start with dropping major pieces on baseline, a variant that uses rules from Fischer Random Chess but is not random. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Apr 6, 2007 10:14 AM EDT:
Ken, it doesn't prove anything that they placed their bishops in the corners in those rapid games. It was probably only out of curiosity or convenience. One should have as few restrictions as possible. If there is no real reason to prohibit placing the bishops in the corners, then it should be allowed. Don't rush to conclusion. Use any chess program to set up a position where one party has the bishops at the corners, and the other party has his bishops on the bishop files. Then you let the program play against itself in several games. From this you can judge whether it's too advantageous to place the bishops in the corners. I suspect it has both pros and cons, so it should be no problem. /Mats

Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Mon, Apr 9, 2007 02:56 AM EDT:
This variant employs a new(?) way of introducing extra pieces on the standard board. It is also described here. My Zillions implementation plays it well. This method can also be used in other variants. Seirawan advances it as a possible way of playing chess in the future. What do you think of it?
/Mats

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M Winther wrote on Mon, Apr 9, 2007 03:00 AM EDT:
Seirawan Chess. This variant employs a new(?) way of introducing extra pieces on the standard board. It is also described here. My Zillions implementation plays it well. This method can also be used in other variants. Seirawan advances it as a possible way of playing chess in the future. What do you think of it?
/Mats

Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Mon, Apr 9, 2007 10:37 AM EDT:
I am sceptical of this variant because the bishops will tend to get exchanged too easily (by moving one's bishop from the initial square, offering exchange, while simultaneously guarding one's bishop with a hawk. As the bishop (especially when fianchettoed) is the positional piece par excellence, I think this game will be lacking in many positional qualities, especially since the Elephant (N+R) and Hawk (N+B) are such tactical pieces. Something that will help to remedy the problem is to restrict the entry squares of the Hawks. My suggestion is that the Hawk should not be able to enter on the bishop files, and, perhaps, the Elephant should not be able to enter on the knight files. In other words, the external pieces should only be able to enter when king, rook, or queen moves. (Trenholme implemented the same pieces on the Gustavian board. Perhaps it's better.)
/Mats

📝M Winther wrote on Mon, Apr 9, 2007 11:08 AM EDT:
I have now implemented a variant which doesn't allow piece entry when the bishop moves. This is done in order to make it more difficult to exchange bishops. /Mats

📝M Winther wrote on Wed, Apr 11, 2007 01:50 AM EDT:
Yasser let me know that the intellectual  rights of Seirawan Chess are “pending” as patents and trademark issues are worked out.  If  the intellectual rights are approved the game will be “commercialized”, including a book and program.  Right now they are getting the physical pieces produced. It wouldn't be correct of me to publish my Zillions program, then. But it is a little curious since everything about the variant is traditional. /Mats

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M Winther wrote on Wed, Apr 11, 2007 08:59 AM EDT:
My fondness for cannons has led me to a new type of cannon: the Swedish Cannon. As long as there are jump moves, the Swedish Cannon functions like a Korean Cannon, it both slides and captures after the jump. However, and here's the fine thing, when the Swedish Cannon cannot jump it may slide like a rook, but without capture. This makes it stronger than both its counterparts, the Chinese Cannon and the Korean Cannon, and easily integrable in a Western piece context. A Zillions program and more information is here. My 'febrile creativity' is good for future constructors. These pieces and game rules will never be confiscated in patent registrations, etc. The Swedish Cannon could be useful in an Eastern piece context, too. It's as fun as a Korean Cannon, but it's easier to handle, while it will never become stranded.
/Mats

Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Wed, Apr 11, 2007 04:04 PM EDT:
It has to do with physical pieces: the elephant and hawk are
sculptural. They are depicted here. /Mats

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M Winther wrote on Wed, Apr 11, 2007 04:09 PM EDT:
Yes, but it should also be able to slide like a rook if there
are no jumps. Then it's a strong piece, I suppose. Try it out!
By the way, I have just uploaded a new improved version of my
Swedish Cannon Chess.
/Mats

M Winther wrote on Fri, Apr 13, 2007 02:43 PM EDT:
I have totally reworked my Swedish Cannon Chess now because
pieces were exchanged too easily. Now I introduce a new drop
mechanism whereby the external piece must be dropped on a pawn
on the second rank, which is automatically relocated. Very useful.
By the way, my Meteoric Chess zrf is now much stronger. /Mats

Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
📝M Winther wrote on Sat, Apr 14, 2007 01:53 AM EDT:
Perhaps it's about the same piece density, then, because Seirawan Chess has two pieces more. A Tutti Frutti zrf can be downloaded from the Zillions site, here. As Seirawan Chess is defined it's not particularly good, because the bishops gets removed too easily. These two variants are probably better. But one thing amazes me, namely the immense popularity of the Archbishop and Chancellor. Seirawan Chess has a co-author, namely Bruce Harper. Video clips of the Seirawan Chess simul recently held is here. They plan to create Seirawan Chess tournaments. What's so strange is that they cannot see the variant's obvious flaw. /Mats

📝M Winther wrote on Sat, Apr 14, 2007 11:59 AM EDT:
The problem with the Elephant (Chancellor) and the Hawk (Cardinal), which are known from Capablanca's Chess, and hundreds of other variants, is their tactical intricacy. They are super-knights, and in this capacity they can create a maximum of new threats: eleven enemy pieces can be exposed to new threats in one single move. A knight can threaten seven pieces (not counting the square from which it came). A queen can create six threats (not counting two on the diagonal/orthogonal from which it came). A bishop, and a rook, can create two. A Korean or Swedish Cannon can create three.

We know that amateurs have great problems with the knights, because of their notorious capacity of making double-threats. So how will they fare with eight knights on the board, four of which are super-knights? The Elephant and Hawk are ideal for professionals because they can make use of their tactical superiority, instead of having to slowly grind down their weaker opponents in long positional games. But will such a game really be attractive to amateurs? In practical endgames, especially, these pieces are practically unforeseeable for the weak player. I'd wish they had opted for pieces with positional qualities. Although these pieces are attractive, their intricacy make them inaccessible to the amateur. For this reason I am surprised to see how many variants exist that employ these pieces.
/Mats

📝M Winther wrote on Sun, Apr 15, 2007 10:56 AM EDT:
So how can we address this problem of the future of chess? Not all players are attracted by Fischer Random, either, although it's a good training variant. Firstly, the standard position has a great advantage. White's position is slightly better so that he can develop an initiative. It is simply the most harmonious and best position of all 960. Secondly, an important part of chess is to prepare your own variants, and to acquire specialist knowledge of certain variants. This is all gone with Chess960.

Nevertheless, even if the problem only concerns professionals, it's necessary for us to address the problem. We can't allow the professionals to dictate the future of chess because then chess will become overly technical, like the examples of Chess960 and Seirawan Chess. This is obvious also among the grandmasters who want a shortening of the time limits, something that will also increase the technical aspect of chess.

Probably most chessplayers want a standard position to start from, and not too much anarchy. We must question whether it's possible, then, to improve Seirawan's suggestion, and introduce pieces that are less tactical than those super-knights. The Swedish Cannon is an interesting piece that introduces new tactical themes (there are, of course, many alternatives). Its value seems to correspond to a bishop. To simply introduce a single external piece by way of pawn-relocation could be a way of vitalizing chess. Between the rounds one can alternate between standard chess and the new variant: Swedish Cannon Chess
/Mats

📝M Winther wrote on Mon, Apr 16, 2007 12:40 PM EDT:
Chess isn't complex enough in today's computer age. We need a more complex game. But as I pointed out, we needn't abandon traditional chess. If a player in the first move 'tables' the extra piece (e.g. Swedish Cannon), then the game will be played with a later possibility of extra piece entry. If both players, in the first move, refrain from 'tabling' the extra piece, then the game will be traditional. In this way there is a choice, and chess keeps its link to history. /Mats

📝M Winther wrote on Wed, Apr 18, 2007 07:53 AM EDT:
I implemented this feature (optional extra piece) in Alternative Chess.
/Mats

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M Winther wrote on Wed, Apr 18, 2007 12:12 PM EDT:
Glenn, it is true that the amount of opening lines is very central to the
long-term vitality of a variant (i.e. if it can survive theorization). If
we go back to Kramnik - Kasparov World Chess Championship 2000. How
inspiring was this to the vast majority of amateurs? In the eyes of the
experts it was probably a good and interesting match. But can amateurs
really appreciate the Berlin defence with queen exchange, where the result
is a draw in game after game? Of course, the promotive effect would have
been greater had they played King's gambit, or the Evan's gambit in the
Giuoco Piano. But such openings are obsolete among the elite. 

Had the possible opening lines been vastly greater, then white needn't
try to prize open that stubborn defence in game after game. But Kasparov
is forced to play 3.Bb5 because 3.Bc4 is a draw. It is as simple as that!
King's gambit is a draw, too, or possibly worse. Do you see my point? The
grandmasters are facing a problem in the openings which risks making the
game tedious. They have to rely on 'Fritz analyses to the 45th move' in
that particular critical variant. Soon we must rename the World
Championship to 'The World Championship in Opening Preparation With The
Aid of Computers and Seconds.' I'll have a look at Tiger Chess. 
/Mats

Swedish Cannon ChessA game information page
. Introducing the Swedish Cannon, a cannon similar to the Korean, but well suitable for a Western piece context (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Thu, Apr 19, 2007 12:09 PM EDT:
I have now added Swedish Cannons to my 10x10 Mastodon Chess. Note the obvious advantages with this type of cannon in this 10x10 context. It is very mobile while, unlike the Chinese Cannon, it jumps both when moving and capturing. In the initial position it can slide along the first rank because the condition is fulfilled that there exist no jump moves. /Mats

Shatranj Kamil X. Shatranj Kamil, with new pieces from Jetan, Shogi and Xiangqi. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
M Winther wrote on Thu, Apr 19, 2007 12:14 PM EDT:
In order to know how the Chinese Cannon fares in this congested situation one would need to test this in a Zillions program. The situation is quite different compared with Chinese Chess where there are always open lines. 
/Mats

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